Deep Penetration Onos
Morat
Join Date: 2002-11-12 Member: 8338Members
<div class="IPBDescription">In from behind...</div> This will work best in maps where the command chair is on a different level from the rest of the marine base, ideally behind glass and up a ladder, but try it elsewhere and see how it goes. My recipe for utter chaos in the marine base as tried last night is as follows:
-Stay skulk but take regeneration, cloaking and adrenaline
-Head for the marine base the sneakiest way possible and avoid enemy contact.
-When you reach the base wait outside for a wave of marines to leave, then enter. Your goal is to reach the command chair area alive. Ideally you should not be spotted by any human players or you'll be hunted down, but you should be able to dodge and jump the turrets well enough. It doesn't matter if marines hear the turrets firing and come back, they will likely assume the turrets got you.
-Once you reach the command chair find a quiet corner and go cloaked to regen any health lost. Approach the command chair and cloak again, then evolve into Onos. At this stage it provides much amusement for your team if you tell them what you're up to, but don't make the mistake of using global chat <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
-When your team next attacks the base, or after a wave of marines have just left, hit charge and pound the command chair
-When the marines pound up the ladders for you keep attacking the command chair until you get a bit low on health then stop attacking, move off to one side and cloak.
<i><b>This is the good bit, if you pull this off you're laughing...</i></b>
-Evolve into Skulk. Instantly you change from a huge cloaked target the size of a barn, to a tiny cloaked gestation sac. If you're lucky 99% of their rounds are now going over your head and attacking marines assume that you're dead. If you moved away from the chair then you should be in a position where they won't run into you while they move to repair the chair.
-As soon as your health regens rinse and repeat. Unless the marines are really not clued up you might only get one more chance, so make it count.
Yep it uses a lot of resources, but if your team is dominating the map you should have plenty, this is an end-game maneouvre.
-Stay skulk but take regeneration, cloaking and adrenaline
-Head for the marine base the sneakiest way possible and avoid enemy contact.
-When you reach the base wait outside for a wave of marines to leave, then enter. Your goal is to reach the command chair area alive. Ideally you should not be spotted by any human players or you'll be hunted down, but you should be able to dodge and jump the turrets well enough. It doesn't matter if marines hear the turrets firing and come back, they will likely assume the turrets got you.
-Once you reach the command chair find a quiet corner and go cloaked to regen any health lost. Approach the command chair and cloak again, then evolve into Onos. At this stage it provides much amusement for your team if you tell them what you're up to, but don't make the mistake of using global chat <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
-When your team next attacks the base, or after a wave of marines have just left, hit charge and pound the command chair
-When the marines pound up the ladders for you keep attacking the command chair until you get a bit low on health then stop attacking, move off to one side and cloak.
<i><b>This is the good bit, if you pull this off you're laughing...</i></b>
-Evolve into Skulk. Instantly you change from a huge cloaked target the size of a barn, to a tiny cloaked gestation sac. If you're lucky 99% of their rounds are now going over your head and attacking marines assume that you're dead. If you moved away from the chair then you should be in a position where they won't run into you while they move to repair the chair.
-As soon as your health regens rinse and repeat. Unless the marines are really not clued up you might only get one more chance, so make it count.
Yep it uses a lot of resources, but if your team is dominating the map you should have plenty, this is an end-game maneouvre.
Comments
But I like skulking around near the commanders chair, especially on hera.
Once i got in as a skulk, evolved into a gorge and placed a lot of defence chambers in the commanders room (it was the beginng of the map, so no sieges) Then I placed about 5 offense chambers on the outside room and instantly evolved back into a skulk. While I was smiting the CC, the offense chambers held back the pesky marines desperadely trying to save themselves from being doomed.
