[mine]psp
mAn
Join Date: 2005-03-05 Member: 43348Members
<div class="IPBDescription">newbie...</div> So tired......Orz
<img src='http://man835046.myweb.hinet.net/mine_psp1.jpg' border='0' alt='user posted image' />
<img src='http://man835046.myweb.hinet.net/mine_psp2.jpg' border='0' alt='user posted image' />
I changed sounds to PSP startup sound XD
Unpack this file to SteamApps\yourmail\half-life\ns\
Please copy the backup yourself~ =3=/
Enjoy it~
<a href='http://man835046.myweb.hinet.net/mine_psp.rar' target='_blank'>http://man835046.myweb.hinet.net/mine_psp.rar</a>
Sorry for my poor English... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<img src='http://man835046.myweb.hinet.net/mine_psp1.jpg' border='0' alt='user posted image' />
<img src='http://man835046.myweb.hinet.net/mine_psp2.jpg' border='0' alt='user posted image' />
I changed sounds to PSP startup sound XD
Unpack this file to SteamApps\yourmail\half-life\ns\
Please copy the backup yourself~ =3=/
Enjoy it~
<a href='http://man835046.myweb.hinet.net/mine_psp.rar' target='_blank'>http://man835046.myweb.hinet.net/mine_psp.rar</a>
Sorry for my poor English... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Comments
But why haven't you done a v_ model of it?
But why haven't you done a v_ model of it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sorry I don't know how to make a v_model......Orz
But why haven't you done a v_ model of it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sorry I don't know how to make a v_model......Orz <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Decompile the default V_ mine model and work from there, its rather simple.
But why haven't you done a v_ model of it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sorry I don't know how to make a v_model......Orz <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Decompile the default V_ mine model and work from there, its rather simple. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But I don't know how to edit default animation T_T
I think it's too hard for me... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Couldent have said it better myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
i thought i was the only person that did comical models... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Thanks a lot~
But there's one error message
************ ERROR ************
cannot find bone Bone51 for bbox
What should I do <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->?
If you get more errors like that, It's probably from the other bones, repeat the same thing for them.
I decompile the v_mine.mdl
<a href='http://man835046.myweb.hinet.net/mine_error_1.jpg' target='_blank'>man835046.myweb.hinet.net/mine_error_1.jpg</a>
then compile the qc file (I didn't change anything)
but...
<a href='http://man835046.myweb.hinet.net/mine_error_2.jpg' target='_blank'>man835046.myweb.hinet.net/mine_error_2.jpg</a>
I decompile the v_mine.mdl
<a href='http://man835046.myweb.hinet.net/mine_error_1.jpg' target='_blank'>man835046.myweb.hinet.net/mine_error_1.jpg</a>
then compile the qc file (I didn't change anything)
but...
<a href='http://man835046.myweb.hinet.net/mine_error_2.jpg' target='_blank'>man835046.myweb.hinet.net/mine_error_2.jpg</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
use Kratisto's HL decompiler in the tools menu of milkshape <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I decompile the v_mine.mdl
<a href='http://man835046.myweb.hinet.net/mine_error_1.jpg' target='_blank'>man835046.myweb.hinet.net/mine_error_1.jpg</a>
then compile the qc file (I didn't change anything)
but...
<a href='http://man835046.myweb.hinet.net/mine_error_2.jpg' target='_blank'>man835046.myweb.hinet.net/mine_error_2.jpg</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
use Kratisto's HL decompiler in the tools menu of milkshape <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks~ <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
It's correct in hlmv...
<a href='http://man835046.myweb.hinet.net/psp_01.jpg' target='_blank'>Like this...</a>
But it's incorrect in game @@
<a href='http://man835046.myweb.hinet.net/psp_02.jpg' target='_blank'>Like this...</a>
And the PSP's texture is 512x512
But it seems like 256x256 in game... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
make this a lmg
so we can kill skulks with UMD disc
"guns don't kill alien? PSP/UMD do!"
But it seems like 256x256 in game... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i think the command is gl_maxsize "512" for textures that can be 512. i might be wrong though.
and did you set the L,R buttons to be additive in hlmv?
thx a lot~
gl_max_size 512
<!--QuoteBegin-6john+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and did you set the L,R buttons to be additive in hlmv?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Yes, I set the texture additive in Jed's hlmv
It's correct on L,R button
But other's button(up,down,O,X...) can not display
If I set a pure color in MS3d and compile, the mesh was gone <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
How can I set the button to pure color and transparent?