Why Don't Marines Use The Observatory?

MoratMorat Join Date: 2002-11-12 Member: 8338Members
<div class="IPBDescription">Motion tracking to go...</div> Maybe it's just the games I've played, but I've never yet seen a marine base with a radar dish deployed. Given that the motion tracking upgrade rivals hivesight for usefulness, does anyone have any clue why it doesn't seem to be used?

Is the radar super-delicate and easily chomped or something?

Comments

  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    In every one of my Marine games, my team always has had an observatory. One commander suggested that it was useless and we didn't need motion tracking then proceeded to be promptly booted from his warm chair. The observatory is very weak, I think the weakest building in the game from personal experience. Maybe you missed eating the delicious silicon because your teammates tore through it already.
  • MoratMorat Join Date: 2002-11-12 Member: 8338Members
    Yeah that must be it. I had one game when I first played (before I'd RTFM) when I thought the marines had a wallhack (foolish n00b that I was <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ) but I've not had that since.
  • digicrabdigicrab Join Date: 2002-11-02 Member: 4579Members
    Phear the motion tracking!!!

    After motion traking is researched, our skulks lose some of their effectiveness (all except the best ones). In addition, MT+shotty is downright evil.

    I recall myself holding the crgo area on ns_tanith as marine. I'm usually a bad shot with the shotgun, nedless to say I was not feeking cheerful. That dya, however I learned its power. Suddenly, I see something moving in a vent with MT. Straife...BOOM. Green blood on the wall. The beauty of tracking is that it allows you to squeese off the 1st shot. With the shotgun, it's all you'll ever need.

    I killed about 6 different incarnations of the same player as a lerk and a skulk. All in one shot. Makes me wonder why the guy didnt learn.
  • TryonTryon Join Date: 2002-11-05 Member: 7040Members
    The biggest thing about the Obs is the face that once it's built, most commanders forget about it completely. This mean no MT for the marines which boosts the capability of the cloaking ability. Against my desires, I spent last weekend playing only Marine and taking notes. Out of 14 games, the Obs was built only 3 times and only once was it upgraded for MT (even with me bitching and yelling that we needed to upgrade it for the MT).

    With everyone flipping out about which chamber should come first and how the Obs tower makes cloaking useless, the fact is that it just isnt implemented that much. From my experience, the most damaging effect of the Obs tower is the fact that marines now have access to the Phase Gates (which I dont really mind since I sometimes camp the gates with a Fade for the fun of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ). Plus, yea, they are really delicate and easily destroyed.

    So, most commanders dont understand/utilize the Obs tower to the best of its ability. That's one reason why you wont see it that often.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    edited November 2002
    Most commanders suck right now. Which is why the aliens wins most of the time.

    The most common mistake I see commanders do is to spend enormous resources on turrets and turret factories, instead of trusting in marines to guard them, or just hoping that it will live for the 1.2 minutes it needs to pay for itself. Anything more than that is a bonus.

    The resources should go towards observatory/Motion tracking, armory, arms lab, armor upgrade, weapons upgrade, HMG research, prototype lab, HA research. In that order. Total cost is about 300 pts, or a bit less than three fortified resource points. Also note that it gives you combat advantages early - the MT will more than double the kill ratio for your marines. The armor upgrade makes you live 50% longer, the weapons upgrade means the skulks die 10-15% faster - all in all, it means you have a fighting chance against lvl 3 carap skulks.

    You can't avoid fortifying completly .. but if you have upgraded your marines, you won't need heavy turret farms to hold the fort
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    Be careful though... there are apparently servers which disable motion tracking. I'm not sure why or how, I'm just rumor mongering here. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I have been on a few servers where motion tracking was researched (the little icon showed up in the bottom corner) yet nothing but the Hives showed up.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    I've noticed that too. I had always thought it was my client side that was bugged. The majority of the games I've played as Marines lately seem to have Motion Tracking disabled. Is it possible to tweak it from serverside?
  • LapLap Join Date: 2002-10-31 Member: 1818Members
    <!--QuoteBegin--matso42+Nov 22 2002, 01:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Nov 22 2002, 01:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->common mistake I see commanders do is to spend enormous resources on turrets and turret factories, instead of trusting in marines to guard them, or just hoping that it will live for the 1.2 minutes it needs to pay for itself.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unfortunatly, it is very hard to choose what to defend. I personnaly have little faith in anyone I dont know as I frequently see skulks own groups of 2 or more all the time. Sometimes it gets to the point where I have to get my **obscenity** off the chair and go kill the skulk so my teammates can move on. Also if the aliens are good it shouldn't last the 1.2 minutes.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    Injury, Inexorable, I've been noticing the same thing too. Although my past 2 marine gaves with MT have had working MT, the occasional broken MT is VERY frustrating.

    What gives?
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    Erm, I don't think all THAT many commanders leave out the observatory. Well, at the very least they most definately shouldn't. If nothing else, its needed to build Phase Gates.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    as the obs is NEEDED for the phase gate, you have to wonder what these friggin coms are doing. Attacking/defending without Phase gates. *shudder*
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