Natural Selection Hit Reg & Amxx Plugins

NSPWNSNSPWNS Join Date: 2005-01-24 Member: 37957Members, Constellation
The hit registry on a server I maintain is slighty f'd up, if you would excuse my french.
I have heard rumors this is due to too many Amxx plugins, now if you actually know what plugins are and how they work then this rumors sounds... incorrect shall we say.

So, once again I am requesting the knowledge and wisdom of the official NS forums when I ask... does the amount of Amxx 1.01 plugins affect the hit registry of bullets etc. on the game Natural Selection 3.02?

If yes, is there a rough plugin count to stay below to keep the hit reg. acceptable?

Eaglerly awaiting your reply,
NSPwns.
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Comments

  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    I am uncertain of the details and what server spec you have, but I can confirm that a high server load (which results in a low server FPS) will perform worse in terms of acurate prediction and hit registration.

    Every plugin you have is very likely to drain some CPU time, be it a small or large amount, so it could be worth the time trying to take them off and see how the server behaves.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I seriously doubt your amxx plugins are affecting hit regs. You may want to direct your question to the coders at the <a href='http://www.modns.org/forums/index.php?act=idx' target='_blank'>modNS.org Forums</a> to be sure.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    There are also some rate tweaks that may help in the competitive forum (if memory serves).. check them out (can someone provide a link please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    You didn't mention which version you have, but AMX Mod X v1.01 is the latest, and is <b>MUCH</b> less cpu intensive than previous versions. As an example, my test server (on an AMD 2200 box with 1gb RAM) has 44 plugins running at any given time, with no hit reg issues.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    hm, i guess i wont play there, i dont like plugins at all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    everyone shall have it how he likes it =)
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Also as an Attn to server owners, people hate your plugins. Take them off forever and let us play the same game on any server k.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited May 2005
    <!--QuoteBegin-Swift Idiot+May 24 2005, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ May 24 2005, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also as an Attn to server owners, people hate your plugins.  Take them off forever and let us play the same game on any server k. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    amen

    In reply to the topic starter, it has been widely used as the reason for bad hitreg for years, but perhaps the server just has a small tickrate tbh.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Ebag333 May 24 2005+ 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ebag333 May 24 2005 @ 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I remember that there actually was a version of Metamod that was effecting hit registry.

    It was fixed, I believe. It could be that server is using an old version of MM.  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin-Swift Idiot May 24 2005+ 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot May 24 2005 @ 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Also as an Attn to server owners, people hate your plugins. Take them off forever and let us play the same game on any server k.  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The regulars on my server would heartily disagree, so I'm guessing "people" means Swift Idiot. Btw, not all plugins are game altering ... some are quite useful, and even fun.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited May 2005
    And by Swift Idiot we mean any 2+ year pro or hardcore pubber.

    LOEL? I can totally see how cybernetics and spawn invulnerability and all that other assorted useless crap could be useful and even fun.

    Listen the only mod NS needs is /stuck, and I'm not talking about utility plug-ins, I'm talking about the plug-ins that turn NS from NS into something similar looking but stupider overall. Stop messing with Flayra's game jesus. Not every server needs to be a G4B2S player cesspool.

    Whatever drive people off who needs people?



    PS HAHAHAHAHA your sig is advertising MvM and custom maps. TOTALLY CREDIBLE NOW AIN'T WE?
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    Why do you hate plugins so much? The gameplay changes from 1.0 to 3.03 are far more radical than any of the plugins out there.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited May 2005
    <!--QuoteBegin-Sandstorm+May 24 2005, 10:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ May 24 2005, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why do you hate plugins so much?  The gameplay changes from 1.0 to 3.03 are far more radical than any of the plugins out there. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The plugins are far more crappy than the gameplay changes from 1.0 to 3.03 maybe ? Yeah that's the one.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Swift Idiot+May 24 2005, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ May 24 2005, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And by Swift Idiot we mean any 2+ year pro or hardcore pubber.

    LOEL?  I can totally see how cybernetics and spawn invulnerability and all that other assorted useless crap could be useful and even fun.

    Listen the only mod NS needs is /stuck, and I'm not talking about utility plug-ins, I'm talking about the plug-ins that turn NS from NS into something similar looking but stupider overall.  Stop messing with Flayra's game jesus.  Not every server needs to be a G4B2S player cesspool.

    Whatever drive people off who needs people?



    PS HAHAHAHAHA your sig is advertising MvM and custom maps.  TOTALLY CREDIBLE NOW AIN'T WE?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You bet we're credible. If you dislike MvM or custom maps simply steer clear. Again, there are <b>MANY </b>plugins out there that don't alter gameplay or are merely informative, e.g. Admin Icons, killsounds, ReadyRoom Music, RateEnforce, Awards Display, and the list goes on, and on, and on... If you think these plugins alter gameplay from what the devs have intended then you're sadly mistaken.

