[texreq.] For Prometheus
Pithlit
Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">your texture here</div> Well for additionally diversity and graphical improvements, i am currently searching for some textures i could add to the computer screens in my map <a href='http://www.unknownworlds.com/forums/index.php?showtopic=88462' target='_blank'>ns_prometheus</a>.
In the beginning i used the ones from veil wich fit pretty well, but now since i want to get my map official i am not allowed to use them.
Thats why i am am reaching out to the texture artists of the community to help me out.
There are 7 screens in the map wich could display your work.
All screens are formatted 1:3 (h:w) and will be seen many times during a game.
The textures should be fitting with the mapstyle and the place they are displayed (screens below) and should altogether not exeed the size of 250k, the double use will be very likely, 3-4 different screens would be perfect.
now onto the locations:
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom1.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom2.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom3.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom4.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom5.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom6.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom7.JPG' border='0' alt='user posted image' />
Additionally i am currently searching for a maplabel, with the title and a small icon (since the staion is named prometheus) wich i could display in the readyroom and some place in the map, where it fits.
i was thinking of something along the lines of
<img src='http://www.prometheus.uni-tuebingen.de/res/pr-download/logo/33x18mm/prometheus.jpg' border='0' alt='user posted image' />
but more teched, ect.
But of course i wont inhibit your artistic flow, just do what you like ^^
In the beginning i used the ones from veil wich fit pretty well, but now since i want to get my map official i am not allowed to use them.
Thats why i am am reaching out to the texture artists of the community to help me out.
There are 7 screens in the map wich could display your work.
All screens are formatted 1:3 (h:w) and will be seen many times during a game.
The textures should be fitting with the mapstyle and the place they are displayed (screens below) and should altogether not exeed the size of 250k, the double use will be very likely, 3-4 different screens would be perfect.
now onto the locations:
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom1.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom2.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom3.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom4.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom5.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom6.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom7.JPG' border='0' alt='user posted image' />
Additionally i am currently searching for a maplabel, with the title and a small icon (since the staion is named prometheus) wich i could display in the readyroom and some place in the map, where it fits.
i was thinking of something along the lines of
<img src='http://www.prometheus.uni-tuebingen.de/res/pr-download/logo/33x18mm/prometheus.jpg' border='0' alt='user posted image' />
but more teched, ect.
But of course i wont inhibit your artistic flow, just do what you like ^^
Comments
EDIT: Do you want them in just two bmp files, or may I make them into seperate ones?
Later on i can easily put them together with wally
i want screens in the stye of the veil ones, but fitting with the yellgrey theme.
i posted the veil_screen bmps as an oriantation style and sizewise above.
anyone else having problems with the zip?
when i´ll upload it again
<img src='http://img.photobucket.com/albums/v83/softco/Prometheus1copy.jpg' border='0' alt='user posted image' />
I also attached the .PSD (RAR'd), for those who're interested... I'm still going to continue it though.
<img src='http://home.comcast.net/~ronnaround/Screen1Preview.jpg' border='0' alt='user posted image' />
blue = solid and isn't rendered when set as solid
blue = solid and isn't rendered when set as solid <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Er, correction:
Black does indeed show up in-game, unless you set it to render to Additive (which is probably what he's going to do).
Solid makes the last colour of the palette invisible - not specifically 0,0,255 (it's just a common colour because it's highly contrasted towards the texture and you usually don't use that saturated colours in the texture).
It doesn´t have to say prometheus anywhere on the thing, i think the personal knows where they are ^^
But some sort of graphic or something that resembles the area the display would be used in would be very nice.
great work so far!
Well, those are just my defaults <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And yeah, black is additive. My mistake >_>
Edit: White lines are a temporary guideline for me.
I tried 1:1 ones with your texture, but it just looks ridiculous.
The new one looks better btw ^^
Do you want any form of dividers for the screens, or should it be like one screen that's a wide screen? (3 seperate screens [1 image still], or one single 1:3 image)?
I really like the panels you produce, especialle the right one is absolutly great, but with that size they just don´t fit on the screens!
I really like the panels you produce, especialle the right one is absolutly great, but with that size they just don´t fit on the screens! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Dude, that looks like 1x3 to me. I dunno what you're doing wrong.
the "pod left bar" is nearly full and there are 35 pods left
i would suggest that in the gfx you have posted should be
"120" or what ever pods left or you should decrease the
gfx bar to ~ 10 %
soz <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
edit -
dunno if green is the max lvl or the lvl at which no pods are left
in my idea i used the red level as minimum of pods/ no pods left
every screen has a horizontal format 1:3 with all the info on it.
But they are grouped together to an 1:1 format (3 above each other)
That way they fit on screens like this:
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom5.JPG' border='0' alt='user posted image' />
what breakthrough did was take three 1:1 screens and group them to one 1:3
if i use the 1:1 parts and resize them to them 1:3 format they look crushed
if i take the 1:3 whole thing, it looks weird because auf the intersections and everything is way to small to recognize.
Although i really dig the one on the right, with the system failure and all.
I think i will integrate it in Nanogrid status.
Maybe you could get the % scale from the left one on that one, too and maybe a reference to the Nanite Systems?
Edit2: I took the right one , resized it and made a coherent scrolltexture out of it, it looks very good.
The others would need resizing.
The current horizontal size is ok, just make the vertical size of the others 1/3 of teh horizontal and everything should be fine.