Missing Sky And Zhlt.wad
HTEC
Join Date: 2005-01-06 Member: 32967Members, Constellation
<div class="IPBDescription">No-Sky Blues</div> I have done occasional mapping, both before and after Steam came out, and have not had problems with special textures/brushes, i.e. those related to the sky, clipping, rotating objects, etc. Recently, I decided to add a sky to my NS map and all I get is a flat black texture (or black skybox) in place of where the sky should be.
- I am currently using the Batch Compiler with XP Cagey's revision of ZHLT, p14.
- I have checked that I entered the correct name under cl_skyname (mars) under VHE.
- I have tried specifying the location of ZHLT.WAD everywhere I could in both VHE and BC.
- Overriding via WAD.CFG fails.
For some reason, CSG will not include ZHLT.WAD when compiling, even after I played with the configuration of both the Batch Compiler and the Valve Hammer Editor. Note that I can actually use the SKY and other special textures in VHE, but I can't get them compiled in with my map. Here is what I get in the logfile (check out the warnings at the end):
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-wadinclude "C:\Program
Files\Steam\SteamApps\email@domain.com\half-life\ns\ns.wad"-wadinclude "C:\Program
Files\Steam\SteamApps\email@domain.com\half-life\ns\ns2.wad"-wadinclude "C:\Program
Files\Steam\SteamApps\email@domain.com\half-life\ns\zhlt.wad"-chart -estimate -high "C:\Program Files\Valve Hammer
Editor\maps\ns_new07"
Entering C:\Program Files\Valve Hammer Editor\maps\ns_new07.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\ns.wad]
[C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\ns2.wad]
[C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.23 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.55 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 2984/32768 59680/655360 ( 9.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 237/32767 9480/1310680 ( 0.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 69160 bytes ===
Including Wadfile: C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\ns.wad
- Contains 10 used textures, 45.45 percent of map (578 textures in wad)
Including Wadfile: C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\ns2.wad
- Contains 9 used textures, 40.91 percent of map (296 textures in wad)
Warning: ::FindTexture() texture ORIGIN not found!
Warning: ::FindTexture() texture SKY not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture ORIGIN not found!
Warning: ::LoadLump() texture SKY not found!
Texture usage is at 0.88 mb (of 4.00 mb MAX)
1.08 seconds elapsed
----- END hlcsg -----<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Well, this has been one frustrating afternoon, and I hope that some of you can lend your expertise and help me with this (hopefully small) problem. Thanks in advance.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
- I am currently using the Batch Compiler with XP Cagey's revision of ZHLT, p14.
- I have checked that I entered the correct name under cl_skyname (mars) under VHE.
- I have tried specifying the location of ZHLT.WAD everywhere I could in both VHE and BC.
- Overriding via WAD.CFG fails.
For some reason, CSG will not include ZHLT.WAD when compiling, even after I played with the configuration of both the Batch Compiler and the Valve Hammer Editor. Note that I can actually use the SKY and other special textures in VHE, but I can't get them compiled in with my map. Here is what I get in the logfile (check out the warnings at the end):
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-wadinclude "C:\Program
Files\Steam\SteamApps\email@domain.com\half-life\ns\ns.wad"-wadinclude "C:\Program
Files\Steam\SteamApps\email@domain.com\half-life\ns\ns2.wad"-wadinclude "C:\Program
Files\Steam\SteamApps\email@domain.com\half-life\ns\zhlt.wad"-chart -estimate -high "C:\Program Files\Valve Hammer
Editor\maps\ns_new07"
Entering C:\Program Files\Valve Hammer Editor\maps\ns_new07.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\ns.wad]
[C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\ns2.wad]
[C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.23 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.55 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 2984/32768 59680/655360 ( 9.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 237/32767 9480/1310680 ( 0.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 69160 bytes ===
Including Wadfile: C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\ns.wad
- Contains 10 used textures, 45.45 percent of map (578 textures in wad)
Including Wadfile: C:\Program Files\Steam\SteamApps\email@domain.com\half-life\ns\ns2.wad
- Contains 9 used textures, 40.91 percent of map (296 textures in wad)
Warning: ::FindTexture() texture ORIGIN not found!
Warning: ::FindTexture() texture SKY not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture ORIGIN not found!
Warning: ::LoadLump() texture SKY not found!
Texture usage is at 0.88 mb (of 4.00 mb MAX)
1.08 seconds elapsed
----- END hlcsg -----<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Well, this has been one frustrating afternoon, and I hope that some of you can lend your expertise and help me with this (hopefully small) problem. Thanks in advance.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Comments
Check in the .map file that zhlt is referenced, i.e.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
"wad" "J:\nsmapping\zhlt.wad; J:\nsmapping\decals.wad; J:\nsmapping\liquids.wad; J:\nsmapping\ns2.wad; J:\nsmapping\ns.wad; J:\nsmapping\ns_converge.wad; J:\nsmapping\halflifelights.wad"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Use wally to open up your ZHLT.wad just to make sure the textures are there.
Reebdoog, I checked out my .MAP file and sure enough, ZHLT.WAD was not referenced. Apparently HLFix generates the .MAP files in the batch compiler, so I started looking there. HLFix was compiling with only NS.WAD and NS2.WAD, and this was determined by the contents of another config file, WAD.TXT. I added an entry for ZHLT.WAD in the file, fired up the compiler and voila, it included the sky texture. The sky now functions in-game without problems.
Thank you for the tips; I really appreciate it!
tanith.wad have the sky texture
another texture in zhlt.wad try search zhlt in the foruns i post somewhere the donwlaod link for it.