Shotguns

fooockthisfooockthis Join Date: 2005-04-28 Member: 50341Members
Yeah shotguns,

Great weapon, perhaps abit to great.

In ns nearly nobody bothers for siege anymore, why? A sg rush is BY FAR more effective.

They kill a hive (if about 3-4 rines) in a matter of seconds, this is rediculus, let 4 gorges try to bile a cc down -> forget it. Since gorges can barely defend themselves, but rines can with a sg.

Imho SG is fine vs Aliens, they do good damage, but vs a hive while the damage is the same as vs a alien, its overpowered.

Raising the dmg of siege doesnt help, since still SG is preferred to take down a hive, if its not changed then atleast change the dmg of a gorge'es bile to the dmg of a siege.
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Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Seiging is HARD to do. It takes a lot of time, while shotgun rushes only need a phase gate, if that.

    Still, marines NEED the shotty rush. Hey, if your alien team lets 4 marines get into the hiveroom, the aliens deserve to lose.
  • Zombies_and_RobotsZombies_and_Robots Join Date: 2005-06-16 Member: 53992Members
    I think shotty are fine.

    I usualy just go in for the shotty rush when attacking a hive because seiging takes too long and I am lacking in the patience department.
  • fooockthisfooockthis Join Date: 2005-04-28 Member: 50341Members
    <!--QuoteBegin-Church+Jun 18 2005, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Jun 18 2005, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seiging is HARD to do. It takes a lot of time, while shotgun rushes only need a phase gate, if that.

    Still, marines NEED the shotty rush. Hey, if your alien team lets 4 marines get into the hiveroom, the aliens deserve to lose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sieging is indeed alot harder to do then a sg rush. But btw dont give me that: Hey if your alien team lets 4 marines get into the hiveroom. You try to defend vs 4 Jp'ers with sg's forget it, unless your team is great ur dead meat, while if 4 gorges get into your rine base...HAH 4 dead gorges. No matter how good those gorgies are.

    The point is rines have 2 options of getting down a hive, 1 was intended to take down hives ( <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> ) the other was not (SG).

    The damage should not be changed of the SG vs aliens, but it should vs hives.

    Its simply to easy to take a hive down with SG's as siege was intended for this, they eigther nerf the SG vs the hive, or upgrade the siege.
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    Combat has made players good with shotguns. Before, people didn't have much practice with them, so shotgun rushes were dependent on killing the Hive before the enemy returned.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Don't let ninja PGs get up. Marines take a while to get to your hive, scouting every minute or so - especially if you have a large team (7+), is easy to do and saves you from losing those hives to SG rushes.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    COMBAT:
    Aliens have the onos to do massive damage to the cc, marines have, what, GL ? Kind of hard to defend yourself with...so gl = bile (unless uve go stupid skulks that don't leap away <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)... So onos = shotgun

    NORMAL NS:
    Aliens have onos, fade and bile to effectively take down enemy structures, marines have siege, gl and shotty...seems fair enough to me...
  • Zombies_and_RobotsZombies_and_Robots Join Date: 2005-06-16 Member: 53992Members
    To defend against JP/shotty's:

    Build a few oc's in the hive room.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If you let the marines have proto-tech and you're not actively scouting and/or placing OCs, your team phails at NS, or you've already lost anyways.

    By the time marines have jetpacks, Hive 2 should've been up for a while. Hive2 aliens dominate marines.

    This is NOT 1.04, where you can get JP/shottie in like 4 and a half minutes.

    It's not a RUSH anymore if you gotta wait till you get JPs.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    1.04 wasn't about JP/Shotty. It was JP/HMG. You can say it was worse, though, because there was no evolved lifeform (eventually one lerk) the JP was amazingly powerful (infinite fuel) the 150-bullet HMG didn't have any damage penalty against a structure, and one JP/HMG could take down the hive easily before the second one was up.


    Otherwise on topic.. I'll agree with what's said. If 4 marines get into the hiveroom and take it down before anyone reacts, then the aliens aren't doing a good job. It's often hard to do on a large pub, especially if you're busy taking a hive down or protecting a key location, but if the marines allow to hold off one point while sneaking into a hive, they're in advantage.
    I think that once again the problem is the slippery slope.
  • LazyEyeLazyEye Join Date: 2005-01-06 Member: 32959Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->By the time marines have jetpacks, Hive 2 should've been up for a while. Hive2 aliens dominate marines.

    This is NOT 1.04, where you can get JP/shottie in like 4 and a half minutes.

    It's not a RUSH anymore if you gotta wait till you get JPs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If marines hold res well(like 5 rt) enough they can get 5 jp/sg out at around 4:30 min I have seen /done this in scrims and matches.

    Although for pubs the jp shotty rush requires too much cordination.

