[mwip] Deuce Mark 3

SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
edited July 2005 in NS Customization
<div class="IPBDescription">Unfinished Pistol Model</div> The Deuce Mark 3.
Based heavily on Sid's "Elephant Gun" concept.


<img src='http://blacksun.wireplay.co.uk/other/deuce1.jpg' border='0' alt='user posted image' />

Clip is nowhere near finished, grip needs a lot more polys because it looks too blocky, apart from that the model is mostly finished pending crits.

C&C plz.
«1

Comments

  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    the grip only needs a few more polies,and a nice skin to get the right feel.

    the hammer needs some ridges which can be polies or skin based.

    the ornate designs in the magazine need to be shown on the barrel sides as well,or else it's like having a 2 dollar bottle of wine,in a 500 dollar wine case...
  • worghowlworghowl Join Date: 2005-06-02 Member: 52993Members
    It looks interresting, it really do. And I've taken a look at Sid's concept site and to be honest I've grown quite fond of his designs. I've been trying to model some of them just for training, but I can't really say it concluded in any good results. I hope this gets done and eventually put in game. Good luck
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    its a nice gun spacie but its ot sids concept

    sid wanted a snap barrel to load in a huge 444. marlin round, its a really big bullet, then he wanted the nine mill pistal underneath, inother words two barrels, one for pistan, one for and loaded like a shot gun, he wanted double triggers, but theres a way to do it off the one trigger

    but wd, are you useig maya?
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    good model, but tbh I dont like any of sids concepts
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    a few adjustments and i'd use it as a shotgun.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    thx for the constructive feedback chubi, ill get to work on some of those.

    @ NEX9 - I use 3ds max 6

    And I said it was 'based heavily' on sids concept, not that it was a perfect 3d replica.
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    hey,I try to help when I can.

    try to make the magazine a tad longer too,looks like a 5 shot magazine.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    edited July 2005
    yea and wts that strange thing on that mag? looks like banana. otherwise its great, hope sum1 really skins it and animate
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    pistol with RIFLE SLIDE? NONONONONO!!!
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited July 2005
    YESYESYESYESYESYESYES !

    You **** the gun using the hammer, but the firing mechanism then swaps to the rifle-style bolt, which works akin to a dual action pistol, making it semi-auto. You don't use the bolt to **** the pistol, you use the hammer.

    [edit] lol gg word filter ollololololol [/edit]

    ITS A DAMN CONCEPT MEIGHT.
    that thing would be impossible to aim due to length and weight distribution if you're trying to pick out the 'realistic' elements.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I dont see how this actually should work in ANY WAY.

    first of all the size of this bolt is just rediculous. either make it bigger or remove it completely, I vote for the second.

    ... because the upper part of the weapon is dedcated to the "BOOM!"-mode, a single shot with enormous damage potential. all you need here is the bolt inside the gun, nothing more. you open the weapon, insert the single bullet in the upper barrel, close the weapon, pull back the hammer and have a perfect suprise for your enemy.
    I thought about the full auto weapon system bellow. you insert the mag, pull back the slide and ready to rumble. thats why its not to easy to create a perfect "illusuion" but the animations and the "real"-collnes would finally pay out.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited July 2005
    do you actually read my posts?

    THIS MODEL IS NOT AN EXACT REPLICA OF SIDS CONCEPT.

    It's a pistol replacement I made <b>HEAVILY BASED ON</b> Sid's concept. I meant to give credit where it is due for the inspiration to make this, not to say :

    "ZOMG LOOK AT ME I MODLARRED THIS PICTAR THAT SID MAED YEH"

    It's meant as a SINGLE BARREL (if youre too blind to see it) SEMI AUTO PISTOL REPLACEMENT.

    I don't care if it isn't a perfect 3d representation of Sid's concept, it isn't meant to be. It's just inspired by and based heavily on his design.





    Just thought I should point that out to anybody who cant be bothered to read my posts, if you read any of the above hopefully you will pick up my point.




