Co_paragon (beta)

Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
edited June 2005 in Mapping Forum
<div class="IPBDescription">w/ download</div> <b>Status:</b> Beta
<b>Version:</b> 1.0

Thanks:
Fergo (for compiling the map)
Jezpuh (tweaking some **** here and there)
blaz (some textures)

<b>Download:</b>
<a href='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta.zip' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...aragon_beta.zip</a>

Shots:
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0000.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0001.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0002.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0003.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0004.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0005.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0006.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0007.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0008.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0009.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0010.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0011.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0012.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0013.jpg' border='0' alt='user posted image' />[B][/B]

Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    NS needs more Brazilian maps, so I can only support this.

    Excellent work, Mino.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Good stuff. <span style='font-size:21pt;line-height:100%'><span style='color:red'>~~</span></span>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Tequila+Jun 17 2005, 09:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 17 2005, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS needs more Brazilian maps, so I can only support this.

    Excellent work, Mino. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ? since when does nationality does make any difference within the internet?

    anyway.

    all I can say to his map:
    <span style='font-size:14pt;line-height:100%'>Its a shame that it is not a ns_map!!!</span>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <a href='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0008.jpg' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...on_beta0008.jpg</a> <- Horribly stretched texture where the grate goes in.

    It looks fantastic, I will download it and play it later tonight.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited June 2005
    Your map does not work, You have setup the commchair incorectly.
    you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead.
  • SlayerXSlayerX Poland Join Date: 2004-03-01 Member: 27028Members
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin-SgtBarlow+Jun 18 2005, 07:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Jun 18 2005, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your map does not work, You have setup the commchair incrooectly.
    you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    woot... i remember when i use to do that.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Not too bad... The CC issue is easily fixed. It looks like it may be somewhat marine baised, although there are some nice ambush points, so it is hard to say definitively right now. It's a little plain as co maps go... basicly it's just a bunch of nice looking corridoors with little or no elevation change. Definately not a bad map, but not the nicest CO map to hit the comunity either.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Yes, if you do an ent only update then only the servers bsp file needs replaceing so clients dont need to update.
    I just used an AMX plugin to place a new commchair with correct flags in the map.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Utterly bonable map. Layout?
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited June 2005
    Holy ... ! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> That's the kind of architecture I like: very beautiful yet simple enough; in a good way. Lighting looks good and varies a lot. Most of all, the ready room really reflects the overall atmosphere in the map. Good job!

    edit: only thing that I don't like is the door leading to ms. it's ok if you want to slow movement that way but touching the door in order to open it is just irritating imo. I also found it funny that door like that opened upwards. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    edited June 2005
    <!--QuoteBegin-SgtBarlow+Jun 18 2005, 06:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Jun 18 2005, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your map does not work, You have setup the commchair incorectly.
    you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Weird, I tested it with some m8s and it was ok. Will gonna fix that asap then.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit: only thing that I don't like is the door leading to ms. it's ok if you want to slow movement that way but touching the door in order to open it is just irritating imo. I also found it funny that door like that opened upwards.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    yeah its there to slow movement, otherwise marines can easily defend their start base.


    btw, I'll be modelling some stuff to go outside this part ( <a href='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0010.jpg' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...on_beta0010.jpg</a> ). Its gonna be like a 3d skybox and wont affect performance since the epoly count is 0 there (not counting players and weapons of course)
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited June 2005
    meh easy fix for the cc, just hack the bsp with ripent and set the flag for the cc. either that or use stripper2.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Oh, that looks good, yes.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-GiGaBiTe+Jun 18 2005, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jun 18 2005, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meh easy fix for the cc, just hack the bsp with ripent and set the flag for the cc. either that or use stripper2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Shouldn't have to be done though the map should be playable without faffing around with it.
  • Zodiac_MindwarpZodiac_Mindwarp Join Date: 2005-01-07 Member: 33342Members, Constellation
    <!--QuoteBegin-SgtBarlow+Jun 18 2005, 06:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Jun 18 2005, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your map does not work, You have setup the commchair incorectly.
    you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yep, confirmed. The map restarts as soon as the game starts. Cool looking map, would like to try it again when it is fixed.

