Ns_space_cow_ranch

iG0riG0r Join Date: 2004-06-28 Member: 29593Members
<div class="IPBDescription">must have (-:</div> i got a lot of email with the same question: plz send me your map space cow ranch...

ok here it is...

download: <a href='http://members.chello.at/support/maps/ns_space_cow_ranch.zip' target='_blank'>ns_space_cow_ranch.zip</a>
<a href='http://unsichtbar2005.funpic.de' target='_blank'>download and more pictures</a>

<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_01_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_02_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_03_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_space_cow_ranch_04_s.jpg' border='0' alt='user posted image' />

Comments

  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    prepare to get flamed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    what... the...

    <span style='font-size:21pt;line-height:100%'><span style='color:red'>o_0</span></span>

    ok lets say the following: not bad for a testmap. now you know your VALVE HAMMER EDITOR works. congrats. *runs away*
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2005
    Well what I posted in your other map thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92851' target='_blank'>ns_msiege-rc4</a> would also apply here. And howcome siege is no detail or atmosphere.

    I just don't get it why this map concept always has to be acompanied by low detail/atmosphere maps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> I mean have a look at <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92016' target='_blank'>SgtBarlow's siege map</a> It looks good has good atmosphere and doesn't violate the HL1 engine with bad vis or high r_speeds.

    I think the siege map concept could be nicer if the maps would be better, visually and technically wise and maybe be acompanied with a good story which would fit the siege concept...
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-Lt Gravity+May 4 2005, 12:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ May 4 2005, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what... the...

    <span style='font-size:21pt;line-height:100%'><span style='color:red'>o_0</span></span>

    ok lets say the following: not bad for a testmap. now you know your VALVE HAMMER EDITOR works. congrats. *runs away* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    for sure, now i know the hammer works, nale me baby <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    ok, download works again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    It needs tons of work, beacous tbh, right now it sucks
    it allso need space cow models
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    So, it's a siege map. A rather poor looking one, at that. Whoop-dee-doo? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--QuoteBegin-Sky+May 11 2005, 01:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ May 11 2005, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, it's a siege map. A rather poor looking one, at that. Whoop-dee-doo? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if its a siege map, it should really say 'siege' somewhere in the mapname
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-monopolowa+May 11 2005, 02:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (monopolowa @ May 11 2005, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if its a siege map, it should really say 'siege' somewhere in the mapname <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes it is a siegemap. this one was the housemap on my old ns server "space cow ranch" (siege-maps only).
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i just played it a few hours ago, and i have to say its terrible. aliens dominate in this one, and marines dont stand a chance. plus all the marines spawn in those glass pods, and its easy for gorges to get an oc stuck on the door, or just camp outside the pods and get free kills.

    and talk about texture misalignment and strechage, it just overall looks bad.

    score:
    3 / 10
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-GiGaBiTe+May 18 2005, 12:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ May 18 2005, 12:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just played it a few hours ago, and i have to say its terrible. aliens dominate in this one, and marines dont stand a chance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this map is a 20 player max design or you downt have enough res for all rines or updates.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Space truckin' with a cow cargo!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Kouji San+May 4 2005, 12:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 4 2005, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well what I posted in your other map thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92851' target='_blank'>ns_msiege-rc4</a> would also apply here. And howcome siege is no detail or atmosphere.

    I just don't get it why this map concept always has to be acompanied by low detail/atmosphere maps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> I mean have a look at <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92016' target='_blank'>SgtBarlow's siege map</a> It looks good has good atmosphere and doesn't violate the HL1 engine with bad vis or high r_speeds.

    I think the siege map concept could be nicer if the maps would be better, visually and technically wise and maybe be acompanied with a good story which would fit the siege concept... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Have you seen the crap MrRadicalEd was making? Holy, I swear it easily puts most NS_ maps to shame.
  • CrapfaceCrapface Join Date: 2003-12-17 Member: 24496Members
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Swiftspear+May 21 2005, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 21 2005, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you seen the crap MrRadicalEd was making? Holy, I swear it easily puts most NS_ maps to shame. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean that almost fullbright looking map?
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    <!--QuoteBegin-Invader Scoot+May 21 2005, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ May 21 2005, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+May 21 2005, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 21 2005, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you seen the crap MrRadicalEd was making?  Holy, I swear it easily puts most NS_ maps to shame. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean that almost fullbright looking map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean to tell me I didn't fix that? I'm already in to build # 4
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Kouji San+May 4 2005, 12:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 4 2005, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just don't get it why this map concept always has to be acompanied by low detail/atmosphere maps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> I mean have a look at <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92016' target='_blank'>SgtBarlow's siege map</a> It looks good has good atmosphere and doesn't violate (RAPE) the HL1 engine with bad vis or high r_speeds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    When Kouji says violate, I think he is undertranslating and as a result has come up with a weaker word when he actually meant RAPE.

    Everyone starts with **** or basic maps. You could probably find ways of making this map more playable/enjoyable if you take a look through other advice given on these forums.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    i promise my 1st (public) map for ns source will be a high quality and optimized map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    OMG A BIG BOX WITH A LIGHT AND A SPAWN! WITH ALL COMPILER SETTINGS SET TO MAX!

    /*sarcasm

    but you need to do something about marine start, its an alien paradise.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Crispy+May 22 2005, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ May 22 2005, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kouji San+May 4 2005, 12:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 4 2005, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just don't get it why this map concept always has to be acompanied by low detail/atmosphere maps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> I mean have a look at <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92016' target='_blank'>SgtBarlow's siege map</a> It looks good has good atmosphere and doesn't violate (RAPE) the HL1 engine with bad vis or high r_speeds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    When Kouji says violate, I think he is undertranslating and as a result has come up with a weaker word when he actually meant RAPE.

    Everyone starts with **** or basic maps. You could probably find ways of making this map more playable/enjoyable if you take a look through other advice given on these forums. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oi don't twist my words!!! Violate is indeed a weaker word, but I choose it over rape, since rap is bad hmmkay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-GiGaBiTe+May 25 2005, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ May 25 2005, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but you need to do something about marine start, its an alien paradise. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    true...

    ...but try to defend the dbl res room before rine start and drop some turrets it works wonders <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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