<div class="IPBDescription">The big orange cow we all love to hate</div> Hey this is my first post. I just want everyone to post their thoughts on Onos because everyone I LAN with always uses it. Are they just noobs?
o edit your ost on me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , well tbh i think that tha onos is good , but all the co 50 levels and *** plugins like that have killed it , i mean u can et permacharge 1000hp 950 armor onos , but in real ns [ns maps] it should be used to storm there base or kill a ha train [ if got 2 hives stomp ]
The Onos has its time and place. Unfortunately, that time and place is blatantly not what it's supposed to be.
Beholding such a creature, one would naturally assume that it's a base-wrecking tank (incidentally, as it's supposed to be), right? <span style='font-size:12pt;line-height:100%'><span style='color:red'><b>WRONG!</b></span></span> It's an advanced hit-and-run fairy, though clunkier than average.
<!--QuoteBegin-Uzguz+Jun 15 2005, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Jun 15 2005, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Onos has its time and place. Unfortunately, that time and place is blatantly not what it's supposed to be.
Beholding such a creature, one would naturally assume that it's a base-wrecking tank (incidentally, as it's supposed to be), right? <span style='font-size:12pt;line-height:100%'><span style='color:red'><b>WRONG!</b></span></span>
It's an advanced hit-and-run fairy, though clunkier than average. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-DeGeneration X+Jun 15 2005, 12:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeGeneration X @ Jun 15 2005, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just say you have 3 hives 6v6 and then 3 aliens go onos - is he good for then juz finishing marines off?
And anyway whos beter at stuffing up bases fade or onos? *SARCASM* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Onos have the problem of being expensive as heck and not being particularly good at their job. They're large and usually the first thing shot at. Gore is a melee attack, stomp has a small area of effect and doesn't work with elevations. Charge is a joke. All of this for a buttload of res.
Onos are risky to use before two hives are up and with two hives, you can have gorges bilebomb. Bilebomb does 200 damage a shot and has splash damage. Even if you do die, you're only out 10 res.
The best use for an Onos is picking off heavies. Other than that, it's a waste of res.
<!--QuoteBegin-DeGeneration X+Jun 15 2005, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeGeneration X @ Jun 15 2005, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No not me, my friends. All the forums i read said Onos sucks. Just please tell ur thoughts on him <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> onos are not designed as a .<span style='color:red'>doomsday weapon</span> to eliminate marines. the reason why you think onos sux problaly because u exposed its weak points too much. Consider it size, big, fat and relatively slow. Even a nub who cannot aim can have his whole magazine hitting the onos. You should avoid long hallways and and big, high rooms. Onos arent used to kill a group of sgers or HA train i'd say. It should stomp for skulks and fades to kill, as i mensioned, its too easy to aim, too fr3aking fat. Also you should make use of his high hp and damage to take out rts and outposts. this is how it is used imho.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
the only thing its worthy of doing is quickly downing the PG and TF before rines come flocking in. 2.x onos is a joke. 1.04 onos is one of the few things of 1.04 which should be back. Sure the hitbox was crap, and you needed 3 hives, but it had pure power. (see crappy hitboxes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
If you haven't sacrificed a few onos over the lockdown pg barbecue the rines haven't done their job. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Alternatively they are pro and go for res instead and beat the aliens with big proto sticks.
The onos isn't designed to kill marines. It's designed to destroy bases. Turrets barely scratch an onos. They're ideal for killing turret farms. Or empty marine bases - an onos can take out an advanced armory VERY quickly.
But if you know what you're doing, an onos can kill a lot of marines too.
These are all without stomp:
3 la's - 1 with lmg, 1 with shotty, 1 with hmg. 1) Onos devours hmg 2) Onos gores shotty 3) Onos gores lmg He removes the biggest damage dealers first.
2 heavies - any weapons 1) Devour the one with the hmg 2) Gore the other
If they both have hmgs, you might have to throw a stomp or two in the mix.
And you forget that aliens can use teamwork too! One onos anf a lerk can destroy essentially unlimited numbers of marines (they DO have to be smart about it - hit and running, attacking while reloading etc). Or an onos and 2 skulks... with stomp, a giant meat shield, and 1 horn and 2 sets of teeth... that's a lot of damage.
Onos and fade... fade runs in and out, marines use up all their shots. Onos runs in while they're reloading.
You just have to be smart as an onos and run when you can't win, and attack when you definately can.
Don't underestimate Mr. Onos.
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> > you
<!--QuoteBegin-Lofung+Jun 15 2005, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Jun 15 2005, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DeGeneration X+Jun 15 2005, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeGeneration X @ Jun 15 2005, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No not me, my friends. All the forums i read said Onos sucks. Just please tell ur thoughts on him <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> onos are not designed as a .<span style='color:red'>doomsday weapon</span> to eliminate marines. the reason why you think onos sux problaly because u exposed its weak points too much. Consider it size, big, fat and relatively slow. Even a nub who cannot aim can have his whole magazine hitting the onos. You should avoid long hallways and and big, high rooms. Onos arent used to kill a group of sgers or HA train i'd say. It should stomp for skulks and fades to kill, as i mensioned, its too easy to aim, too fr3aking fat. Also you should make use of his high hp and damage to take out rts and outposts. this is how it is used imho. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> When I came into NS as a nub 2 yrs ago, i read those stories that help setup what NS is like. They painted an Onos as something to make one crap their pants at just the very sound of the name and that it was a tank that was supposed to take a lot of damage.... Now adays, 3 lmgs could take down an onos if they played smartly. How about instead of upping the amount of armor (if that were to happen) increase the amt of dmg absorbed per armor point...
