Flush Packet
DarthChocobo
Join Date: 2002-11-05 Member: 7110Members
I realize this is probably something very commonly known but I have no clue.. so here goes
I just setup an NSDS and my friends I were testing it, 8 player max.. about 6 people got on, and pings were great, game was great.. then BAM! like 10 minutes in, no one can move. They all get hammered by 'flushpacket' messages. Why? Did I have something configured wrong? A couple minutes passed and it went back to normal but, it really screwed up the game.
I just setup an NSDS and my friends I were testing it, 8 player max.. about 6 people got on, and pings were great, game was great.. then BAM! like 10 minutes in, no one can move. They all get hammered by 'flushpacket' messages. Why? Did I have something configured wrong? A couple minutes passed and it went back to normal but, it really screwed up the game.
Comments
Would upgrading my connection to more bandwidth help?
But if it's at the box then I don't see how it would.. cause it's area wide.. ugh..
We only had 6 players though.. I don't see how... and We all had 60-100 pings before it happened (and yes it did shoot up to 1000-3000 when it happened)
Simple fix, lower your maxplayers!
-iggy
Simple fix, lower your maxplayers!
-iggy<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree, My pipe could handle 18 players just fine....just not with onos and 10000000 marnine turrets. I'm down to 12+2 players and that seems to have fixed that lag alot. but here is a new problem.
<playernick> has caused a DataGram Overflow
started getting this for everyplayer everysecond. I was on the lan and had 700ms+ pings. so don't even try blaming this on my pipe you "anti-cable " server haters. hehehe.
<i>restart</i> in the console of the server....
Poof, problem disappeared. Confusing......it just started dropping packets like crazy.