The details of this plugin will probably change what combattime people will prefer. Who knows, maybe aliens will have a very hard time holding for even 10 minutes with this plugin.
So yeah, some more details on this plugin would be nice.
<!--QuoteBegin-The Spectre+May 28 2005, 07:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Spectre @ May 28 2005, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The details of this plugin will probably change what combattime people will prefer. Who knows, maybe aliens will have a very hard time holding for even 10 minutes with this plugin.
So yeah, some more details on this plugin would be nice.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin-LarryC May 27 2005+ 01:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LarryC May 27 2005 @ 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I believe 4v4, small maps, 6 week season, one upgrade per chamber, 2nd and 3rd hive abilities cost 2 points, and advanced lifeforms (lerk, fade, onos) limited to 2 of 3 possible e.g. lerk and onos, fade and onos, lerk and fade.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hope that clarifies things. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Nadagast+May 28 2005, 10:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ May 28 2005, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Larry, remove Hive3 weapons in your plugin. Also remove Onos. Please... I can't stress that enough. They don't belong in Combat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You know, originally, I was going to ask you how the kharaa were going to go about stopping jp's when it came to me that I'm really out of the loop this morning. Competitive fades and skulks can handle jetpacks given the right upgrades, and to get hive-three weapons so early in the game, when they're mainly used currently to just make the impending alien victory a little easier, is wholly unbalancing. Xeno doesn't belong with a1, w1, shotgun-wielding marines. Nor does web. The kharaa can deal with jp's and anything else the marines can throw at them if they keep up the pressure and continue to gain experience, they don't need a xeno crutch.
Regarding Onii, I'm all for canning them. You rarely see more than one in a competitive match, and that's after the fades, lerks, gorges, and skulks have finished the game already.
Of course, there's probably a flaw in my comparing combat to classic directly. Combat does have some vastly different aspects, what with the most concern for losing a higher lifeform being that it'll take a few seconds to re-fade. Will it be a different entity from classic or find some way to be unique? And if the plugin alters it to be one upgrade per chamber, it'll just be little more than a watered down version of NS, do you suppose that would affect interest?
<!--QuoteBegin-Nadagast+May 28 2005, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ May 28 2005, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Larry, remove Hive3 weapons in your plugin. Also remove Onos. Please... I can't stress that enough. They don't belong in Combat.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I've been in touch with I&S and some of the devs and we felt charging 2 points would suffice for 2nd and 3rd hive abilities. As to eliminating onos, the plugin will limit higher lifeforms to 2 of a possible 3 in any given match, 4v4. This, coupled with 1 upgrade per chamber, should significantly balance combat for competitive use.
Thanks for your vote, and keep them coming in! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-LarryC+May 29 2005, 07:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LarryC @ May 29 2005, 07:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nadagast+May 28 2005, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ May 28 2005, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Larry, remove Hive3 weapons in your plugin. Also remove Onos. Please... I can't stress that enough. They don't belong in Combat.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I've been in touch with I&S and some of the devs and we felt charging 2 points would suffice for 2nd and 3rd hive abilities. As to eliminating onos, the plugin will limit higher lifeforms to 2 of a possible 3 in any given match, 4v4. This, coupled with 1 upgrade per chamber, should significantly balance combat for competitive use.
Thanks for your vote, and keep them coming in! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...are you nuts? You could make third hive abilities and onos cost a full 5 points each and it would still be way alien sided, especially for 4v4.
<!--QuoteBegin-tjosan+May 29 2005, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ May 29 2005, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At least the onos wouldnt have carapace, regen and redemption att at once. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I suppose.
Comments
So yeah, some more details on this plugin would be nice.
So yeah, some more details on this plugin would be nice.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-LarryC May 27 2005+ 01:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LarryC May 27 2005 @ 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I believe 4v4, small maps, 6 week season, one upgrade per chamber, 2nd and 3rd hive abilities cost 2 points, and advanced lifeforms (lerk, fade, onos) limited to 2 of 3 possible e.g. lerk and onos, fade and onos, lerk and fade.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hope that clarifies things. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
You know, originally, I was going to ask you how the kharaa were going to go about stopping jp's when it came to me that I'm really out of the loop this morning. Competitive fades and skulks can handle jetpacks given the right upgrades, and to get hive-three weapons so early in the game, when they're mainly used currently to just make the impending alien victory a little easier, is wholly unbalancing. Xeno doesn't belong with a1, w1, shotgun-wielding marines. Nor does web. The kharaa can deal with jp's and anything else the marines can throw at them if they keep up the pressure and continue to gain experience, they don't need a xeno crutch.
Regarding Onii, I'm all for canning them. You rarely see more than one in a competitive match, and that's after the fades, lerks, gorges, and skulks have finished the game already.
Of course, there's probably a flaw in my comparing combat to classic directly. Combat does have some vastly different aspects, what with the most concern for losing a higher lifeform being that it'll take a few seconds to re-fade. Will it be a different entity from classic or find some way to be unique? And if the plugin alters it to be one upgrade per chamber, it'll just be little more than a watered down version of NS, do you suppose that would affect interest?
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
I've been in touch with I&S and some of the devs and we felt charging 2 points would suffice for 2nd and 3rd hive abilities. As to eliminating onos, the plugin will limit higher lifeforms to 2 of a possible 3 in any given match, 4v4. This, coupled with 1 upgrade per chamber, should significantly balance combat for competitive use.
Thanks for your vote, and keep them coming in! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I've been in touch with I&S and some of the devs and we felt charging 2 points would suffice for 2nd and 3rd hive abilities. As to eliminating onos, the plugin will limit higher lifeforms to 2 of a possible 3 in any given match, 4v4. This, coupled with 1 upgrade per chamber, should significantly balance combat for competitive use.
Thanks for your vote, and keep them coming in! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...are you nuts? You could make third hive abilities and onos cost a full 5 points each and it would still be way alien sided, especially for 4v4.
I suppose.