Onos is overpowered in small games and underpowered in large games. Add in the Alien resource system, and it's no wonder Onos is expensive and useless in large games. Quite frankly, scaling health/armor based on (alien player count / onos count) is the only true way to balance it.
<!--QuoteBegin-Ballisto+Jun 16 2005, 05:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Jun 16 2005, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3 la's - 1 with lmg, 1 with shotty, 1 with hmg. 1) Onos devours hmg 2) Onos gores shotty 3) Onos gores lmg He removes the biggest damage dealers first. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Don't forget, the HMG is likely to walk in the back out of range.
the anti-onos weapon is a 30 res jp with an hmg <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> 30 res jp with hmg > 75 res onos
y do ppl complain about devour... its gotta be one of the coolest things in ns! its a very effective attack for the most expensive alien.. isnt that fair enuf? i remember the first time i was devoured after coming back to ns, playing 1.04 a few months earlier. I was like "dude! im in a f***ing stomach!?" It really adds atmospheric tension to the game. WHen u see an onos approaching most ppl r thinkgin "oh sh** don't eat me!!"
ALso devour is the only TRULY effective counter against a non-nub ha train.
it's true...considering that most people can actually aim in the game, the onos can die with about 5/6 lmg clips also...how is that weapon WEAK? the move devour can get annoying, but you can survive. I played on ns_siege_generator, and had an onos devour me as a heavy, and got saved. At the end of the round i had 26 grenade launcher kills LMFAO
Well back in the old days the Onos had been what it should be. Some big mean killer-tank. But 2 things made the onos weak.
1. The hitbox fix, now everybody can hit it and not just the few who knew where the REAL hitboxes where.
This could be fixed by adding more hp/armor but that got prevented by theother factor.
2. COMBAT, an onos with cara/redempt/regen is nearly invincible in co_ it runs into MS kills some marines damages the CC and just redemptes. This is even worse on 50 lvl co_ server when the onos got 1000+ HP.
So the problem the dev's got is that if they try to balance the onos for classic by adding more HP/armor it would get way too powerfull in co_ (with the same hp/armor). Remember the Fade got a a buff at hp/armor also after fixing the hitboxes.
I still enjoy playing onos but only if the marines have HA running around. With anything else a fade is way better at killing. But a good fade can handel anything even HA. Right now elite <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> > <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> 2 Hive fades in the right hands are just too powerfull (flame me for that but it's the truth)
Onos's are hard to use, but have a lot of destructive potential with 2 hives and umbra.
If you can get that then marines are screwed up the wazoo. You still need fades though. Although I would say that if your entire team went lerk and onos, there would be so much HP that marines would run out of bullets and all die. Even with HMG's.
But realistically, onos are so expensive you only get a few onos a round, IF ANY. And if you do get onos, they need to be supported with umbra. 1 hive onos's are generally massive wastes unless you are going for a freak base rush.
But onos get increasingly stronger with each hive, more so than just about any alien. The armor bonus's, charge, stomp, these things are easily enough to waste any marine team, no matter how skilled they are.
Onos basically are as good as you know how to use them. Unlike the fade, where you can out-skill the marines, the onos is about relying on the user's knowledge of the marine's firepower to gauge if he can kill them or not.
Comments
Beholding such a creature, one would naturally assume that it's a base-wrecking tank (incidentally, as it's supposed to be), right?
<span style='font-size:12pt;line-height:100%'><span style='color:red'><b>WRONG!</b></span></span>
It's an advanced hit-and-run fairy, though clunkier than average.
Beholding such a creature, one would naturally assume that it's a base-wrecking tank (incidentally, as it's supposed to be), right?
<span style='font-size:12pt;line-height:100%'><span style='color:red'><b>WRONG!</b></span></span>
It's an advanced hit-and-run fairy, though clunkier than average. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
What about its 180_to_structures or 360_with_focus, doesnt that mean the makers made a (little) *cough* B!!!!G mistake then?
Adren stomping onos is the win though.
And anyway whos beter at stuffing up bases fade or onos?
*SARCASM*
And anyway whos beter at stuffing up bases fade or onos?
*SARCASM* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Onos have the problem of being expensive as heck and not being particularly good at their job. They're large and usually the first thing shot at. Gore is a melee attack, stomp has a small area of effect and doesn't work with elevations. Charge is a joke. All of this for a buttload of res.
Onos are risky to use before two hives are up and with two hives, you can have gorges bilebomb. Bilebomb does 200 damage a shot and has splash damage. Even if you do die, you're only out 10 res.
