Rates

MaxjPowerMaxjPower Join Date: 2005-05-27 Member: 52506Members
edited May 2005 in NS General Discussion
<div class="IPBDescription">rate cl_cmdrate cl_updaterate ???</div> I currently have my rates at default. rate 10000 cl_cmdrate 30 cl_updaterate 20 ... I remember playing this game a long time ago and tweaking these and other settings. I ping 20-70 on most server that I play on. Looking for some tips to improve my game, thx a lot.

edit: also head some talk about sv_minupdaterate ... just wondering what the recommended settings are for cable and an explanation as to what the commands do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Comments

  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    as far as i know, if you have a high speed connection, and low rate, you get hella choke. i had this problem recently when my rate somehow got set really low. i have a 4mbit connection, so i put it at about 20,000 and that fixed it. i hear anything over a 1mbit connection should have at least a rate of 20,000. lower the connection, lower the rate.
  • MaxjPowerMaxjPower Join Date: 2005-05-27 Member: 52506Members
    im on a 5 meg connection. But my choke very rarely goes over 10.. however ill try raising my rate to 20 000 and see what happens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> any advice on cmd, update, etc ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MaxjPowerMaxjPower Join Date: 2005-05-27 Member: 52506Members
    i tried rate 25 000, cl_cmdrate 60, cl_updaterate 40, and it now seems to take less bullets to kill skulks.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i also get less choke.... I put cmd&update to 101 and my choke went through the roof ( 20+) ...

    whats with sv_minupdaterate, anyone know what this does?
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    101 is for LAN. Generally 30-60 for me works fine for both updaterate and cmd.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-MaxjPower+May 27 2005, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaxjPower @ May 27 2005, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But my choke very rarely goes over 10 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oO

    choke and loss should be a constant 0, anything else is not acceptable.

    for any pub
    rate 20000
    cl_rate 9999
    cl_cmdrate 60
    cl_updaterate 30
    ex_interp 0
    ex_extramap 1.2

    for high performance server
    rate 20000
    cl_rate 9999
    cl_cmdrate 101
    cl_updaterate 101
    ex_interp 0
    ex_extramap 1

    also make shure, that you are running at 101 fps (max_fps 101 OR fps_max 101) or increasing cmd rate above your fos wont have any effect <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Cloud_KingCloud_King Join Date: 2002-11-18 Member: 9154Members
    <!--QuoteBegin-Faskalia+May 26 2005, 11:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 26 2005, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for high performance server
    rate 20000
    cl_rate 9999
    cl_cmdrate 101
    cl_updaterate 101
    ex_interp 0
    ex_extramap 1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol, have fun playing vs skulks who use default cmdrate.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Kissle+May 27 2005, 08:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kissle @ May 27 2005, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 26 2005, 11:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 26 2005, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for high performance server
    rate 20000
    cl_rate 9999
    cl_cmdrate 101
    cl_updaterate 101
    ex_interp 0
    ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    rate = max. bytes per second that the server can send to the client
    cl_updaterate = times per second the server sends data to the client
    cl_rate = max. bytes per second the client can send to the server
    cl_cmdrate = times per second the client sends data to the server
    choke = number of times data couldn't be sent either way
    loss = amount of data that was sent but not received
  • Cloud_KingCloud_King Join Date: 2002-11-18 Member: 9154Members
    edited May 2005
    <!--QuoteBegin-Faskalia+May 27 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 27 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Kissle+May 27 2005, 08:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kissle @ May 27 2005, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 26 2005, 11:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 26 2005, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for high performance server
    rate 20000
    cl_rate 9999
    cl_cmdrate 101
    cl_updaterate 101
    ex_interp 0
    ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.summerblue.net/games/cs_report/2_4_communication_config.html' target='_blank'>http://www.summerblue.net/games/cs_report/...ion_config.html</a>

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_cmdrate is the number of times per second the <b>client</b> informs the server of its actions.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_updaterate is the number of times per second the <b>server</b> tells the client what's been going on in the map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Also, choke isn't caused by you not being able to handle high rates (should able to handle highest rates at 256 kbps down/128 up), it's caused by a slow server that can't send you updates fast enough. Say if you had your updaterate 100 and you are getting 10 choke, its just like having your updaterate at 90. It's not really as bad as people think it is, unless of course you are getting over 20-30 choke.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Kissle+May 27 2005, 10:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kissle @ May 27 2005, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 27 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 27 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Kissle+May 27 2005, 08:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kissle @ May 27 2005, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 26 2005, 11:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 26 2005, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for high performance server
    rate 20000
    cl_rate 9999
    cl_cmdrate 101
    cl_updaterate 101
    ex_interp 0
    ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.summerblue.net/games/cs_report/2_4_communication_config.html' target='_blank'>http://www.summerblue.net/games/cs_report/...ion_config.html</a>

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_cmdrate is the number of times per second the <b>client</b> informs the server of its actions.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_updaterate is the number of times per second the <b>server</b> tells the client what's been going on in the map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Also, choke isn't caused by you not being able to handle high rates (should able to handle highest rates at 256 kbps down/128 up), it's caused by a slow server that can't send you updates fast enough. Say if you had your updaterate 100 and you are getting 10 choke, its just like having your updaterate at 90. It's not really as bad as people think it is, unless of course you are getting over 20-30 choke. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just try it out and be enlightend.

    a low cl_updaterate makes players apear choppy
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I'll try some of these rates when I get home, as there's no mp_bs 0 servers which are low-pinging in my area. Well, neither are there scrim/match servers which I ping low on either...\
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    I'll just pitch in since i have almost ripped my head off in frustration while searching for the perfect rates and hit registration. Well, there isn't one.

