Imba, Imba, Imba! (long Post)

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Comments

  • Status_QuoStatus_Quo Join Date: 2004-01-30 Member: 25749Members
    I still think all aliens should be made into classes and improve over time instead of having the alien tech-tree jump back and forth, but people generally have a problem with radical changes.
  • BobbybirdtreeBobbybirdtree Join Date: 2003-11-30 Member: 23787Members
    I learned how to effectively fade within maybe 2 days. That onos and gorge are the only classes i can play effectivly. Fading is extremely easy. No wonder these guys who played the game for 1+ years can own the crap out of people ending up with 40-1 scores.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    a level 0 lmg has 50 bullets each of which do 10 damage each

    a skulk has 70 hp and 10 armor [90 hp total] and will receieve regen which takes 10 bullets to kill a skulk

    therefore you can kill 5 skulks with your lmg without reloading

    additionally the pistol has 10 bullets each of which do 20 damage each, which means you can kill 2 skulks without reloading your pistol

    therefore you can kill 7 full health skulks without reloading at all

    RAW NUMBERS DONT MEAN **** GUYS
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin-kalimxs+Jun 11 2005, 01:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 11 2005, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a level 0 lmg has 50 bullets each of which do 10 damage each

    a skulk has 70 hp and 10 armor [90 hp total] and will receieve regen which takes 10 bullets to kill a skulk

    therefore you can kill 5 skulks with your lmg without reloading

    additionally the pistol has 10 bullets each of which do 20 damage each, which means you can kill 2 skulks without reloading your pistol

    therefore you can kill 7 full health skulks without reloading at all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll do you one better.. I've killed 15 skulks without reloading.
    Of course.. I died 21 times in the process. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GoldwinGoldwin Join Date: 2005-05-07 Member: 51110Members
    Hive 2 and 3 Fades would not be as powerful as they are now if metabolize didn't give back adrenaline.

    They wern't overpwered in 2.0 (With that god-awful large adrenaline draining Metab), and if it was the same, they wouldn't be now.

    Hive 1 Fade is fine though in my opinion.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    I hate it when people throw numbers at you.

    For those who think fading's easy... those must be some horrible marines you're playing against.

    This thread is not to discuss fade imbalance. It's to figure out what we can do about the fade slippery slope: fade lives and kills, alien win. Fade dies, marine win.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I honestly think fades arn't overpowered. A lot of this issue just depends on the marine team. If you have a quick\expeirenced comm that knows to drop a couple of shotguns once the fade appears and is keeping up on the res flow then marines should win. A lot of it has to do with just being able to aim and overall marine start (beginning res war).
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    Fix hitboxes and we will see what happens next.
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    who needs skill anymore. Just make everything do 10,000 damage so both sides are equal; no one can complain then.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <!--QuoteBegin-Gerald R Ford+Jun 14 2005, 12:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 14 2005, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> who needs skill anymore. Just make everything do 10,000 damage so both sides are equal; no one can complain then. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Then you get dod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin-Ballisto+Jun 14 2005, 04:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Jun 14 2005, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gerald R Ford+Jun 14 2005, 12:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 14 2005, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> who needs skill anymore.  Just make everything do 10,000 damage so both sides are equal; no one can complain then. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Then you get dod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What about the railgun aka kar?
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    only thing remotely close to fade that needs a nerf is celerity..
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Ots+Jun 15 2005, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Jun 15 2005, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> only thing remotely close to fade that needs a nerf is celerity.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    celerity fading is by far the most fun thing to do in ns. take it away and i'll, umm, cry?
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <!--QuoteBegin-TOmekki+Jun 15 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jun 15 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ots+Jun 15 2005, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Jun 15 2005, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> only thing remotely close to fade that needs a nerf is celerity.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    celerity fading is by far the most fun thing to do in ns. take it away and i'll, umm, cry? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Celerity fading is the only way to fade imo... and it's tricky to not run out of energy in the middle of a battle.

    I hereby abandon this thread... I don't think I explained or thought out my point well enough to get it across... I'll try some other time from some other angle.
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