The best use for an Onos is picking off heavies. Other than that, it's a waste of res.
onos are not designed as a .<span style='color:red'>doomsday weapon</span> to eliminate marines. the reason why you think onos sux problaly because u exposed its weak points too much. Consider it size, big, fat and relatively slow. Even a nub who cannot aim can have his whole magazine hitting the onos. You should avoid long hallways and and big, high rooms. Onos arent used to kill a group of sgers or HA train i'd say. It should stomp for skulks and fades to kill, as i mensioned, its too easy to aim, too fr3aking fat. Also you should make use of his high hp and damage to take out rts and outposts. this is how it is used imho.
1.04 onos is one of the few things of 1.04 which should be back.
Sure the hitbox was crap, and you needed 3 hives, but it had pure power. (see crappy hitboxes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
Alternatively they are pro and go for res instead and beat the aliens with big proto sticks.
The onos isn't designed to kill marines. It's designed to destroy bases. Turrets barely scratch an onos. They're ideal for killing turret farms. Or empty marine bases - an onos can take out an advanced armory VERY quickly.
But if you know what you're doing, an onos can kill a lot of marines too.
These are all without stomp:
3 la's - 1 with lmg, 1 with shotty, 1 with hmg.
1) Onos devours hmg
2) Onos gores shotty
3) Onos gores lmg
He removes the biggest damage dealers first.
2 heavies - any weapons
1) Devour the one with the hmg
2) Gore the other
If they both have hmgs, you might have to throw a stomp or two in the mix.
And you forget that aliens can use teamwork too! One onos anf a lerk can destroy essentially unlimited numbers of marines (they DO have to be smart about it - hit and running, attacking while reloading etc). Or an onos and 2 skulks... with stomp, a giant meat shield, and 1 horn and 2 sets of teeth... that's a lot of damage.
Onos and fade... fade runs in and out, marines use up all their shots. Onos runs in while they're reloading.
You just have to be smart as an onos and run when you can't win, and attack when you definately can.
Don't underestimate Mr. Onos.
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> > you
onos are not designed as a .<span style='color:red'>doomsday weapon</span> to eliminate marines. the reason why you think onos sux problaly because u exposed its weak points too much. Consider it size, big, fat and relatively slow. Even a nub who cannot aim can have his whole magazine hitting the onos. You should avoid long hallways and and big, high rooms. Onos arent used to kill a group of sgers or HA train i'd say. It should stomp for skulks and fades to kill, as i mensioned, its too easy to aim, too fr3aking fat. Also you should make use of his high hp and damage to take out rts and outposts. this is how it is used imho. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
When I came into NS as a nub 2 yrs ago, i read those stories that help setup what NS is like. They painted an Onos as something to make one crap their pants at just the very sound of the name and that it was a tank that was supposed to take a lot of damage.... Now adays, 3 lmgs could take down an onos if they played smartly. How about instead of upping the amount of armor (if that were to happen) increase the amt of dmg absorbed per armor point...
Killing turret farms / PGs when no Marines are around
Picking off HAs with hit-and-run tactics
Giving the Marines RFK when Skulks stand in a doorway and drool while the Onos is trying to escape
1) Onos devours hmg
2) Onos gores shotty
3) Onos gores lmg
He removes the biggest damage dealers first. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't forget, the HMG is likely to walk in the back out of range.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
30 res jp with hmg > 75 res onos
ALso devour is the only TRULY effective counter against a non-nub ha train.
strategical....i would call them
also...how is that weapon WEAK? the move devour can get annoying, but you can survive. I played on ns_siege_generator, and had an onos devour me as a heavy, and got saved. At the end of the round i had 26 grenade launcher kills LMFAO
1. The hitbox fix, now everybody can hit it and not just the few who knew where the REAL hitboxes where.
This could be fixed by adding more hp/armor but that got prevented by theother factor.
2. COMBAT, an onos with cara/redempt/regen is nearly invincible in co_ it runs into MS kills some marines damages the CC and just redemptes. This is even worse on 50 lvl co_ server when the onos got 1000+ HP.
So the problem the dev's got is that if they try to balance the onos for classic by adding more HP/armor it would get way too powerfull in co_ (with the same hp/armor). Remember the Fade got a a buff at hp/armor also after fixing the hitboxes.
I still enjoy playing onos but only if the marines have HA running around. With anything else a fade is way better at killing. But a good fade can handel anything even HA. Right now elite <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> > <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
2 Hive fades in the right hands are just too powerfull (flame me for that but it's the truth)
If you can get that then marines are screwed up the wazoo. You still need fades though. Although I would say that if your entire team went lerk and onos, there would be so much HP that marines would run out of bullets and all die. Even with HMG's.
But realistically, onos are so expensive you only get a few onos a round, IF ANY. And if you do get onos, they need to be supported with umbra. 1 hive onos's are generally massive wastes unless you are going for a freak base rush.
But onos get increasingly stronger with each hive, more so than just about any alien. The armor bonus's, charge, stomp, these things are easily enough to waste any marine team, no matter how skilled they are.
Onos basically are as good as you know how to use them. Unlike the fade, where you can out-skill the marines, the onos is about relying on the user's knowledge of the marine's firepower to gauge if he can kill them or not.