1 Thing..

J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
Okay, just wondering is it possible to make a breakable object that will fall and breaks certain area, after you've *broke it*

Like this..
Let's says there's a pipe on top of roof, skulk goes next of pipe and bites it couple times and it *breaks* and falls to ground and possibly breaks/blocks this area?

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited July 2005
    You have to script this quite heavily. You have to make debris 'appear' to block off a hallway. It's similar to just making a door close, apart from the door closing looks fairly OK. Because the debris just appearing looks very poor, most mappers (DoD mappers do this a lot) use some sort of explosion or event to block the view of the area, so the debris can't be seen to just appear out of nowhere.

    I don't think you can just make an entity in its 'dead' state collide with another and cause an entity to do something.
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    what about a series of dust / fog/smoke sprites, real dirty ones,

    and if so, is it possable to get some one to work on a bunch of dirty dust sprits for collapsing areas, and get them possted here, i am shore the community and other communitys useing engiens of the same era will make great use of them
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