I Will F4
Maian
Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
<div class="IPBDescription">or change servers</div> If a game is going irrepairably bad, I will F4 or join another server. Why, you ask?
First, it's a waste of my valuable time to play the current game to the end, just to satisfy the winning team. I play NS for the fun and challenge, but waiting for the hopeless game to end is NOT fun. Notice how I said "challenge" - I don't have the mindset of a cheater (who only plays the game for fun rather than for challenge at the expense of others). Notice how I say "hopeless." Now why would I say that...and now my second point.
Second, the fault lies in oft-discussed slippery slope plus long end game problem in NS. Summarized briefly, it is very easy for a team to start losing with very little chance at turning the tide AND suffer majority of the game time until the inevitable defeat. I won't bother regurgitating details on why and how the slippery slope exists in NS - just know that it does exist and is the most significant flaw in NS.
Now, this may not be the case for clan games. I have no clue how bad the slippery slope is there. And even if it is bad, a team could simply agree to surrender, which is not the case in public games.
Personally, I believe that this flaw is here to stay for NS, at least for the alien side. There's no way the alien tech and res system can be revamped without a significant rehaul. It's better from the marine perspective, but the slippery slope exists for them as well.
However, I trust that the devs recognize the problem and will attempt to address the problem in NS:S or NS2. I believe that the slippery slope CAN be solved for FPS/RTS hybrids. I don't have any specific ideas on how to do that - and even if I did, they'd go into S&I (or I&S, whatever that forum is called now).
But until then, I'm F4-ing.
First, it's a waste of my valuable time to play the current game to the end, just to satisfy the winning team. I play NS for the fun and challenge, but waiting for the hopeless game to end is NOT fun. Notice how I said "challenge" - I don't have the mindset of a cheater (who only plays the game for fun rather than for challenge at the expense of others). Notice how I say "hopeless." Now why would I say that...and now my second point.
Second, the fault lies in oft-discussed slippery slope plus long end game problem in NS. Summarized briefly, it is very easy for a team to start losing with very little chance at turning the tide AND suffer majority of the game time until the inevitable defeat. I won't bother regurgitating details on why and how the slippery slope exists in NS - just know that it does exist and is the most significant flaw in NS.
Now, this may not be the case for clan games. I have no clue how bad the slippery slope is there. And even if it is bad, a team could simply agree to surrender, which is not the case in public games.
Personally, I believe that this flaw is here to stay for NS, at least for the alien side. There's no way the alien tech and res system can be revamped without a significant rehaul. It's better from the marine perspective, but the slippery slope exists for them as well.
However, I trust that the devs recognize the problem and will attempt to address the problem in NS:S or NS2. I believe that the slippery slope CAN be solved for FPS/RTS hybrids. I don't have any specific ideas on how to do that - and even if I did, they'd go into S&I (or I&S, whatever that forum is called now).
But until then, I'm F4-ing.
Comments
You're missing out on the best games by leaving when you think you're going to lose.
I also agree with Fatal Error <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Leaving a game when you are losing is immature and bad sportsmanship.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ever command, even after 2 years of NS) in Hera our Marine Start
was raped. we relocated to DataCore and amazingly, even after
losing all the res and upgrades, we actually won. If you F4 too
early, you end up missing some of the cool stuff that happens
people are under stress.
Much like a certain [t] member who scrimmed against us...but that's a scrim, and sportsmanship does apply...
1.)I'll recycle any turret factories/turrets I have.
Try to use the money from recycle to persue ninja PG setup w/sieges OR shotty rush. TAKE THOSE HIVES DOWN!
2.)If this last ditch built-up attack fails I'll stop all upgrades and recycle more structures: PGs and all but one IP. I'll then use this money to give out weapons for the last stand.
3.)If the last stand takes too long I'll recycle arms lab and any remaining RTs.
4.)If it still won't end.....I'll recycle armory and IP and beacon a few times till the game is over.
I also belive there is no point in wasting a bunch of people's time for nothing.
1.)I'll recycle any turret factories/turrets I have. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the moment you drop the first turret it becomes a hopeless cause for the marines.
90% of all games are decided the moment the 2nd hive goes up or is destroyed, which is usually around the 8:00 minute mark.
While losing with marines is not that bad, it is with kharaa.