    Z
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Zodiac Mindwarp+Jun 18 2005, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zodiac Mindwarp @ Jun 18 2005, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SgtBarlow+Jun 18 2005, 06:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Jun 18 2005, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your map does not work, You have setup the commchair incorectly.
    you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep, confirmed. The map restarts as soon as the game starts. Cool looking map, would like to try it again when it is fixed.

    Z <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I sv cheated and built the CC before the ping timer finished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    But honestly, it's like a 2 second fix, just fix, recompile, and rehost real quick.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I got the map running fine on a community server useing stripper2 yesterday, Unfortunatly stripper2's REMOVE option does not work, it crashes the game, I spawned a new commchair exactly ontop of the other, looks like their is only 1 chair though when their is 2, least it makes it playable, Aliens are ment to defend anyway.

    Do an ent only update?

    BATCH FILE:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hlcsg co_paragon_beta -onlyents<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • pulsarpulsar Join Date: 2005-04-10 Member: 48033Members, Constellation
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    holy pixelshnitz. That looks really really good.
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    Sorry for the small delay guys, I fixed the comm chair and hive issues and re-uped the map.

    Download:
    <a href='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta.zip' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...aragon_beta.zip</a>

    (keep sending feedback, Ive been receiving some really cool suggestions so far)
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    edited June 2005
    Alrighty, quick walkthrough (SORRY FOR THE BAD PIC COMPRESSION AND NOT GAMMA CORRECTED SCREENS):

    In the ready room... these supports just disappear in the sky! Looks rather odd:

    <img src='http://naigel.nl/images/co_paragon_beta0000.jpg' border='0' alt='user posted image' />

    It would be nice if you could get between these pipes... sadly, you can't <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> :

    <img src='http://naigel.nl/images/co_paragon_beta0001.jpg' border='0' alt='user posted image' />

    Same goes for these pipes:

    <img src='http://naigel.nl/images/co_paragon_beta0002.jpg' border='0' alt='user posted image' />

    Dude... what is that? I like the idea, but that's just... not good! This is what I am talking about:

    <img src='http://naigel.nl/images/co_paragon_beta0003.jpg' border='0' alt='user posted image' />

    These pipes are clearly broken off... but they go nowhere if they weren't broken, if you get what I mean. Try having another end at that opposite wall:

    <img src='http://naigel.nl/images/co_paragon_beta0004.jpg' border='0' alt='user posted image' />

    Not really a big issue... but some slight texture errors? Anyway, that infestation texture must go away:

    <img src='http://naigel.nl/images/co_paragon_beta0005.jpg' border='0' alt='user posted image' />

    For the rest there's not really good cover anywhere, in my opinion. I could not really find good places to hide as a Skulk.

    The map looks very good though, ambience has been well done, I like the MS and the halls near it.

    -EDIT-

    PS: I love the grating and fans!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I agree with Naigel's first pipe crit, but not the second one. The third one about pipes at the other end definitely has sopme truth. If they're meant to end there it should be more obvious, if they're meant to be broken the same point applies.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Sure is a lovely looking map. Nice job. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    Really nice readyroom!
    Some screenshots are a bit too dark imo.
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    I just said OMG out loud when i saw the ready room. flipping sexy.
    However, is it just me or does your marine look like a midget in those rooms and hallways?
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    <!--QuoteBegin-Naigel+Jun 22 2005, 03:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Jun 22 2005, 03:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dude... what is that? I like the idea, but that's just... not good! This is what I am talking about:

    <img src='http://naigel.nl/images/co_paragon_beta0003.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats just a placeholder, I was gonna model that so it wuold look similar to a 3d skybox or something.

    About this map, I havent worked on it again and I probably wont. Im releasing an open-source pack with all my half-life maps + textures + models + skyboxes + sprites and Im gonna include this map. Will post it here as soon as I release the pack.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Please don't. I fear nubs doing cut 'n' shut jobs on your maps and releasing them to undeserved nubsong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    nah I wanna share my old maps, the more people I help the better. If some nub release it as his own work I will be very **** off but I still wanna release it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    absolutly fabulous for a combat map
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