    Ninja Phases gates + a shotty rush are fairly common on pubs, these work mostly because of alien incompedance.

    I made a post about alien scouting in the strat forms awhile back here it is:
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86111&hl=' target='_blank'>http://www.unknownworlds.com/forums/index....topic=86111&hl=</a>
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--QuoteBegin-fooockthis+Jun 18 2005, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fooockthis @ Jun 18 2005, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Church+Jun 18 2005, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Jun 18 2005, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seiging is HARD to do.  It takes a lot of time, while shotgun rushes only need a phase gate, if that.

    Still, marines NEED the shotty rush.  Hey, if your alien team lets 4 marines get into the hiveroom, the aliens deserve to lose. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sieging is indeed alot harder to do then a sg rush. But btw dont give me that: Hey if your alien team lets 4 marines get into the hiveroom. You try to defend vs 4 Jp'ers with sg's forget it, unless your team is great ur dead meat, while if 4 gorges get into your rine base...HAH 4 dead gorges. No matter how good those gorgies are.

    The point is rines have 2 options of getting down a hive, 1 was intended to take down hives ( <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> ) the other was not (SG).

    The damage should not be changed of the SG vs aliens, but it should vs hives.

    Its simply to easy to take a hive down with SG's as siege was intended for this, they eigther nerf the SG vs the hive, or upgrade the siege.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Defending against jetpackers is easy. Just don't let them get to the hive room.


    <!--QuoteBegin-Church+Jun 18 2005, 01:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Jun 18 2005, 01:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you let the marines have proto-tech and you're not actively scouting and/or placing OCs, your team phails at NS, or you've already lost anyways.

    By the time marines have jetpacks, Hive 2 should've been up for a while. Hive2 aliens dominate marines.

    This is NOT 1.04, where you can get JP/shottie in like 4 and a half minutes.

    It's not a RUSH anymore if you gotta wait till you get JPs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yes you can jetpack shottie rush at 4 and a half minutes. Didn't you watch CO2 vs Refract?
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    If Refract hadn't lost all their JPers at the first hive, they could have tied on Lost instead of that 2-0 Co2 victory.

    It was amazing, I have to admit, but a huge gamble.
  • t3hIwUnt3hIwUn Join Date: 2005-04-03 Member: 47443Members
    Anyways back to this comment on shotties....

    shotties are basically the one offensive weapon that the marines have, and there is nothing overpowered about them. 2 fades hold back a good squad of 3-4 shotties. aliens just need to try a crazy thing called <b>teamwork</b>...

    shotties are fine tbh
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    shoot guns are fine.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    if you're a skulk and attacking a shotgunner don't jump because it makes you an easier shot
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-kalimxs+Jun 18 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 18 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you're a skulk and attacking a shotgunner don't jump because it makes you an easier shot <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If your a skulk and you don't jump you can't take advantage of the faster bhop movement speed and will be an easy shot anyways. Try to orchistrate it so that you bite the marines right at thier feet, but while you are far away you want to move around as much as possible and make it hard to pin 4 or more pellets on you. Overall, get behind marines and go for ambushes as much as possible.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    <!--QuoteBegin-Swiftspear+Jun 18 2005, 06:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 18 2005, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 18 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 18 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you're a skulk and attacking a shotgunner don't jump because it makes you an easier shot <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If your a skulk and you don't jump you can't take advantage of the faster bhop movement speed and will be an easy shot anyways. Try to orchistrate it so that you bite the marines right at thier feet, but while you are far away you want to move around as much as possible and make it hard to pin 4 or more pellets on you. Overall, get behind marines and go for ambushes as much as possible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i mean when you're about within biterange anyway.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Shotgun rushes are a bit more risky because you need people to cover eachother, plus a possible phase gate. Also, if they have Fades, you're screwed (unless you have enough res to medspam the entire hive room to slow my video card down to 12 fps). Sieging, while not as quick in some cases, is much more effective. I see much more sieging than shotgun rushes, and if not, an equal amount for both.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-Rover+Jun 18 2005, 11:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rover @ Jun 18 2005, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> COMBAT:
    Aliens have the onos to do massive damage to the cc, marines have, what, GL ? Kind of hard to defend yourself with...so gl = bile (unless uve go stupid skulks that don't leap away <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)... So onos = shotgun

    NORMAL NS:
    Aliens have onos, fade and bile to effectively take down enemy structures, marines have siege, gl and shotty...seems fair enough to me... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its impossible to compair two sides of NS. The gorge is not the commander. The onos is not the shotgun.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    <!--QuoteBegin-Haze+Jun 19 2005, 03:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Jun 19 2005, 03:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rover+Jun 18 2005, 11:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rover @ Jun 18 2005, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> COMBAT:
    Aliens have the onos to do massive damage to the cc, marines have, what, GL ? Kind of hard to defend yourself with...so gl = bile (unless uve go stupid skulks that don't leap away <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)... So onos = shotgun

