Be a lemming, post some screenies!
Behrooz
Join Date: 2002-03-14 Member: 315Members
<div class="IPBDescription">Be a lemming, post some screenies!</div>So... I suppose I'll follow the trend. Here's the partially-detailed marine spawn of my as-yet-unnamed map. I may post more if I get bored later. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Comments
It's bright, but you said it was near the marine dropship, so that's okay.
Despite the "dimple" in the floor, it still is pretty much a flat area horozontally... perhaps having the hallway slope up a little more to give a greater height variance would reduce that feeling.
good job!
oh, and welcome to the forums <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Ooo. I actually thought of a tip! (rare for me)
Eliminate the light strip and place blue texture lights on the <i>tops</i> of those overhead beams. Give the texture a nice, rich blue color in lights.rad (try 51 51 255 250), then add a few high-contrast white spotlights aimed at the walls/floor for effect. It'll give a neat, cool (temperature) feeling for this area.
<!--EDIT|Relic25|Mar. 27 2002,19:08-->
If your having problems getting light_spots to go where you want them just target them at an info_target, this way you can get precision targeting and not have to worry about any complex angle calculation etc.
For everyone who is wondering, the layout is done on paper, and the area themes are somewhat established. ATM, I'm mostly playing around with the texture sets to throw out some nice combinations, so expect about half the stuff to be changed when I pick out a better effect later.
Also-- one actual question I have is about the anticipated buildable volume requirements for structures in the marine base. One of the constraints operating on the spawn area was my desire to have a sufficently large, open, flat area to make the base layout easy to deal with, so a ballpark figure on the number of buildings and average size of each would be nice to have around somewhere.
Oh, and thanks for pointing that out Mr Nebel... I totally forgot about that method, and it will definatley save some dev time for me...
I guess I don't really have anything else to say that hasn't already been covered.
Great job <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-edit- You say you've drawn out the layout... if you post it up here, you'll get a bunch of feedback on it.
<!--EDIT|ken20banks|Mar. 27 2002,22:20-->