I still think all aliens should be made into classes and improve over time instead of having the alien tech-tree jump back and forth, but people generally have a problem with radical changes.
I learned how to effectively fade within maybe 2 days. That onos and gorge are the only classes i can play effectivly. Fading is extremely easy. No wonder these guys who played the game for 1+ years can own the crap out of people ending up with 40-1 scores.
<!--QuoteBegin-kalimxs+Jun 11 2005, 01:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 11 2005, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a level 0 lmg has 50 bullets each of which do 10 damage each
a skulk has 70 hp and 10 armor [90 hp total] and will receieve regen which takes 10 bullets to kill a skulk
therefore you can kill 5 skulks with your lmg without reloading
additionally the pistol has 10 bullets each of which do 20 damage each, which means you can kill 2 skulks without reloading your pistol
therefore you can kill 7 full health skulks without reloading at all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'll do you one better.. I've killed 15 skulks without reloading. Of course.. I died 21 times in the process. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
For those who think fading's easy... those must be some horrible marines you're playing against.
This thread is not to discuss fade imbalance. It's to figure out what we can do about the fade slippery slope: fade lives and kills, alien win. Fade dies, marine win.
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
I honestly think fades arn't overpowered. A lot of this issue just depends on the marine team. If you have a quick\expeirenced comm that knows to drop a couple of shotguns once the fade appears and is keeping up on the res flow then marines should win. A lot of it has to do with just being able to aim and overall marine start (beginning res war).
<!--QuoteBegin-Gerald R Ford+Jun 14 2005, 12:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 14 2005, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> who needs skill anymore. Just make everything do 10,000 damage so both sides are equal; no one can complain then. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Then you get dod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Ballisto+Jun 14 2005, 04:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Jun 14 2005, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gerald R Ford+Jun 14 2005, 12:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 14 2005, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> who needs skill anymore. Just make everything do 10,000 damage so both sides are equal; no one can complain then. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Then you get dod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What about the railgun aka kar?
<!--QuoteBegin-Ots+Jun 15 2005, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Jun 15 2005, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> only thing remotely close to fade that needs a nerf is celerity.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> celerity fading is by far the most fun thing to do in ns. take it away and i'll, umm, cry?
<!--QuoteBegin-TOmekki+Jun 15 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jun 15 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ots+Jun 15 2005, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Jun 15 2005, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> only thing remotely close to fade that needs a nerf is celerity.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> celerity fading is by far the most fun thing to do in ns. take it away and i'll, umm, cry? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Celerity fading is the only way to fade imo... and it's tricky to not run out of energy in the middle of a battle.
I hereby abandon this thread... I don't think I explained or thought out my point well enough to get it across... I'll try some other time from some other angle.
Comments
a skulk has 70 hp and 10 armor [90 hp total] and will receieve regen which takes 10 bullets to kill a skulk
therefore you can kill 5 skulks with your lmg without reloading
additionally the pistol has 10 bullets each of which do 20 damage each, which means you can kill 2 skulks without reloading your pistol
therefore you can kill 7 full health skulks without reloading at all
RAW NUMBERS DONT MEAN **** GUYS
a skulk has 70 hp and 10 armor [90 hp total] and will receieve regen which takes 10 bullets to kill a skulk
therefore you can kill 5 skulks with your lmg without reloading
additionally the pistol has 10 bullets each of which do 20 damage each, which means you can kill 2 skulks without reloading your pistol
therefore you can kill 7 full health skulks without reloading at all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'll do you one better.. I've killed 15 skulks without reloading.
Of course.. I died 21 times in the process. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
They wern't overpwered in 2.0 (With that god-awful large adrenaline draining Metab), and if it was the same, they wouldn't be now.
Hive 1 Fade is fine though in my opinion.
For those who think fading's easy... those must be some horrible marines you're playing against.
This thread is not to discuss fade imbalance. It's to figure out what we can do about the fade slippery slope: fade lives and kills, alien win. Fade dies, marine win.
Then you get dod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Then you get dod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What about the railgun aka kar?
celerity fading is by far the most fun thing to do in ns. take it away and i'll, umm, cry?
celerity fading is by far the most fun thing to do in ns. take it away and i'll, umm, cry? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Celerity fading is the only way to fade imo... and it's tricky to not run out of energy in the middle of a battle.
I hereby abandon this thread... I don't think I explained or thought out my point well enough to get it across... I'll try some other time from some other angle.