Light_env Being... No Fun?
N_Recoup
Join Date: 2005-01-17 Member: 36126Members
Ya see, I remember when I Used to make light_environments and put them in rooms with windows, the light would shine directly from the window to the floor/wall with the light values I entered.
Now when I put in a light_environment, it just illuminates the area by the windows entirely with the light. Argh-monkeys. Whats the dealio? Here is a shot of what I want it to look like.
See how it just kinda floods from the windows, and doesnt light up the entire room?
Now when I put in a light_environment, it just illuminates the area by the windows entirely with the light. Argh-monkeys. Whats the dealio? Here is a shot of what I want it to look like.
See how it just kinda floods from the windows, and doesnt light up the entire room?
Comments
1a. Set "Target" to <b>skylight</b>
1b. Set "Is Sky" to "Yes"
2. Place <b>info_null</b> with "Name" <b>skylight</b>
You can use that to easily angle your light.
[EDIT] Remove any light_envirometns
because thats what 95% percent of the mappers using skies would do.
Could one of you more experienced guide me down the path of directional lighting as opposed to simply targeting skylights?
Just fiddle with the numbers, ones for the x,y,z axis (iirc, no hammer on this).
This determins the direction the skylight will shine (use the top view in Hammer)
Pitch (z-axis):
-90 = straight down
0 = horizontal, shining its light in a straight at the horizon
90 = straight up
Make sure you have only one light_environment in your map and put them in a direct line of sight with any sky brush. This will make all sky brushes map do the same thing.
Now how about particles? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<a href='http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php' target='_blank'>http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php</a>
Maybe with the addition that "Starting Velocity Parms" determens the direction and speed of the particles. Or you could use the program mentioned in the mapping faq to get your env_particles_custom to work.