High Detail Conversion Begins

SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
edited November 2002 in NS Customization
<div class="IPBDescription">Started with Shotgun</div> The shotgun is finished, i have screenshots and zip file ready. just no space to host the screenshot or zip.

Both the floor model and the model carried by players have the high poly V_ verson now. in order for a download to be possible i need someone to host 2 images and the zip file.

i also dont take credit for the models they are the work of the ns team blah blah blah.

and if people like Infinitum start bitching about IP and stealing and all that utter crap ill keep it to myself. next model will be pistol, followed by lmg, hmg, then grenade launcher.
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Comments

  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Aim me at SpacePir8Katsuro and ill host them for you on my space. Im on right now.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Sound good....hope to see a release soon.
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    I could host it on my webserver if you would like to.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    could someone host a pic of this shotty? im curious to see what it looks like.
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    edited November 2002
    you know the one you hold in your hands? its that one, but other people will be holding that vers in game.

    the normal one they hold is a low poly/ detail verson for people with slower computers.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    so this is a p_model? i thought it was a v_model my bad.
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    a p model and a w model, p is the one they hold, w is the one for on the ground. sorry for the confusion.
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    YO! here they are.

    <img src='http://pigseye.kennesaw.edu/~mdavis1/models/w_shotgunig.jpg' border='0' alt='user posted image'>

    <img src='http://pigseye.kennesaw.edu/~mdavis1/models/shotgun.jpg' border='0' alt='user posted image'>

    <a href='http://pigseye.kennesaw.edu/~mdavis1/models/shotgunhp.zip' target='_blank'>d0wnl04d m0d3l5</a>
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    tnx for hosting dude cannot thank enough.
  • KnukeKnuke Join Date: 2002-11-11 Member: 8181Members
    The w_ sg is named W_sg.old .... is that a typo?
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Thank you brother, looking forward to the W model when you get that .zip sorted out.
  • UnknownUnknown Join Date: 1970-01-01 Member:
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    **obscenity** did i put the w model as the crappy one? sorry
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    ok i fixed it.

    make sure u right click-save as.

    <a href='http://home.attbi.com/~sovkhan/sg_hd_pw_pack_UPDATED.zip' target='_blank'>FIXED ZIP! RIGHT CLICK - SAVE AS</a>
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    yummeh..i did the gl half-way had so bugs so i dropped it, can't wait, and for when u have em all, send em 2 me at necro@planethalflife.com and i'll host.
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    what necro? right click and save as on the file above.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    nice job man, hope you do the rest
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    omfg YES!!!!! finish them! it's perfect for my black reskins!
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Soulja-Rags+Nov 16 2002, 03:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soulja-Rags @ Nov 16 2002, 03:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can I just ask you why you would make a high poly p_ and w_ model and not a v_ model? Good job though. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1st of all the v_ IS highpoly (unless u remodel it)

    2nd to make a highpoly w and p you take the V and convert it.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--SovKhan+Nov 16 2002, 12:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SovKhan @ Nov 16 2002, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what necro? right click and save as on the file above.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no i meant when u finish ALL of them i can offer another mirror!
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Can I just ask you why you would make a high poly p_ and w_ model and not a v_ model? Good job though. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Probably because the v_model looks good enough. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Would still be nice to have full high-poly models though. Or a pack that's Truform-friendly for those with ATI stuff that can do it.. at the moment, the Turret Factories look like VW Beetles. Which is kinda cool, but a little silly at the same time. Can be easily fixed by just *not* welding the vertices between two polys that are supposed to have a sharp angle. Hrm... may take a peek into doing this myself, see what it would take to explode the models and just weld selectively, to get spiffy-lookin' stuff for those who can afford a nice Radeon 9700 Pro. See if the animations could just be re-applied to the new models, or if it'd have to be redone.. which might need to happen anyway, to accomodate high-nPatch Truform ballooning without parts of the models unrealistically sliding through other solid parts of the models.

    (Welded versus non-welded only saves about 50KB apparently, would be more of a time issue in tailoring the weld-points of the models than anything else)

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Wow that shotty looks better than ever. I'm scared to use the new better looking models though because I don't want to lose game performance. Will these models effect performance?
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <span style='font-size:21pt;line-height:100%'><b>/IMPLODES</b></span>
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    yes they will effect proformance. to a certin degree. if u have a slower system and are framerate crazy i wouldnt reccomend useing them.
  • 0n0s-ZiLLa0n0s-ZiLLa Join Date: 2002-11-16 Member: 8909Members
    can u reskin these to black when u are done? if u do i will download them
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->

    using in-game. great for those who rig can support these high-poly stuff. looks like a similiar high poly pack in the works like those 2krauts did in the dod MSA 4ums.

    cant wait for the rest of the TSA arsenal...but take your time.
  • xxReconzxxxxReconzxx Join Date: 2005-02-13 Member: 40952Members
    edited June 2005
    Somone host the shotgun so i can check it out please, because im trying to find some models that i like.
  • AnbuAnbu Join Date: 2005-01-06 Member: 33008Members
    bumping really old topics will get you in trouble :|
This discussion has been closed.