That was a really fun round for us Aliens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
There's more to this stuff than taking down a CC in one rush. You're telling the enemy team they're playing against a sneaky lot that managed to get to the CC undetected, that know the game mechanics and are to be feared. Anything that spreads FUD on the marine team will help you in subsequent rounds if it makes them more defensive of their initial spawn.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->by the time aliens have 3 hives humans have MANY observatories<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've yet to see a single functioning observatory in any end-game situation. Maybe they get built in the mid game, but I've not seen one. I'll just clarify that, I've <i>never</i> seen an operational marine radar dish in the whole time I've been playing Kharaa. I dunno why, it'd be my first upgrade. I've posted a separate topic on this, because I just don't understand why they're not getting built in the games I've played.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You think you are the first who thought of that cloaked size reduction<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Nope. But this is a forum to share ideas, and someone coming along new might not have thought of it. Heck, I admit it won't work against a clued up marine team.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cos it displays on the HUD who killed whom <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's why you do it co-ordinated with your team attacking the front door. Much chaos ensues and success is slightly more likely.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you know how much money it would cost to go from skulk - onos - skulk - onos? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
144 from memory. I doubt you'll get to do it twice. A drop in the ocean at the end-game though Perhaps you didn't read the end of my post:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yep it uses a lot of resources, but if your team is dominating the map you should have plenty, this is an end-game maneouvre.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Most of all, this is just something fun to do when you're tearing up the marine command centre in the end-game. Heck if you're lucky you might get a result at the end of the mid-game. If it's not for you don't do it, but it worked for me. You're not going to get to do it more than once, but it's good fun.
I do like the idea of getting the CC unawares, but a good commander will catch you quick, quick, quick. To be fair, the fact is, the aliens CAN do it, but they have got to have tons of luck.
I don't think you understand the mindset of the typical jarhead.
There's only one thing required to spread FUD - <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> charging the gates. A typical Marine team response is:
"OMFG THY HAV ONOS WE LOSE!!1"
"gg"
"COMM I NEED HA YOU (string of expletives)"
"OMFGONOS"
Nowhere in there is "Open fire!" or "Weld that S.O.B!" And certainly when a wounded Onos goes off to retreat, no one ever follows it except me. And I'm happy to say, I've pistol-whipped one from behind while he galloped off into the distance. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's why you do it co-ordinated with your team attacking the front door. Much chaos ensues and success is slightly more likely.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I wouldn't rely on the entire Marine team being dumb enough to fall for that one. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> If I'm hosing an Onos with bullets and I don't see it slump down on my screen, I'm going to keep shooting. If there's no blood splatters, I'm going up there to find out why.
- M4H
Wacky things like this have a chance to catch a team off guard.. it's no different than a football team doing a run play on 3rd and 30.. sometimes it works because it's not what makes sense to do and the opponent isn't expecting it.. Usually it doesn't work, sometimes you get lucky.
It's no fun to always do the logical thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Now admitedly this would require a bit of luck BUT imagine the marine chat
"OMFG ONOS HITTING COMMAND CENTER HELP"
rofl, its little ideas like this one that give the game so much (as useless as some might consider them to be).
Keep the crazy impracticle ideas coming <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
-Dave
sorry sir
What you really want to do is grab cloaking, silence, regen. The silence will halth all noises from your cloaking and your regen. On ns-bast, use the airlock to get into the back part of the marine base. It's a fairly small gap between a safe corner and the inside of the comm chair's room, so you can make it without taking damage. Start chomping at the comm chair, stopping every now and again to listen for marines. When one spawns, stop attacking and go cloak in a corner. If the commander has had the brains to tell people to come help him, they'll come up but hopefully wont find you. If you have a spot of bad luck and they starting shooting you (remember: newly spawned marines with lmgs) just before you silently cloak, you can then pretend that you really were using redemption. (Sometimes blood does not spray from cloak ppl).
Once they get welding on the cc, kill the welder and get chomping again. They will now know for certain you are up there, but the average commander wont think to scanner sweep you. Just sit still until the marines get bored and walk off, or turn their backs to weld. You can carry on for a heck of a long time like this.
edit: well, unless the aliens are complete jag offs that is
Personally, a fade will be much more effective. With regeneration and adrenalin + the fact you can shoot and blink, you will have an easier time dealing with the <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> or <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
Unfortunatly, if you have three hives and the marines are missing a backup CC, radar <b>and</b> defenses around their one-and-only, there is little need for strategy. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->