    As to the author's problem, unless he's running that old Metamod version I already mentioned I doubt the plugins are the root of his issue/s.
  • NSPWNSNSPWNS Join Date: 2005-01-24 Member: 37957Members, Constellation
    edited May 2005
    Thankx to the many replies (the on topic ones <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ).

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As an example, my test server (on an AMD 2200 box with 1gb RAM) has 44 plugins running at any given time, with no hit reg issues.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wow cool, I'd like to visit that server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Sorry I did forget to mention my server details, here they are:

    (Dual or HT) Intel Pentium 4 3.01Ghz
    1GB RAM
    MetaMod v1.17.4.0 > AMXMODX 1.01 > Roughly 30 plugins.

    We are now down to about 22 plugins still with people b*tching!
    I am unsure as to the details of our internet connection but I am sure it will be in the 10gb range.

    I shall pay a visit to the modNS forums as per your request. Thankx again for the replies.

    Edit: We run 3 concurrent NS servers each with a max of 18 players, rarely reaching full capacity and currently the player count is 23 and the processor usage is roughly 20%. The hitreg has been an issue for a while even before we started multiple servers so I wasn't sure if this information was worth mentioning earlier but it might help in detemining the cause of said issue so I'll mention it anyway.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Good luck NSPWNS, see you there sir.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Totally OT but Depot does not deserve that sort of flaming, so I'm continuing anyway:

    Depot has put a lot of effort into exanding the NS community. Asside from the server he runs, he also runs and posts in forums, helps out in modns, and organises community projects. (Although I'm still awating the results and public config releases of the souped-up RCBot vs WhichBot match.)

    TFC/CS servers may be full of n00bs, but they serve to bridge the gap for TFC/CS players. Like it or not, we do need them to continue to grow. They will familiarise themselves with sensible upgrade orders and become proficient with handling the weapons and shooting style. These are two less skills they will need to be taught in-game by people like us.

    There are plenty of servers out there with no plugins; they just tend to be empty. Go fill one up and start a player base.

    You're a nice guy Swift; don't destroy your forum rep by acting like a fool.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Thanks BlueNovember, appreciate the support. As to the Battle of the Bots, when 3.0 was released it negatively affected their performance, and I never got back into re-testing. There also was a general lack of interest so I sidelined it. I do however have beefed up configs for RCBot. If you're interested pm me.

    NSPWNS has recently posted on the modNS.org Forums but is now relatively certain the plugins aren't his problem. Between these 2 posts we'll try to get him fixed up.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-NSPWNS+May 24 2005, 07:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NSPWNS @ May 24 2005, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hit registry on a server I maintain is slighty f'd up, if you would excuse my french.
    I have heard rumors this is due to too many Amxx plugins, now if you actually know what plugins are and how they work then this rumors sounds... incorrect shall we say.

    So, once again I am requesting the knowledge and wisdom of the official NS forums when I ask... does the amount of Amxx 1.01 plugins affect the hit registry of bullets etc. on the game Natural Selection 3.02?

    If yes, is there a rough plugin count to stay below to keep the hit reg. acceptable?

    Eaglerly awaiting your reply,
    NSPwns. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes and no

    the only way they can really screw with hit recognition is IF and ONLY IF it is using so much of your server CPU that the server itself is lagging behind on the calculations. Besides that, i've got nothing else to tell you from personal experience

    the Gnome plugin though has been known to casue a few problems >_> not sure why but we had some issues and they were resolved when it was removed
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-BulletHead+May 24 2005, 05:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ May 24 2005, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the Gnome plugin though has been known to casue a few problems >_> not sure why but we had some issues and they were resolved when it was removed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As I helped develop this plugin I may be able to help. Pm me if you're interested. The Gnome works well on my server, but there can be issues with it and extralevels2.

    Sorry to drift off topic ...
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    that's what it was then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    We went back to standard NS only <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> No prob now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • HeliocentricHeliocentric Join Date: 2005-04-24 Member: 49650Members
    try making a backup, try dragging all you mods off and seeing what happens, i bet you reg issues are still there, its probably a problem in your configs.

    but aware that the complainers might be referingto the "last slot user issue" that effects all HL mods, the last player hit registration is utterly mess up, many server kick the last slot and keep it for player swapping, but this also stops the server being truely full and sticking someone in that "blessed" last slot.
  • NSPWNSNSPWNS Join Date: 2005-01-24 Member: 37957Members, Constellation
    <!--QuoteBegin-Heliocentric+May 24 2005, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heliocentric @ May 24 2005, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> try making a backup, try dragging all you mods off and seeing what happens, i bet you reg issues are still there, its probably a problem in your configs.

