[rel] Rtx Shotgun
Drfuzzy
FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">Took me long enough :D</div> Yea, as I promised, I'd reanimate it from the original crap animations just to get it done that I made, so here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Only thing made by me was the animations and compile.
<img src='http://www.hosting.nsagames.com/drfuzzy/ns/models/rtxshotgun/sqweeny.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-credits+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (credits)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Model: Strap
Skin: Numb Rider
Fire sound by: HK
Animations and compile: DR.FUZZY!
Bolt Bug found by: Hawkpulse
Finding credits because the ns.com forums search feature sucks: End
NS community for their great support
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heavy arms model bug fixed, download new version please.
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/rtxshotgun/newrtx.rar' target='_blank'><img src='http://hosting.nsagames.com/drfuzzy/pic/download.gif' border='0' alt='user posted image' /></a>
Man i've improved alot.
Only thing made by me was the animations and compile.
<img src='http://www.hosting.nsagames.com/drfuzzy/ns/models/rtxshotgun/sqweeny.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-credits+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (credits)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Model: Strap
Skin: Numb Rider
Fire sound by: HK
Animations and compile: DR.FUZZY!
Bolt Bug found by: Hawkpulse
Finding credits because the ns.com forums search feature sucks: End
NS community for their great support
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heavy arms model bug fixed, download new version please.
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/rtxshotgun/newrtx.rar' target='_blank'><img src='http://hosting.nsagames.com/drfuzzy/pic/download.gif' border='0' alt='user posted image' /></a>
Man i've improved alot.
Comments
<_<
Where did that biodome SC go to?
After about 30 minuites of clicking search for the original rtx shotgun because the forums are slow as christmas, it finally goes through. And guess what happens? POWER GOES OUT FFS!
Today sucks uber balls, i swear >:(
And now to reply to everyone:
-
1) dobut peewees will be done, their kinda worthless.
2) Get hlmv and set it to .mdl files, you should of had that done a long time ago.
3) I cant get the credits since the forums are borked, I'm trying. I'm only taking credit for what I did. Thus, why I dont want anyone hosting yet, so dont get your panties up in a bunch
4) The sensory chamber has not been made (by me, but there is only one version thats never been released/looked at by outside eyes) yet
5) Thanks for telling me that, I accidently imported the shotgun with the heavy hands, so there was 2 shotguns in the same one XD. Uploading fixed version in a minuite.
but then theres the lack of hosting... and energy to host it...
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=79018&st=0' target='_blank'>OldForum to RtxShotgun</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=79018&st=0' target='_blank'>OldForum to RtxShotgun</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
THX MUCH <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'll add you to credits too for helping.
Also you may host the file now, it has the credits.
You do it.
Oh yea, and for some reason this shotgun reminds me of the System Shock 2 shotgun in-game. Which is a very good thing; I've been looking for a shotgun replacement that doesn't have a pistol grip or wood for ages, and someone has finally delivered.
Once again, great model.
it is amazingly easy by the way.. all you need is ms3d (what i use.. im sure other model programs would work)
firstly you decompile the v model.. which ms3d comes with.. you can get seperate programs to do that though...
you go to import half life smd and import the ref file that showed up when you decompile the v model.. you delete the hands which i pretty easy because theyre usually set to groups and any other nonsense that is not the gun... then you decompile the default p and w models..
you load the skeleton and triangles from the p_[weapon]_ref and simply move the shotgun you want into place over the original shotgun...
after that you find out what bone the old shotgun was assigned to... you assign the new shotgun to that bone and delete the old one.. after that you just go to export half life smd and export it to p_[weapon]_ref...
lastly you compile the qc file the came up after you decompiled the model.. the new p_[weapon] that you have will be the one with the new weapon and you stick it back into your ns folder...
all the same steps apply to the w file.. except when making the w model you will have to increase the size of the new weapon.. it has to do with the half life engine... it looks normal ingame...
it may sound complicated but after you go through it all once you can make p and w files in a few minutes.. unless theres some weirdness in the weapon where you might have to reanimate the p model..
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Decompile the w/p model, decompile the model you want to make as a w/p
(I used w_mg and v_sg of the rtx shotgun.)
Import the ref smd of the w_mg with all boxes checked
Then import the ref smg of v_sg with only the frist box checked
Delete any un-needed parts, ie the hands and shotgun shells
Select the rtx shotgun and move it into the exact position of the mg. (in all 3 axis)
Then go to the joints tab, assign the rtx to the bone the mg is, its called mo-mg. It will be different everytime. Use sel assigned to find out which one is the right one.
Delete the mg.
Export the rtx as a hl smd overwrite the ref of the mg.
Put the proper texture files in the w_mg folder, then compile
roffle<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It might be a good idea to compile a shotgun on the w_sg but meh.
delete the line
{ event 7000 1 "SmokePuffs" }
From the qc file, under shoot at the bottom.
its a nice beefy looking gun too lol. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->