    What your rates do to your game depends on various ISP's and from server to server. You have to keep trying until you are happy with the hit reg.

    I have found that the following rates give <b>me</b> the best hit registration on most servers. I judge the hit registration when as a marine with an LMG shooting skulks, feel that most bullets hit and the time for me it takes to kill a skulk.

    rate 20000
    cl_updaterate 50
    cl_cmdrate 70
    ex_interp .02
    ex_extrapmax 6

    I sometimes put the cl_updaterate down to 30 on some servers and the ex_interp automatically adjusts itself to .033 accordingly.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Faskalia+May 27 2005, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 27 2005, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kissle+May 27 2005, 10:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kissle @ May 27 2005, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 27 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 27 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Kissle+May 27 2005, 08:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kissle @ May 27 2005, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 26 2005, 11:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 26 2005, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for high performance server
    rate 20000
    cl_rate 9999
    cl_cmdrate 101
    cl_updaterate 101
    ex_interp 0
    ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.summerblue.net/games/cs_report/2_4_communication_config.html' target='_blank'>http://www.summerblue.net/games/cs_report/...ion_config.html</a>

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_cmdrate is the number of times per second the <b>client</b> informs the server of its actions.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_updaterate is the number of times per second the <b>server</b> tells the client what's been going on in the map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Also, choke isn't caused by you not being able to handle high rates (should able to handle highest rates at 256 kbps down/128 up), it's caused by a slow server that can't send you updates fast enough. Say if you had your updaterate 100 and you are getting 10 choke, its just like having your updaterate at 90. It's not really as bad as people think it is, unless of course you are getting over 20-30 choke. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Just try it out and be enlightend.

    a low cl_updaterate makes players apear choppy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Did you read what he read or are you just stupid? Of course it will, since you will get too few frames by the server.

    However, if you have a high updaterate and others are using low cmdrate, they will appear choppy since your client interpolates too little inbetween the updated positions of that player that you're recieving.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-coris+May 27 2005, 07:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ May 27 2005, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 27 2005, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 27 2005, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kissle+May 27 2005, 10:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kissle @ May 27 2005, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 27 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 27 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Kissle+May 27 2005, 08:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kissle @ May 27 2005, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+May 26 2005, 11:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 26 2005, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for high performance server
    rate 20000
    cl_rate 9999
    cl_cmdrate 101
    cl_updaterate 101
    ex_interp 0
    ex_extramap 1 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol, have fun playing vs skulks who use default cmdrate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    default updaterate, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.summerblue.net/games/cs_report/2_4_communication_config.html' target='_blank'>http://www.summerblue.net/games/cs_report/...ion_config.html</a>

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_cmdrate is the number of times per second the <b>client</b> informs the server of its actions.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_updaterate is the number of times per second the <b>server</b> tells the client what's been going on in the map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Also, choke isn't caused by you not being able to handle high rates (should able to handle highest rates at 256 kbps down/128 up), it's caused by a slow server that can't send you updates fast enough. Say if you had your updaterate 100 and you are getting 10 choke, its just like having your updaterate at 90. It's not really as bad as people think it is, unless of course you are getting over 20-30 choke. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Just try it out and be enlightend.

    a low cl_updaterate makes players apear choppy <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Did you read what he read or are you just stupid? Of course it will, since you will get too few frames by the server.

    However, if you have a high updaterate and others are using low cmdrate, they will appear choppy since your client interpolates too little inbetween the updated positions of that player that you're recieving. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh wow an updaterate of 10 makes them a LITTLE BIT choppy, whereas a cmdrate of 10 makes them worse than an crazed sushi chef



    QUOTE PYRAMID
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    What does ex_interp do exactly?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Breakthrough+May 27 2005, 09:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ May 27 2005, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What does ex_interp do exactly? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because my english is just not good enough, to explain it in my own words: <a href='http://en.wikipedia.org/wiki/Interpolation' target='_blank'>wiki ftw</a>
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    if you go to www.steampowered.com and search the help for "rates" then you find a page with a rate script. Standard values, which work pretty well.. needs a tad of tweaking for some, but in general.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MaxjPowerMaxjPower Join Date: 2005-05-27 Member: 52506Members
    hmm what does ex_extramap do exactly? someone suggested it at 1.2 and another at 6....
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    hmmm, i use the rates:

    cl_cmdrate 100 (100fps)
    cl_updaterate 30 (as capped by servers)
    rate 20000
    ex_interp 0.06
    ex_extrapmax 1.2

    I have 1mb cable.

    Observing my netgraph i notice that the amount of data coming in (in kb/s) is directly related to the amount of hitbox lag. Lately the amount of data that has been coming in has been fluctuating between 1.5 and 4, making hitboxes jump around everywhere. This happens on every server.

    Is this related to my rates? my ISP? or wat? because it doesn't usually do this and remains constant and i have not changed my rates recently...
  • Cloud_KingCloud_King Join Date: 2002-11-18 Member: 9154Members
    <!--QuoteBegin-Trayder+May 27 2005, 06:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trayder @ May 27 2005, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Observing my netgraph i notice that the amount of data coming in (in kb/s) is directly related to the amount of hitbox lag. Lately the amount of data that has been coming in has been fluctuating between 1.5 and 4, making hitboxes jump around everywhere. This happens on every server.

    Is this related to my rates? my ISP? or wat? because it doesn't usually do this and remains constant and i have not changed my rates recently... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Incoming data changes depending on where you are and what's around you...
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