Co_paragon (beta)
Minotaur0
Join Date: 2004-09-30 Member: 32017Members
<div class="IPBDescription">w/ download</div> <b>Status:</b> Beta
<b>Version:</b> 1.0
Thanks:
Fergo (for compiling the map)
Jezpuh (tweaking some **** here and there)
blaz (some textures)
<b>Download:</b>
<a href='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta.zip' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...aragon_beta.zip</a>
Shots:
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0000.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0001.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0002.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0003.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0004.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0005.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0006.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0007.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0008.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0009.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0010.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0011.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0012.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0013.jpg' border='0' alt='user posted image' />[B][/B]
<b>Version:</b> 1.0
Thanks:
Fergo (for compiling the map)
Jezpuh (tweaking some **** here and there)
blaz (some textures)
<b>Download:</b>
<a href='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta.zip' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...aragon_beta.zip</a>
Shots:
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0000.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0001.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0002.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0003.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0004.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0005.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0006.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0007.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0008.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0009.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0010.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0011.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0012.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0013.jpg' border='0' alt='user posted image' />[B][/B]
Comments
Excellent work, Mino.
Excellent work, Mino. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
? since when does nationality does make any difference within the internet?
anyway.
all I can say to his map:
<span style='font-size:14pt;line-height:100%'>Its a shame that it is not a ns_map!!!</span>
It looks fantastic, I will download it and play it later tonight.
you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead.
you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
woot... i remember when i use to do that.
I just used an AMX plugin to place a new commchair with correct flags in the map.
edit: only thing that I don't like is the door leading to ms. it's ok if you want to slow movement that way but touching the door in order to open it is just irritating imo. I also found it funny that door like that opened upwards. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Weird, I tested it with some m8s and it was ok. Will gonna fix that asap then.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit: only thing that I don't like is the door leading to ms. it's ok if you want to slow movement that way but touching the door in order to open it is just irritating imo. I also found it funny that door like that opened upwards.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yeah its there to slow movement, otherwise marines can easily defend their start base.
btw, I'll be modelling some stuff to go outside this part ( <a href='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta0010.jpg' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...on_beta0010.jpg</a> ). Its gonna be like a 3d skybox and wont affect performance since the epoly count is 0 there (not counting players and weapons of course)
Shouldn't have to be done though the map should be playable without faffing around with it.
you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yep, confirmed. The map restarts as soon as the game starts. Cool looking map, would like to try it again when it is fixed.
Z
you have not selected the Starts built flag, therefore it ends the game the moment it starts cause it thinks the chair is dead. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yep, confirmed. The map restarts as soon as the game starts. Cool looking map, would like to try it again when it is fixed.
Z <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I sv cheated and built the CC before the ping timer finished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But honestly, it's like a 2 second fix, just fix, recompile, and rehost real quick.
Do an ent only update?
BATCH FILE:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hlcsg co_paragon_beta -onlyents<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Pulsar
Download:
<a href='http://www.leveldesign.com.br/minotauro/maps/co_paragon_beta.zip' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...aragon_beta.zip</a>
(keep sending feedback, Ive been receiving some really cool suggestions so far)
In the ready room... these supports just disappear in the sky! Looks rather odd:
<img src='http://naigel.nl/images/co_paragon_beta0000.jpg' border='0' alt='user posted image' />
It would be nice if you could get between these pipes... sadly, you can't <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> :
<img src='http://naigel.nl/images/co_paragon_beta0001.jpg' border='0' alt='user posted image' />
Same goes for these pipes:
<img src='http://naigel.nl/images/co_paragon_beta0002.jpg' border='0' alt='user posted image' />
Dude... what is that? I like the idea, but that's just... not good! This is what I am talking about:
<img src='http://naigel.nl/images/co_paragon_beta0003.jpg' border='0' alt='user posted image' />
These pipes are clearly broken off... but they go nowhere if they weren't broken, if you get what I mean. Try having another end at that opposite wall:
<img src='http://naigel.nl/images/co_paragon_beta0004.jpg' border='0' alt='user posted image' />
Not really a big issue... but some slight texture errors? Anyway, that infestation texture must go away:
<img src='http://naigel.nl/images/co_paragon_beta0005.jpg' border='0' alt='user posted image' />
For the rest there's not really good cover anywhere, in my opinion. I could not really find good places to hide as a Skulk.
The map looks very good though, ambience has been well done, I like the MS and the halls near it.
-EDIT-
PS: I love the grating and fans!
Some screenshots are a bit too dark imo.
However, is it just me or does your marine look like a midget in those rooms and hallways?
<img src='http://naigel.nl/images/co_paragon_beta0003.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats just a placeholder, I was gonna model that so it wuold look similar to a 3d skybox or something.
About this map, I havent worked on it again and I probably wont. Im releasing an open-source pack with all my half-life maps + textures + models + skyboxes + sprites and Im gonna include this map. Will post it here as soon as I release the pack.