How Make Every Bullet Hit Center?

FootenFooten Join Date: 2003-07-14 Member: 18161Members
Hey, I play NS quite alot and sometimes I notice people that shoot with LMG or HMG that always hit dead center of their crosshair with no spread what so ever, it looks like they´re shooting the pistol and no matter the range the bullet holes stack on top of eachother. I asked them and they said tap fire, but that never worked for me. Whats the trick here?

Also my fps suck so if anyone have great highfps models besides those at NSarmslab, I would be very happy if you could point me to a worthy download.

Comments

  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Are you talking about when you spectate or when you see them shooting in game?

    The reason you see their bullets like a straight line in game is because the engine only draws tracer bullets (the ones you see) as straight lines directly from shooter to target.

    In spectate mode you should see the bullets spread normally because your client is drawing the bullets in first person perspective where it draws the spread.

    This is all just a visual effect, in reality they aren't more accurate bullets. The engine just takes a shortcut when drawing the tracers of other players that are visible on your screen.

    Besides, if there was a way to make your HMG, LMG, and SG bullets fire in a perfectly straight line, it'd be an exploit and considered cheating.
  • FootenFooten Join Date: 2003-07-14 Member: 18161Members
    edited June 2005
    It´s in game and spectate mode, their bullets go perfectly straight and unless they move their mouse every bullethole overlap eachother. Not all players just some and when I ask them how they do it they told me to "tap fire" which I tried, but that didn´t work.

    Is it a visual trick that I can alter with cl_lc or cl_lw or whatever?
  • MantaManta Join Date: 2005-01-12 Member: 35056Members
    That's just something you see in spectator, I believe. The spread of LMG and HMG firing cannot be reduced. There is no trick, and tapping fire does nothing but conserve your armmo if you don't know where they are. It's not CS.
  • Steel_MonkeySteel_Monkey Join Date: 2004-10-06 Member: 32121Members
    Its the way you see the bullet decals. Record a demo of yourself spraying the wall, when you do it the bullets will be spread out. Watch the demo, the bullets will be completely lined up.
  • morphzmorphz Join Date: 2003-04-19 Member: 15640Members, Constellation
    its teh funny because you can write rude words on the wall before a game <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Swirl1Swirl1 Join Date: 2004-04-20 Member: 28041Members
    <!--QuoteBegin-morphz+Jun 4 2005, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (morphz @ Jun 4 2005, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its teh funny because you can write rude words on the wall before a game <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    dont give them ideas mop.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-Footen+Jun 4 2005, 01:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Footen @ Jun 4 2005, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, I play NS quite alot and sometimes I notice people that shoot with LMG or HMG that always hit dead center of their crosshair with no spread what so ever, it looks like they´re shooting the pistol and no matter the range the bullet holes stack on top of eachother. I asked them and they said tap fire, but that never worked for me. Whats the trick here?

    Also my fps suck so if anyone have great highfps models besides those at NSarmslab, I would be very happy if you could point me to a worthy download. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    for low poly models, do a search in customization for such. I'd do it now, but I'm short on time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    PS- try adjusting your rates, turning off dynamic lighting, ect
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Though most likely he is talking about the effects of client-side decal prediction, there actually IS a method of counteracting the spread pattern and firing your LMG perfectly.

    It can be done in a script, as to whether or not this is CAL-leagal, I have no idea. Since spread in NS is predicted (it is not random recoil spread as in CS, every spread bullet location is predicted in a set pattern that repeats itself). All you have to do is take note of this pattern (i.e. bullet#1 goes slightly to the top right, bullet#2 bottom left, etc) and create a script for this. Thus, when firing bullet #1, your script would counteract the minimal spread by using +left to aim slightly to the left, and so forth and so on for each bullet in the spread pattern (I believe there are 5-6 bullets in the pattern before it repeats itself).

    I haven't actually made a script like this yet, but I assume it would be more trouble then good, seeming as controlling your X-Y pitch aiming via a script always poses manual aiming problems somewhere down the road.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Footen+Jun 4 2005, 01:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Footen @ Jun 4 2005, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also my fps suck so if anyone have great highfps models besides those at NSarmslab, I would be very happy if you could point me to a worthy download. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Goto <a href='http://www.56k.jolt.co.uk/index.php?page=faq.html' target='_blank'>http://www.56k.jolt.co.uk/index.php?page=faq.html</a>, read it and then follow the link at the bottom of the page:

    <a href='http://ucguides.savagehelp.com/ConnectionFAQ/ConnectionFAQ.htm' target='_blank'>http://ucguides.savagehelp.com/ConnectionF...nnectionFAQ.htm</a>
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