Are Sieges Too Strong?

kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
edited June 2005 in NS General Discussion
<div class="IPBDescription">Aliens don't have time to take them down</div> I have played a few games recently where aliens and marines are evenly matched and reach two hives vs top tech marines. Aliens wipe out almost all marine rts, but cannot take the turret farmed 3rd hive without a coordianted rush, and using mcs to teleport in when the hive is dropped. This is fine and its easyish to take the third hive like this.
However aliens are very vulnerable to attacks on one of the two hives they hold if marines attack it, especially while the aliens take the third hive. If marines can use this time to rush one of the hives, fair play to them.
What bothers me is that marines can be kept out of the hive room, but still be able to siege the hive easily. Aliens, above alll else need time to stop a siege outpost, either to gestate or to wear out the marines. I don't think that the heavy damage done by sieges gives aliens enough time to have a chance of saving the hive.
Yes onos have stomp, but one isnt much good against a whole team of HA camping a siege spot, add some jps and its going to take time to shift those marines. Your fades had better be very good also. Even with good organization it takes time for aliens to adapt to facing a siege outpost. (gorges using bb are pretty useless agaisnt a hive rush)
Add the one or two inveitable casualties and aliens can do very little in the time they have.
Let one or two gorges keep pace with the siege damage and let aliens have a chance to save the hive.
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Comments

  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Nah they are fine now! It was always nice to hold sieges when lerking due the random siege blast shot hive/rt and killed you in the uppper corner of the room <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> > <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> Nowdays they are even weak if the aliens have even few gorges due the scan energy runs out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    you know, once upon a time the devs balanced ns around 6v6...

    perhaps THERES the problem...
    they made some changes to help bigger games, but i think in its core its still made for 6v6...


    but i dont know how the devs look at it now... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are Sieges Too Strong?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NO
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    edited June 2005
    Heal-the-hive.

    Edit,
    To get more time, lame up the siege position(s)
  • oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
    too strong? not at all imo
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-kolokol+Jun 14 2005, 04:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ Jun 14 2005, 04:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have played a few games recently where aliens and marines are evenly matched and reach two hives vs top tech marines. Aliens wipe out almost all marine rts, but cannot take the turret farmed 3rd hive without a coordianted rush, and using mcs to teleport in when the hive is dropped. This is fine and its easyish to take the third hive like this.
    However aliens are very vulnerable to attacks on one of the two hives they hold if marines attack it, especially while the aliens take the third hive. If marines can use this time to rush one of the hives, fair play to them.
    What bothers me is that marines can be kept out of the hive room, but still be able to siege the hive easily. Aliens, above alll else need time to stop a siege outpost, either to gestate or to wear out the marines. I don't think that the heavy damage done by sieges gives aliens enough time to have a chance of saving the hive.
    Yes onos have stomp, but one isnt much good against a whole team of HA camping a siege spot, add some jps and its going to take time to long to shift those marines. Your fades had better be very good also. Even with good organization it takes time for aliens to adapt to facing a siege outpost. (gorges using bb are pretty useless agaisnt a hive rush)
    Add the one or two inveitable casualties and aliens can do very little in the time they have.
    Let one or two gorges keep pace with the siege damage and let aliens have a chance to save the hive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The reason its hard for you to take the turret farmed third hive is because you don't have dc's. Thats why DC's were originally the first chamber of choice is to make turret farms worthless.

    If you have a 2 hive onos with mc's why don't you have adrenaline. Adren > celerity. Do you know how many times you can stomp if you have full adren? Just let the skulks tear apart those heavies as you stomp them forever.

    If you let the marines get into siege position, and get three sieges up before your team starts to respond, you don't deserve your hive.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Personally I think the siege cannon is worth the 15 res you dish out for it. A siege position costs the Turret Factory, the Upgrade, and at least three sieges for a sneak attack victory. So that is, what, 75 res? Quite a bit to take down a hive that is 40 res. Leave the sieges as they are. If you manage to let them siege your hive, (IE, let 1 marines sneak in and set up a phase gate) then maybe you deserve to get sieged. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    MCs? gorge > adren > heal > gorge near MC > heal longer > win

    if there team in HA is camping sieges, rush base. its that easy
  • liam2liam2 Join Date: 2005-03-27 Member: 46673Members
    also that easy to beacon tbh
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    So then there is noone at the siegespot.. This is a problem how? Thats what we wanted in the first place.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    edited June 2005
    The balance of 6v6 and rush ms are good points, although it is arguable that the hive could be rushed down before ms takes significant damage (in the event that the com is sensible and dosent beacon)
    I still think sieges are too fast at nailing the hive though. When marines have top lvl stuff HA and the odd jp its hard to stall them quickly.
    The com dosen't even have to place the sieges until they are ready, BB the tf is usually hard and the window between the sieges going up and hive going down is v short. Thus killing the sieges themselves takes more time than you usually have. As for hs....when did you last try to heal a hive?...its pretty hard.