    but aware that the complainers might be referingto the "last slot user issue" that effects all HL mods, the last player hit registration is utterly mess up, many server kick the last slot and keep it for player swapping, but this also stops the server being truely full and sticking someone in that "blessed" last slot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I read something about that last slot a while back but I had completely forgotten about it, on the other hand we run AMXX and so we have reserved slots, so wouldn't that mean if enough admins join then an admin will be able in that last slot, I'll have to give that a try and see, cheers for that.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    <!--QuoteBegin-NSPWNS+May 25 2005, 01:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NSPWNS @ May 25 2005, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Heliocentric+May 24 2005, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heliocentric @ May 24 2005, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> try making a backup, try dragging all you mods off and seeing what happens, i bet you reg issues are still there, its probably a problem in your configs.

    but aware that the complainers might be referingto the "last slot user issue" that effects all HL mods, the last player hit registration is utterly mess up, many server kick the last slot and keep it for player swapping, but this also stops the server being truely full and sticking someone in that "blessed" last slot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I read something about that last slot a while back but I had completely forgotten about it, on the other hand we run AMXX and so we have reserved slots, so wouldn't that mean if enough admins join then an admin will be able in that last slot, I'll have to give that a try and see, cheers for that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    err that bug wasa global steam issue fixed months ago
  • HeliocentricHeliocentric Join Date: 2005-04-24 Member: 49650Members
    fixed fixed? oops >_<
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--QuoteBegin-Bry+May 25 2005, 08:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bry @ May 25 2005, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> err that bug was a global steam issue fixed months ago <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually no Bry, that was a HL engine bug. Hence why it was ocurring in-game and not on your desktop ??

    But yes, it was fixed months ago afaik.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    <!--QuoteBegin-SpaceJesus+May 25 2005, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SpaceJesus @ May 25 2005, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Bry+May 25 2005, 08:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bry @ May 25 2005, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> err that bug was a  global steam issue fixed months ago <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually no Bry, that was a HL engine bug. Hence why it was ocurring in-game and not on your desktop ??

    But yes, it was fixed months ago afaik. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a hl-engine bug with steam that was fixed
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    what is your server fps? check by using rcon stats in the console. I keep my servers at a constant 100 fps with no mods running but the stats at the end. no amx or anything. You should try giving your server a fps boost. If your server is fully loaded with 3 18 slots and your getting 40 fps that is terrible for registry. If anyone has any problems with registry on my server they either have inappropiate rate setup for my server or not used to playing with near perfect registry ie. aiming behind the skulk.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    For the record I'll state that I like my servers alot more purist then Depot's. Nothing wrong with plugins, I just prefer them when they are adding utility to the proper game rather then making it something that it wasn't originally. It isn't a credibitlity thing, but I'd wager the vast majority of decent NS players avoid MvM strange plugins like knome and other such. Far fewer avoid 50 levels... but that's another issue entirely.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Swiftspear+May 26 2005, 05:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 26 2005, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For the record I'll state that I like my servers alot more purist then Depot's.  Nothing wrong with plugins, I just prefer them when they are adding utility to the proper game rather then making it something that it wasn't originally.  It isn't a credibitlity thing, but I'd wager the vast majority of decent NS players avoid MvM strange plugins like knome and other such.  Far fewer avoid 50 levels... but that's another issue entirely.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I certainly respect anyone who advocates plain vanilla servers and desires to play classic or combat as it was developed to play. On the other hand there's a huge market out there for both Metamod and AMX Mod X. The <a href='http://www.modns.org/forums/index.php?act=idx' target='_blank'>modNS.org Forums</a> has some of the best coders to be found and some really great plugins have been cranked out.

    The Gnome is not for MvM only and can be used in Combat or Classic. The idea for his creation came from an idea Yumosis posted on these forums. As with extralevels2, this plugin is totally configureable and can easily be overpowered by the server-op. He was developed as a utility player whose primary purpose is to build and repair, and whose travel is limited to x units from the cc. I have to stress again, many plugins that would actually enhance the game can easily be configured to unbalance it one way or the other ... this is why plugins normally get a bad rap.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    for the guy thats ranting on about a dual P4 3 GHz, there is no such thing as a dual P4 board due to the hyperthreading architecture. you probably saw hyperthreading and assumed 2 cpus.

    anyways...

    plugins are good on a server to an extent, such as adding MvM back in and putting on 50 levels with all the extra armor and helth bonuses. that i dont have a problem with. but those servers with "roll the dice", gnome and other plugins of that sort, i steer clear of. they not only horribly unbalance the game, they ruin games. who wants to see a godmode onos rampaging through marine start? or a pint sized marine (which is almost impossible to kill) flying around the hive with almost nothing aliens can do about it.

    for me those kinds of servers with those plugins cause me to get frustrated and angry because you cant do anything but sit and be killed over and over again with no hope of even winning the match.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I have to agree with you on RollTheDice giggy. I have mine disabled whereas it takes a vote to enable it, a 70% vote as I recall.
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