Ns_stargate-sg1-b2f

iG0riG0r Join Date: 2004-06-28 Member: 29593Members
<div class="IPBDescription">lates version b2f never published jet</div> newest beta of my stargate-sg1 - beta 2 / f

download: <a href='http://members.chello.at/support/maps/ns_stargate-sg1-b2f.zip' target='_blank'>ns_stargate-sg1-b2f.zip</a>
<a href='http://unsichtbar2005.funpic.de' target='_blank'>download and more pictures</a>

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-b2f_01_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-b2f_02_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-b2f_03_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-b2f_04_s.jpg' border='0' alt='user posted image' />

Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Why not submit this map to the Half-Life Startgate Mod?
  • WalkaboutWalkabout Join Date: 2005-05-01 Member: 50651Banned
    <!--QuoteBegin-SgtBarlow+May 4 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ May 4 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not submit this map to the Half-Life Startgate Mod? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because it looks horrible.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    and it plays worse.

    the stargate is a bottleneck in and of itself. the only other way that the bases connect is the huge outside area, and marines dont have automatic access to get to the alien base from there, they need jps.

    marines almost always lose. the only way they usually win is if the alien team is full of nubs.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-GiGaBiTe+May 4 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ May 4 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> marines almost always lose. the only way they usually win is if the alien team is full of nubs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not true, you can win as rine too. there are more then one strategy to win this map as rine. it is verry inportant wehre you start building.
  • powersaucepowersauce Join Date: 2004-10-07 Member: 32137Members
    edited May 2005
    Not another stargate map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    I mean, come on. If you're going to make an addition to the whole slew of stargate maps, try something unique...

    But, keep mapping and practice your mapping skills.
  • KazbarKazbar Join Date: 2004-10-20 Member: 32368Members, Constellation
    why are you guys so negative, i love stargate maps. IF you get a good comm and some rines that lissen its easy to win. I say good job!
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    YEAH YOU GUYS STOP BEING SO NEGATIVE. There's PLENTY of good stuff about this map, like..........

    oh wait, no. This map sucks.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    There is too much to download from the server for this map ppl leave it. And in general gameplay is non-existent. i like the gate graphics and thats about it. If you want this map to take off reduce the amount of sounds u have with it and ebuild the map to better accomodate playability.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    thats even horrible than the previous new version of the stargate which sucks. ive played that and it made my fps 15
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    you guys obviously havent played my stargate map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    its even laggier than this!

    and it has RINGS! woot.
    I think im the first person to put the transport rings as well as a stargate into a stargate map for ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-Fury+May 8 2005, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury @ May 8 2005, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you guys obviously havent played my stargate map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    its even laggier than this!

    and it has RINGS! woot.
    I think im the first person to put the transport rings as well as a stargate into a stargate map for ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    can you post your map?
  • mike_omike_o Join Date: 2005-05-08 Member: 51225Members
    ok, this map sucks, so maybe if you resize the screenshots to being twelve pixels people cant see it.
  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    edited May 2005
    <!--QuoteBegin-Fury+May 8 2005, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury @ May 8 2005, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you guys obviously havent played my stargate map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    its even laggier than this!

    and it has RINGS! woot.
    I think im the first person to put the transport rings as well as a stargate into a stargate map for ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    psih I was gonna have rings in mine but I opted for a working 4gate network, yey for ns_stargate_sgc
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-TheJim+May 6 2005, 06:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ May 6 2005, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is too much to download from the server for this map ppl leave it. And in general gameplay is non-existent. i like the gate graphics and thats about it. If you want this map to take off reduce the amount of sounds u have with it and ebuild the map to better accomodate playability. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    there is a command for your server admin -> sv_downloadurl "your mirror url". after your suceccfully implement this cmd all players can download with full speed. it is really simple, try it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->psih I was gonna have rings in mine but I opted for a working 4gate network, yey for ns_stargate_sgc<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The 4 gate network doesnt work properly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    My maps half done by me, half done by my other half (kyliegirl)

    <a href='http://www.opticpower.com/kylie/fury/ns_sg-abydos-b2.rar' target='_blank'>sg abydos</a>
    *should finish uploading .. eventually*
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i have been looking at a gate network in tfc that uses 3 stargates, and they all work without a flaw. if you dial a gate thats already in use, it reports an error onscreen using a game_text.

    the problem with that gate network, is that each stargate uses around 75 ents :O

    but at least it works >.<
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    yeh well this was the first map id ever made <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so i didnt go into the entitys too much.

    I wouldnt mind having a 4 section stargate map which has a revolving gate .. that would be cool, but it would chew on the w polys
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    edited May 2005
    <!--QuoteBegin-iG0r+May 17 2005, 12:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iG0r @ May 17 2005, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheJim+May 6 2005, 06:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ May 6 2005, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is too much to download from the server for this map ppl leave it. And in general gameplay is non-existent. i like the gate graphics and thats about it. If you want this map to take off reduce the amount of sounds u have with it and ebuild the map to better accomodate playability. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    there is a command for your server admin -> sv_downloadurl "your mirror url". after your suceccfully implement this cmd all players can download with full speed. it is really simple, try it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Im already using that but i aint putting the map on my content server as no one on my server liked it when they played it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    Yikes... I'm glad I didn't post my map thread here... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-Fury+May 16 2005, 11:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury @ May 16 2005, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The 4 gate network doesnt work properly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    my 1st version was a 4 gate network too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> but in my early tests the gameplay was unpractically. no one findes out the "secret" of my dialing features <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> the next problem some alpha versions later, the map was to big and got more brushes then half-life engine can handel.

    you can try to make a working 4 gate system with "trigger_changetarget".
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    something that was bigger than ns_fenris? impossible :O
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    edited May 2005
    <!--QuoteBegin-GiGaBiTe+May 20 2005, 06:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ May 20 2005, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> something that was bigger than ns_fenris? impossible :O <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no s*h*i*t <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i dont mean to play moderator, but dont bypass the swear filter, its there for a reason. else baad things could happen.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-iG0r+May 25 2005, 05:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iG0r @ May 25 2005, 05:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+May 20 2005, 06:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ May 20 2005, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> something that was bigger than ns_fenris? impossible :O <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no s*h*i*t <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm I dunno, ye olde achio comes close (if it's in fact not bigger <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) and what about that fine piece of mapping called ns_oasis I remember it was big to.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    big is relative <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> 32 brushes for 1 gate, then many detailed columns in egyptic style, 1 gate / hive was a big outside area and much more...
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