Ns_space_cow_ranch
iG0r
Join Date: 2004-06-28 Member: 29593Members
<div class="IPBDescription">must have (-:</div> i got a lot of email with the same question: plz send me your map space cow ranch...
ok here it is...
download: <a href='http://members.chello.at/support/maps/ns_space_cow_ranch.zip' target='_blank'>ns_space_cow_ranch.zip</a>
<a href='http://unsichtbar2005.funpic.de' target='_blank'>download and more pictures</a>
<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_01_s.jpg' border='0' alt='user posted image' />
<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_02_s.jpg' border='0' alt='user posted image' />
<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_03_s.jpg' border='0' alt='user posted image' />
<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_04_s.jpg' border='0' alt='user posted image' />
ok here it is...
download: <a href='http://members.chello.at/support/maps/ns_space_cow_ranch.zip' target='_blank'>ns_space_cow_ranch.zip</a>
<a href='http://unsichtbar2005.funpic.de' target='_blank'>download and more pictures</a>
<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_01_s.jpg' border='0' alt='user posted image' />
<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_02_s.jpg' border='0' alt='user posted image' />
<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_03_s.jpg' border='0' alt='user posted image' />
<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_04_s.jpg' border='0' alt='user posted image' />
Comments
<span style='font-size:21pt;line-height:100%'><span style='color:red'>o_0</span></span>
ok lets say the following: not bad for a testmap. now you know your VALVE HAMMER EDITOR works. congrats. *runs away*
I just don't get it why this map concept always has to be acompanied by low detail/atmosphere maps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> I mean have a look at <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92016' target='_blank'>SgtBarlow's siege map</a> It looks good has good atmosphere and doesn't violate the HL1 engine with bad vis or high r_speeds.
I think the siege map concept could be nicer if the maps would be better, visually and technically wise and maybe be acompanied with a good story which would fit the siege concept...
<span style='font-size:21pt;line-height:100%'><span style='color:red'>o_0</span></span>
ok lets say the following: not bad for a testmap. now you know your VALVE HAMMER EDITOR works. congrats. *runs away* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
for sure, now i know the hammer works, nale me baby <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
it allso need space cow models
if its a siege map, it should really say 'siege' somewhere in the mapname
yes it is a siegemap. this one was the housemap on my old ns server "space cow ranch" (siege-maps only).
and talk about texture misalignment and strechage, it just overall looks bad.
score:
3 / 10
this map is a 20 player max design or you downt have enough res for all rines or updates.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
I just don't get it why this map concept always has to be acompanied by low detail/atmosphere maps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> I mean have a look at <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92016' target='_blank'>SgtBarlow's siege map</a> It looks good has good atmosphere and doesn't violate the HL1 engine with bad vis or high r_speeds.
I think the siege map concept could be nicer if the maps would be better, visually and technically wise and maybe be acompanied with a good story which would fit the siege concept... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Have you seen the crap MrRadicalEd was making? Holy, I swear it easily puts most NS_ maps to shame.
You mean that almost fullbright looking map?
You mean that almost fullbright looking map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You mean to tell me I didn't fix that? I'm already in to build # 4
When Kouji says violate, I think he is undertranslating and as a result has come up with a weaker word when he actually meant RAPE.
Everyone starts with **** or basic maps. You could probably find ways of making this map more playable/enjoyable if you take a look through other advice given on these forums.
/*sarcasm
but you need to do something about marine start, its an alien paradise.
When Kouji says violate, I think he is undertranslating and as a result has come up with a weaker word when he actually meant RAPE.
Everyone starts with **** or basic maps. You could probably find ways of making this map more playable/enjoyable if you take a look through other advice given on these forums. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oi don't twist my words!!! Violate is indeed a weaker word, but I choose it over rape, since rap is bad hmmkay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
true...
...but try to defend the dbl res room before rine start and drop some turrets it works wonders <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->