I heard there was a ranking system on ns, so thats y there was the question to add the steam id thing. thats what i have been told, but where do i find it?
You can be one of the best NS players, yet only be in the middle of the ranking. A good player doesn't just rack up kills, he also builds, ninja pg's into the hive, destroys AA and then dies...
You can be one of the best NS players, yet only be in the middle of the ranking. A good player doesn't just rack up kills, he also builds, ninja pg's into the hive, destroys AA and then dies... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But the so called good ns player does have a much better ranking then a random pubber..
NS eltitists flame individual rankings, but praise competitive play.
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses.
I'd like to see rankings for individuals, that weigh building-time, commanding wins/losses, structures built, and the traditional killing stats that create the overall rank.
Where's the stat that shows the player that detected the other teams strategy? Where's the stat that shows the player relays intel in a timely manner? Where's the stat that shows the player isn't just another retarded deathmather with a higher thatn average kill:death ratio?
The whole point of rankings is to determine the probability of a win or loss of a battle before the actual battle takes place, based on previously-gathered statistics. Statistics aren't 100% accurate, because people aren't 100% reliable, but they are still good for preventing "skill-stacking" on public servers, or for gambling on a competitive match.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can be one of the best NS players, yet only be in the middle of the ranking.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> .. what?
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> .. what? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Read it. It's understandable.
My point is that this community isn't going to embrace individual stats any time soon.
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses.
I'd like to see rankings for individuals, that weigh building-time, commanding wins/losses, structures built, and the traditional killing stats that create the overall rank. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> totaly agree.
Also many servers are hooked up to psycho stats so thats worth a look matey
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> .. what? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Read it. It's understandable.
My point is that this community isn't going to embrace individual stats any time soon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> comp. play is about teamplay so yeah
No, the only ranking system you'll see is stuff like PsychoStatts, which is server-based.
That steam ID box is for consties/vets/PTs/devs, who have those cool icons on the scoreboard in game. The icon goes to whatever steam ID you put in there.
<!--QuoteBegin-Alien 1+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien 1)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alien 2, can you please drop the MC's?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Alien 2+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien 2)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No way man, I need to improve my onos rank!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Adding stats would make many of people's actions based on the hope to improve, or not lose rank... ...things get kind of boring when people are afraid to do anything...
ok that brings up another question, where can i get this phycostat thing for my soon-to-be server? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
in addition to what was said earlier *wheres the ranking for the other stuff, like building, ninja PGing, communicating good info, comming, ect*, theres another factor of equal concern that a stat system brings up, if allowed to become to much a staple:
servers that require a ranking of a certain level to play on them
if that became a regular thing, many people, including newbies, would more or less have nowhere to play. theyd be kicked the minute their k/d ratio was low, and ive seen some servers in CS ban for that, let alone just kick.
players that play for fun and ignore their stats would more than likely no longer be able to play for that reason entirely anymore, and thats a bad thing *primarily since thats all i play for, anyway, and no, i dont count 'winning' as fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> *
<!--QuoteBegin-GoDlol+Jun 20 2005, 01:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoDlol @ Jun 20 2005, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow a ranking system would be so amazingly retarded I cant even imagine... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agreed.
<!--QuoteBegin-dhakbar+Jun 22 2005, 11:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dhakbar @ Jun 22 2005, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It would ruin the NS community. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ya, but some ppl whould axually thry harder, not im sure even half the ppl even getts off their *** atleast once a week.
is there anything i can get that is like nsarmslab that i can get?
Comments
You can be one of the best NS players, yet only be in the middle of the ranking. A good player doesn't just rack up kills, he also builds, ninja pg's into the hive, destroys AA and then dies...
You can be one of the best NS players, yet only be in the middle of the ranking. A good player doesn't just rack up kills, he also builds, ninja pg's into the hive, destroys AA and then dies... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But the so called good ns player does have a much better ranking then a random pubber..
usally above 2:1
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses.
I'd like to see rankings for individuals, that weigh building-time, commanding wins/losses, structures built, and the traditional killing stats that create the overall rank.
Lies, Damn Lies, and Statistics. Ring a bell?
if we're talking about pub rankings then umm no.
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
.. what?
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
.. what? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Read it. It's understandable.
My point is that this community isn't going to embrace individual stats any time soon.
All-rounded people (people that kill some aliens, also build) are usually more useful than retards with a good aim.
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses.
I'd like to see rankings for individuals, that weigh building-time, commanding wins/losses, structures built, and the traditional killing stats that create the overall rank. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
totaly agree.
Also many servers are hooked up to psycho stats so thats worth a look matey
These same people use the results of their competitive play to rate themselves and their buddies.
So what we have here are the elitists using their comp results as the only legitimate ranking system. The weaker clan members also like clan rank only because the strong members overshadow their weaknesses.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
.. what? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Read it. It's understandable.
My point is that this community isn't going to embrace individual stats any time soon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
comp. play is about teamplay so yeah
No, the only ranking system you'll see is stuff like PsychoStatts, which is server-based.
That steam ID box is for consties/vets/PTs/devs, who have those cool icons on the scoreboard in game. The icon goes to whatever steam ID you put in there.
<!--QuoteBegin-Alien 2+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien 2)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No way man, I need to improve my onos rank!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...things get kind of boring when people are afraid to do anything...
servers that require a ranking of a certain level to play on them
if that became a regular thing, many people, including newbies, would more or less have nowhere to play. theyd be kicked the minute their k/d ratio was low, and ive seen some servers in CS ban for that, let alone just kick.
players that play for fun and ignore their stats would more than likely no longer be able to play for that reason entirely anymore, and thats a bad thing *primarily since thats all i play for, anyway, and no, i dont count 'winning' as fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> *
Agreed.
It would ruin the NS community.
ya, but some ppl whould axually thry harder, not im sure even half the ppl even getts off their *** atleast once a week.
is there anything i can get that is like nsarmslab that i can get?