Rates
MaxjPower
Join Date: 2005-05-27 Member: 52506Members
<div class="IPBDescription">rate cl_cmdrate cl_updaterate ???</div> I currently have my rates at default. rate 10000 cl_cmdrate 30 cl_updaterate 20 ... I remember playing this game a long time ago and tweaking these and other settings. I ping 20-70 on most server that I play on. Looking for some tips to improve my game, thx a lot.
edit: also head some talk about sv_minupdaterate ... just wondering what the recommended settings are for cable and an explanation as to what the commands do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
edit: also head some talk about sv_minupdaterate ... just wondering what the recommended settings are for cable and an explanation as to what the commands do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
whats with sv_minupdaterate, anyone know what this does?
oO
choke and loss should be a constant 0, anything else is not acceptable.
for any pub
rate 20000
cl_rate 9999
cl_cmdrate 60
cl_updaterate 30
ex_interp 0
ex_extramap 1.2
for high performance server
rate 20000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
ex_interp 0
ex_extramap 1
also make shure, that you are running at 101 fps (max_fps 101 OR fps_max 101) or increasing cmd rate above your fos wont have any effect <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
rate 20000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
ex_interp 0
ex_extramap 1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol, have fun playing vs skulks who use default cmdrate.
rate 20000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
ex_interp 0
ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
cl_updaterate = times per second the server sends data to the client
cl_rate = max. bytes per second the client can send to the server
cl_cmdrate = times per second the client sends data to the server
choke = number of times data couldn't be sent either way
loss = amount of data that was sent but not received
rate 20000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
ex_interp 0
ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.summerblue.net/games/cs_report/2_4_communication_config.html' target='_blank'>http://www.summerblue.net/games/cs_report/...ion_config.html</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_cmdrate is the number of times per second the <b>client</b> informs the server of its actions.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_updaterate is the number of times per second the <b>server</b> tells the client what's been going on in the map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Also, choke isn't caused by you not being able to handle high rates (should able to handle highest rates at 256 kbps down/128 up), it's caused by a slow server that can't send you updates fast enough. Say if you had your updaterate 100 and you are getting 10 choke, its just like having your updaterate at 90. It's not really as bad as people think it is, unless of course you are getting over 20-30 choke.
rate 20000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
ex_interp 0
ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.summerblue.net/games/cs_report/2_4_communication_config.html' target='_blank'>http://www.summerblue.net/games/cs_report/...ion_config.html</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_cmdrate is the number of times per second the <b>client</b> informs the server of its actions.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_updaterate is the number of times per second the <b>server</b> tells the client what's been going on in the map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Also, choke isn't caused by you not being able to handle high rates (should able to handle highest rates at 256 kbps down/128 up), it's caused by a slow server that can't send you updates fast enough. Say if you had your updaterate 100 and you are getting 10 choke, its just like having your updaterate at 90. It's not really as bad as people think it is, unless of course you are getting over 20-30 choke. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just try it out and be enlightend.
a low cl_updaterate makes players apear choppy
What your rates do to your game depends on various ISP's and from server to server. You have to keep trying until you are happy with the hit reg.
I have found that the following rates give <b>me</b> the best hit registration on most servers. I judge the hit registration when as a marine with an LMG shooting skulks, feel that most bullets hit and the time for me it takes to kill a skulk.
rate 20000
cl_updaterate 50
cl_cmdrate 70
ex_interp .02
ex_extrapmax 6
I sometimes put the cl_updaterate down to 30 on some servers and the ex_interp automatically adjusts itself to .033 accordingly.
rate 20000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
ex_interp 0
ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.summerblue.net/games/cs_report/2_4_communication_config.html' target='_blank'>http://www.summerblue.net/games/cs_report/...ion_config.html</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_cmdrate is the number of times per second the <b>client</b> informs the server of its actions.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_updaterate is the number of times per second the <b>server</b> tells the client what's been going on in the map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Also, choke isn't caused by you not being able to handle high rates (should able to handle highest rates at 256 kbps down/128 up), it's caused by a slow server that can't send you updates fast enough. Say if you had your updaterate 100 and you are getting 10 choke, its just like having your updaterate at 90. It's not really as bad as people think it is, unless of course you are getting over 20-30 choke. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just try it out and be enlightend.
a low cl_updaterate makes players apear choppy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Did you read what he read or are you just stupid? Of course it will, since you will get too few frames by the server.
However, if you have a high updaterate and others are using low cmdrate, they will appear choppy since your client interpolates too little inbetween the updated positions of that player that you're recieving.
rate 20000
cl_rate 9999
cl_cmdrate 101
cl_updaterate 101
ex_interp 0
ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.summerblue.net/games/cs_report/2_4_communication_config.html' target='_blank'>http://www.summerblue.net/games/cs_report/...ion_config.html</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_cmdrate is the number of times per second the <b>client</b> informs the server of its actions.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_updaterate is the number of times per second the <b>server</b> tells the client what's been going on in the map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Also, choke isn't caused by you not being able to handle high rates (should able to handle highest rates at 256 kbps down/128 up), it's caused by a slow server that can't send you updates fast enough. Say if you had your updaterate 100 and you are getting 10 choke, its just like having your updaterate at 90. It's not really as bad as people think it is, unless of course you are getting over 20-30 choke. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just try it out and be enlightend.
a low cl_updaterate makes players apear choppy <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Did you read what he read or are you just stupid? Of course it will, since you will get too few frames by the server.
However, if you have a high updaterate and others are using low cmdrate, they will appear choppy since your client interpolates too little inbetween the updated positions of that player that you're recieving. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh wow an updaterate of 10 makes them a LITTLE BIT choppy, whereas a cmdrate of 10 makes them worse than an crazed sushi chef
QUOTE PYRAMID
Because my english is just not good enough, to explain it in my own words: <a href='http://en.wikipedia.org/wiki/Interpolation' target='_blank'>wiki ftw</a>
cl_cmdrate 100 (100fps)
cl_updaterate 30 (as capped by servers)
rate 20000
ex_interp 0.06
ex_extrapmax 1.2
I have 1mb cable.
Observing my netgraph i notice that the amount of data coming in (in kb/s) is directly related to the amount of hitbox lag. Lately the amount of data that has been coming in has been fluctuating between 1.5 and 4, making hitboxes jump around everywhere. This happens on every server.
Is this related to my rates? my ISP? or wat? because it doesn't usually do this and remains constant and i have not changed my rates recently...
Is this related to my rates? my ISP? or wat? because it doesn't usually do this and remains constant and i have not changed my rates recently... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Incoming data changes depending on where you are and what's around you...