Version 1.02 Changed Adv. Hive Sight: How?
Dr_Awkward
Join Date: 2002-11-20 Member: 9395Members
<div class="IPBDescription">Can anyone find that info?</div> Now, I don't usually take Adv. Hive sight, being a cloaking kinda guy. That, and cloaking is the only sensory upgrade that has, so far, been better at higher levels. However, I'm assured by the NS team that it's more useful at levels 2 & 3 in the new patch. The question is, how? I know at level 1, marines glow like little magic fairies when I turn on the hive sight, but I haven't really noticed anything different otherwise. Can you see them through walls or something? It's never been that important because only about 5% of the map areas are dark enough to warrant wasting my precious cloaking. Speaking of which, scent of fear is another one-level ability, isn't it? You can either see the wounded guys, or you can't. Which makes 3 sensory towers really only useful for cloaking, unless this advanced hive sight thing is actually "more useful".
Can anyone clue me in?
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Dr. Awkward
Can anyone clue me in?
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Dr. Awkward
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Thesis: until we know how alien "hivesight" actually works, the aliens themselves will remain a mystery. If our current knowledge (all of it unproven and untested) is correct, these aliens have the equivalent of a larger radar dish – they can detect minute and distant disturbances in the bacterial network. Because these aliens have never been observed using the "Cloaking" or "Scent of Fear" evolutions, it probably involves their outermost skin layer. Perhaps microscopic ridges form, increasing the alien's surface area, and improving its "reception". In any event, these creatures can pick out the threat alert from the bacterial information stream with extreme accuracy. At its highest level, this evolution seems to make enemies near impossible to miss.</b>
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it sounds like a combo of parasite/wall hack and aimbot to me.
Also, now that advanced hivesight is useful at level 1 and 2, theres not much difference between 1 2 and 3. Even if there is, its not enough to be useful over cloaking or scent of fear... scent lets you see enemies through walls and over a long distance, cloaking is just awesome. IMHO, it would be cool if advanced hivesight let you see how much health a Marine has left, with a color coding scheme like the Starcraft zerg color blobs.
Also scent of fear only lets you detect wounded creatures, i think it works both for aliens and marines, at a distance. The range of this power increases with level, so having level 3 is much more useful than lvl 1. Actually scent of fear might be a good buy for offensive gorges supporting other aliens as you can see at once if one of your team mate is injured.
A) Hitting Targets in the dark
B) Seeing behind buildings
But that's it. Otherwise, it does look pretty cool, but Scent of Fear is much more appropriate for an alien to have, wouldn't you say?
AMEN brotha! One that would enhance marine sounds only.
Like marine footsteps, comms, and reloading sounds would all be louder.
If anyone has seen how it is changed, post this info here...