[mrel] Smg-ii Lmg
Drfuzzy
FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">mmmm prototype weapons....</div> H&K made this weapon to hopefully replace the mp5 back in the 80's, but for some reason they desided not to put this weapon into full production. But none the less, here it is, in all its pwnage. You can read more on it <a href='http://www.hkpro.com/smg1.htm' target='_blank'>here</a> if your interested in it.
<img src='http://www.hosting.nsagames.com/drfuzzy/ns/models/smgII/screenshot.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-credits+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (credits)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Animations, compile, (many) model fixes, and conversion to NS: DR.FUZZY!
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Original credits
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Model : Schmung
UVW Maps: Schmung
Skin : Insulaner
Compile : Monkeh
TS to CS conversion(to UMP, MP5, and TMP): |Mall_Security|
Skin Edits: |Mall_Security|
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/smgII/smg2.rar' target='_blank'><img src='http://drfuzzy.nsarmslab.com/pic/download.gif' border='0' alt='user posted image' /></a>
<img src='http://www.hosting.nsagames.com/drfuzzy/ns/models/smgII/screenshot.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-credits+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (credits)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Animations, compile, (many) model fixes, and conversion to NS: DR.FUZZY!
-----------------
Original credits
-----------------
Model : Schmung
UVW Maps: Schmung
Skin : Insulaner
Compile : Monkeh
TS to CS conversion(to UMP, MP5, and TMP): |Mall_Security|
Skin Edits: |Mall_Security|
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/smgII/smg2.rar' target='_blank'><img src='http://drfuzzy.nsarmslab.com/pic/download.gif' border='0' alt='user posted image' /></a>
Comments
No it's an SMG II, pay attention. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I just started playing Tac Ops again and am glad to see this gun.
no... it was designed to replace it though. It got denied because it wasn't very economic when it came to production I believe.
As for the convert... looking good... will do for hip shooting fun at aliens
rawr
rawr <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its mirrored right for the game, forward assist and the bolt are both facing to the right..
*edit* oh i see a few spots on the skin, but oh well, cant tell much ingame. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Maybe I'll make the silenced version later.
Mirrored at <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=521' target='_blank'>NSArmslab.com</a>.
Your models fill me with a warm, fuzzy feeling...
-----------------
Original credits
-----------------
Model : Schmung
UVW Maps: Schmung
Skin : Insulaner
Compile : Monkeh
TS to CS conversion(to UMP, MP5, and TMP): |Mall_Security|
Skin Edits: |Mall_Security|
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You mean Schmung models fill you with a warm, fuzzy feeling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Nice conversion fuzzy.
*adds to collection
good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Oh well, using.
Anyways, installed the model, initially thought WHOA, because it was positioned so that it blocks the bottom-right side of the screen when fired and the muzzle flash was huge, so I reorigined with 0.5, .7, 2.
Decompile, goto the line $sequence "fire" "fire" { event 5001 1 "blah" } and change blah to a smaller variable to make the mf smaller.
Decompile, goto the line $sequence "fire" "fire" { event 5001 1 "blah" } and change blah to a smaller variable to make the mf smaller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<3!!! Thanks fuzz!
Only time I remove the muzzle flash is on silenced weapons, which I put a rather 'annoying' smoke effect in its place. The default model is designed to 'blind' you so the custom ones wont be much diffrent.
<a href='http://www.freewebs.com/otacon2801/p_mg.mdl' target='_blank'>http://www.freewebs.com/otacon2801/p_mg.mdl</a>
<a href='http://www.freewebs.com/otacon2801/w_mg.rar' target='_blank'>http://www.freewebs.com/otacon2801/w_mg.rar</a>
Thx StarStarGrizzly, Drfuzzy and SnappyCrunch for the solution to those stupid bones <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->