How Make Every Bullet Hit Center?
Footen
Join Date: 2003-07-14 Member: 18161Members
Hey, I play NS quite alot and sometimes I notice people that shoot with LMG or HMG that always hit dead center of their crosshair with no spread what so ever, it looks like they´re shooting the pistol and no matter the range the bullet holes stack on top of eachother. I asked them and they said tap fire, but that never worked for me. Whats the trick here?
Also my fps suck so if anyone have great highfps models besides those at NSarmslab, I would be very happy if you could point me to a worthy download.
Also my fps suck so if anyone have great highfps models besides those at NSarmslab, I would be very happy if you could point me to a worthy download.
Comments
The reason you see their bullets like a straight line in game is because the engine only draws tracer bullets (the ones you see) as straight lines directly from shooter to target.
In spectate mode you should see the bullets spread normally because your client is drawing the bullets in first person perspective where it draws the spread.
This is all just a visual effect, in reality they aren't more accurate bullets. The engine just takes a shortcut when drawing the tracers of other players that are visible on your screen.
Besides, if there was a way to make your HMG, LMG, and SG bullets fire in a perfectly straight line, it'd be an exploit and considered cheating.
Is it a visual trick that I can alter with cl_lc or cl_lw or whatever?
dont give them ideas mop.
Also my fps suck so if anyone have great highfps models besides those at NSarmslab, I would be very happy if you could point me to a worthy download. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
for low poly models, do a search in customization for such. I'd do it now, but I'm short on time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
PS- try adjusting your rates, turning off dynamic lighting, ect
It can be done in a script, as to whether or not this is CAL-leagal, I have no idea. Since spread in NS is predicted (it is not random recoil spread as in CS, every spread bullet location is predicted in a set pattern that repeats itself). All you have to do is take note of this pattern (i.e. bullet#1 goes slightly to the top right, bullet#2 bottom left, etc) and create a script for this. Thus, when firing bullet #1, your script would counteract the minimal spread by using +left to aim slightly to the left, and so forth and so on for each bullet in the spread pattern (I believe there are 5-6 bullets in the pattern before it repeats itself).
I haven't actually made a script like this yet, but I assume it would be more trouble then good, seeming as controlling your X-Y pitch aiming via a script always poses manual aiming problems somewhere down the road.
Goto <a href='http://www.56k.jolt.co.uk/index.php?page=faq.html' target='_blank'>http://www.56k.jolt.co.uk/index.php?page=faq.html</a>, read it and then follow the link at the bottom of the page:
<a href='http://ucguides.savagehelp.com/ConnectionFAQ/ConnectionFAQ.htm' target='_blank'>http://ucguides.savagehelp.com/ConnectionF...nnectionFAQ.htm</a>