    As for 3rd hive..taking that outs no problem....but its lost aliens alot of games. It usually goes something like this, gorge puts up 3rd hive...onos fades mc in..take the pg. Hive under attack! Aliens watch second hive go down. One hive onos pray that the new hive goes up but ofc thats not going to happen...gg.
    There is nothing wrong with the above and props to the rines.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Their great the way they are. A whole team of heavies with weapons outside a hive+sieges should be able to take a hive anyways.

    At least their more useful now to get a couple more powerful vollies into a hive before your rines can walk in and finish it (also it takes out the chambers real quick as well).
  • Real_PUAReal_PUA Join Date: 2005-03-23 Member: 46255Members
    If you have two hives kill their res and cap it. Unless the second hive *just* came up you should'nt have a problem, besides marines still need some chance to win. Umbra + onos + fades +skulks + bile should finish off the seige right away.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    This is when offense chambers are actually useful. If you have five of them spread around the hive, it's going to be several siege volleys before the hive starts taking damage. That can easily add 30 seconds or more to the time needed for an an attack.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    They don't even damage players anymore...
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-im lost+Jun 14 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jun 14 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is when offense chambers are actually useful. If you have five of them spread around the hive, it's going to be several siege volleys before the hive starts taking damage. That can easily add 30 seconds or more to the time needed for an an attack. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OR YOU COULD GO FADE AND KILL THE MARINES AND THE SIEGE CANNONS.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    God forbid the marines actually have a shot at winning once the second hive is up.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin-kolokol+Jun 14 2005, 09:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ Jun 14 2005, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think sieges are too fast at nailing the hive though. When marines have top lvl stuff HA and the odd jp its hard to stall them quickly.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uh.. if marines have top level stuff, HA and the odd JP? You've already lost the res-war. Be glad sieges work as quick as they do so you can start another game sooner.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--QuoteBegin-im lost+Jun 14 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jun 14 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is when offense chambers are actually useful. If you have five of them spread around the hive, it's going to be several siege volleys before the hive starts taking damage. That can easily add 30 seconds or more to the time needed for an an attack. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not if the comm is actually smart with their pinging.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    IMHO sieges ARE too strong since 3.03... Hives in 03 could suck up that one extra volly with 2 heal gorges, now they stand no chance. The extra 240 some odd dammage sieges do by the time they are about to take down the hive is a HUGE hump for gorges to overcome. 380 damage sieges were the sweet spot, now it's gone too far.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Swiftspear+Jun 14 2005, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 14 2005, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO sieges ARE too strong since 3.03... Hives in 03 could suck up that one extra volly with 2 heal gorges, now they stand no chance. The extra 240 some odd dammage sieges do by the time they are about to take down the hive is a HUGE hump for gorges to overcome. 380 damage sieges were the sweet spot, now it's gone too far. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    240 dmg is negated by 4 heal sprays
  • VaelrothVaelroth Join Date: 2005-06-05 Member: 53229Members
    I think he meant sieges now do 620 damage instead of 380, and that is 240 too much. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited June 2005
    <!--QuoteBegin-Vaelroth+Jun 14 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vaelroth @ Jun 14 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think he meant sieges now do 620 damage instead of 380, and that is 240 too much.  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ?!?

    620? no way, its 400? 20 more than in 3.03
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    seiges no longer damage players so their double bonus was removed and damage is adjusted against buildings, i think thats where he messed up on math or something
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    <!--QuoteBegin-Router Box+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you let the marines get into siege position, and get three sieges up before your team starts to respond, you don't deserve your hive.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Bingo. There is a lot that has to happen to get sieges up and be effective. When taken as a whole, I'd say sieges are fine.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Router Box+Jun 14 2005, 07:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Jun 14 2005, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    The reason its hard for you to take the turret farmed third hive is because you don't have dc's. Thats why DC's were originally the first chamber of choice is to make turret farms worthless.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Somebody please fire this man.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    tell me i'm wrong. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Router Box+Jun 15 2005, 07:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Jun 15 2005, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tell me i'm wrong. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you're wrong
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    <!--QuoteBegin-Router Box+Jun 15 2005, 07:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Jun 15 2005, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tell me i'm wrong. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're wrong.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    all the adren gorges will hunt you down, spray you to death and use your body for res to make babblers if you ever forget them again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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