Your team constantly dies because you don't have any fades left,
all of you are skulks, the second hive just got locked down, HA's patrolling
everywhere, it's really demoralizing. If you are with the marines you have a
little chance of putting up a ninjapg. With aliens if you try a "ninjahive" the
turrets will mow you down.
Once, the alien team was losing, and I had enough res to go onos,
so what can I lose, I tried going to unlock a hive. I got lucky and made
it there, just to get admin_slayed by some 11 year old kid, who said
"I just couldn't resist <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->". From that time on I will f4 when the match is decided.
The greater power you got, the easier to you let 'little things' go by.
And f4ing is just lame anyways...if you can't handle loss, you should not be playing games..
..
Specially if you're doing it for stats.
If u wanna play a game with both sides having a equal chance of winning at any one moment go play some deathmatch.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
So.. I can't get bored of it, leave and do something else because you want your precious win? Staying with no more will to play is just a waste of time. Sure, going to the Ready Room /is/ stupid and pointless, but what's wrong with quitting?
I mean, maybe I have better stuff to do? Eat, sleep, work, school, out, anything... what right do you guys have to call people "lame quitters"? They don't owe you anything afaik.
[EDIT] Yes, I know you won't get my point, but bleh.
The other team's win doesn't disappear with your server connection, so I’m not sure what you’re getting at here...
I usually save F4 for times when one team is toying with the other (refusing to end the game by camping IPs when they’re the last building, etc.). Since people have different ideas about when a round is actually hopeless, I'm sure many of the people complaining have been ditched by early quits when they felt they still had a chance; for me there’s no worse feeling than believing a comeback is possible until someone ditches my team, then realizing the early quit has killed my chances—and that goes for games besides NS, too.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I mean, maybe I have better stuff to do? Eat, sleep, work, school, out, anything...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The original poster stated that he quits because he feels a game is hopeless; when people assume later in the thread that quitting because you don't want to wait out a loss is the topic, why are you surprised? It seems straightforward to me. If you're quitting for other reasons, then you aren't in the class of people being discussed--no need to personalize the thread if it doesn't apply to you.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->... what right do you guys have to call people "lame quitters"? They don't owe you anything afaik.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
People using the label "lame quitters" don't owe you an opinion that you like, either <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
When playing online games, it's nice to think there's a common etiquette among the players; that's not the case in the real world since people have varying degrees of maturity and consideration for others--that's not a personal attack on you, but a general observation in agreement with your quote.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[EDIT] Yes, I know you won't get my point, but bleh.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm still trying to figure out the point of this thread, actually.
Also, the rest of the team usually leaves before I do, resulting in a stack worse than David and Goliath (and we left our slingshot at home).
If u wanna play a game with both sides having a equal chance of winning at any one moment go play some deathmatch.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Please reread. I defined "slippery slope" briefly as "it is very easy for a team to start losing with very little chance at turning the tide". A game without the problem (or less of it) should be is "it is very easy for a team to start losing yet have a decent chance at turning the tide" or "it is hard for a team to start losing with very little chance at turning the tide".
Two things:
First, it's valid to F4. There comes a certain point where my limited time and the frustration tosses aside any respect for this aspect of sportsmanship.
Second, I blame it on a flaw in NS rather than of my character. Also, I hope Flayra has plenty of ideas on how to address the slippery slope + long endgame problem for the future.
90% of all games are decided the moment the 2nd hive goes up or is destroyed, which is usually around the 8:00 minute mark. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol what! it takes you 8 mins to get a hive up, usually if I play and feel forced to drop a hive, I will do it around 4-5 mins from my rfk, or 3:30+ if I am doing really well.
Then again I play on a 30 player server :/
edit: more on topic, the game is really based on teamwork, without it...your pretty much playing alone and trying to win without teamwork its kinda hard to win. plus you need good players to listen to orders and go fade, etc. Good players is solution to this so-called 'Slippery Slope'
[poke][hint][nudge][/hint][/nudge][/poke]
That was so smart, it made me feel dumb.
I think more specifically for me, its waiting for the **** to get tired of spawn killing just to see the other team suffer thats really annoying. Ill F4 as soon as thats apparent
Also keep in mind that people have tight schedules and don't want to afford the time to play through a losing match. It's much worse to delay the inevitable.
QFT