    NORMAL NS:
    Aliens have onos, fade and bile to effectively take down enemy structures, marines have siege, gl and shotty...seems fair enough to me... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Its impossible to compair two sides of NS. The gorge is not the commander. The onos is not the shotgun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good damage, easy to get killed:
    - Gorge
    - GL
    Fighting + damaging:
    - Fade
    - Shotgun
    MASSIVE damage:
    - Onos
    - Comm (turrets for players & sieges for strucs, so comm = onos haze ! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • DreyaDreya Join Date: 2004-08-25 Member: 30896Members
    Wha? Gorges do good damage? Dang, I guess all those terror frag videos with spit kills aren't as awesome as I thought they were. Oh, and HMG is the massive damage beast of the marines. I mean, come on, ten damage versus a 125 round autopistol. Where's the competition?

    Seriously though, I like shotguns as is. The delay between shots makes it a matter of skill to take down fades and other lifeforms. Sieges shouldn't be the only way to take down a hive, they take a great deal of time and aliens tend to win out in the war of attrition. They have their proper times and uses, and that four hundred damage wipes out alien structures right away. However, this isn't TFC. The two sides aren't identical. Four gorges doesn't equal four marines and that's simply because of their role in the game. The fighting in NS takes place over hives, not marine start, and in most games the command chair is hardly destroyed by the end.

    Whenever the kharaa attack marine start they rarely go for the chair. And that's because the game isn't won or lost regarding the chair like hives are. Sure, the ability to drop things is important, but the cc is usually the last thing destroyed, preceded by the ips, obs, arms lab, and potentially, the advanced armory. Of which, four bile-bombing gorges can easily destroy if they get the drop on the marine team. Which is, after all, the purpose of the shotgun rush. The perfect shotgun rush is one where you get the "Hive under attack" message and then "Hive is dying message" within thirty seconds of each other and didn't even realize that there was an active phase gate up.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Pretty sure he's talking about structures.


    By the way, a gorge's bilebomb has the advantage of hitting several targets at once. If 4 gorges get inside of a marine base and no one is around to defend it save the comm, it's probably gonna lose a lot of stuff.


    And if you have hive 2 shotgun rushes go straight out the window with umbra on the hive. Umbra makes your hive have from 7000 hp to 10500 hp. Try it, forces marines to seige


    (another advantage to seige, works past umbra, seige is pretty much the only way to beat an alien team at hive 2 face to face)
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    You guys are missing the entire point of ns. There's a time and place for everything. Depending on what's in the hive, you might want to siege or shotty rush.

    Shotty:
    *Aliens have fades and onos, you have an unoccupied hive with 1 marine to build a phase gate. Get that down asap before the big boys arrive.
    *The aliens have skulks and 1 fade and a hive without ocs. Send in 4 jp/sgs to kill it

    Siege:
    *There's fades and onos and an umbra lerk waiting for your heavy train. Stay back and siege.
    *There are 8 ocs in the hive, you have hmgs to guard with.

    Just a few obvious examples.

    I'm sure the devs intended for marines to shoot down hives if they want to.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    shotguns are fine.

    Too many aliens alerted and waiting inside the hive or Ocs? get Sieges
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    From what ive heard in the competitive forum focus > jps. If none scouted and they sg rushed the hive you deserve to have it go down.
  • sargeysargey Join Date: 2005-06-07 Member: 53325Members, Constellation
    I'll just repeat everyone else and say shotguns are fine.

    If there was to be an auto-shotty, i think alot of people would have something to say. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    Remember people: when trying to illustrate a point, use good grammar, speling, and make sure to punctuate your sentances if u punctuate them at all
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--QuoteBegin-LazerMane+Jun 20 2005, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LazerMane @ Jun 20 2005, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remember people: when trying to illustrate a point, use good grammar, speling, and make sure to punctuate your sentances if u punctuate them at all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The "u" should be "you" and here should be a period at the end of your sentence.

    Focus hurts jetpackers tremendously, but the aliens having focus doesn't mean the end. A good group of marines will be welding each other every single time one of them gets hit.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    edited June 2005
    <!--QuoteBegin-Golden+Jun 20 2005, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Golden @ Jun 20 2005, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...good group of marines... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Pubs lose.



    EDIT: Also in his post regarding punctuation etc., he talks about "sentances", isn't that supposed to be sentEnces ? (I'm not English so I'm not sure...), and he puts a comma in front of the word "and".
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    <!--QuoteBegin-kalimxs+Jun 18 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 18 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you're a skulk and attacking a shotgunner don't jump because it makes you an easier shot <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Skulks can usually bank on hitboxes to survive those confrontations, don't forget <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
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