    @ Lt Gravity :

    This is a goddam <b>WORK IN PROGRESS</b> thread. Please keep your criticism <b>constructive</b> before I am forced to being reporting all your crap-filled posts to moderators.
    If you have nothing constructive to say shut the hell up, we dont care. If you want to give an opinion on what you like or dislike about the model - feel free, I appreciate it.

    But don't go into lengthy debates about how the pistol would (or wouldn't) work in 'real life'.
    NS has many things that wouldn't work in 'real life', 1 more won't matter. Just for the record - I don't care how 'unrealistic' it is. Deal with it, you dont have to post in my threads.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    update-o-motron

    PC : 2807
    Spoiler - not finished stil, haven't re-modelled the grip yet, but clip and barrel area is re-done.
    Crits plz.

    <img src='http://blacksun.wireplay.co.uk/other/deuce2.jpg' border='0' alt='user posted image' />
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    i cant make up my mind about the fancy squigglies.. i say leave em though..
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    hmmm...if I might help the lucky one who skins that,I think the bottom grip should be wood,the handle should have wood sides,metal/plastic for the rest.

    probably just the render,but the barrel looks a tad too wide,if it isn't because of the render,try to trim it down to just a tad (about 1/2 a mm) smaller in width then the magazine.

    the gas ports at the end look at tad inconsistent,try to close to the gap between the last pair,and the 2 in the front.

    maybe to compensate for the size,possibly one of the first 2 handed pistols in NS <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> but,it's just an idea.

    I'd love to see this as a source weapon with nice reflections on the whole thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> but,it'll probably never happen <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    you can just call it double action only,then you won't have to worry about pulling back the hammer or slide.If you really wanna make everybody who's concerned about the slide and hammer prospect happy,say it's double action only,and rework the area at the top of the gun above the magazine smooth,and have that be where the brass are ejected (that's probably the general idea already...)
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-SpaceJesus+Jul 8 2005, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SpaceJesus @ Jul 8 2005, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do you actually read my posts? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    neither do you.

    instead of "SHUT THE **** UP FFS!!!111" you could have said "thanks but I will leave it this way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->"
    but no, you have to act like a monkey instead of reacting like a cool guy while dealing with a "morn that caqnt even read".

    if you cant deal with criticism in any way, dont tell people to give any feedback.

    constructive criticism? the handle looks to boxy, you could barely hold it in hands without cut yourself on those edges XD
    but wait, thats what you wrote in yor first post. obviously I cant read...
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited July 2005
    So, having read in my original post that I realise it's a problem and am working on it - you still feel the need to comment that it looks 'boxy' ??

    What the hell was the point of that, I already know, and so does everybody else who isn't blind or actually reads my posts.

    Obviously you didn't read this part

    <!--QuoteBegin-"SpaceJesus"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("SpaceJesus")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don't go into lengthy debates about how the pistol would (or wouldn't) work in 'real life'.
    NS has many things that wouldn't work in 'real life', 1 more won't matter. Just for the record - I don't care how 'unrealistic' it is. Deal with it, you dont have to post in my threads.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <img src='http://blacksun.wireplay.co.uk/other/deuce3.jpg' border='0' alt='user posted image' />

    3059 tri, not optimised.
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    <!--QuoteBegin-SpaceJesus+Jul 9 2005, 01:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SpaceJesus @ Jul 9 2005, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3059 tri, not optimised. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Even though not optimized, where have all the tris gone?
    Wireframe!
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Mostly on the end of the slide, where I cut 6 x 12 sided cylinders out of it.
    Also on the grip and trigger guard to make it less 'blocky' :

    <img src='http://blacksun.wireplay.co.uk/other/deuce_wire.jpg' border='0' alt='user posted image' />
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited July 2005
    <!--QuoteBegin-Lt Gravity+Jul 9 2005, 04:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Jul 9 2005, 04:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> constructive criticism? the handle looks to boxy, you could barely hold it in hands without cut yourself on those edges XD
    <b><u><i><span style='font-size:14pt;line-height:100%'>
    but wait, thats what you wrote in your first post. obviously I cant read...</b></u></i></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    thats what I allready said, with a smile. you dont get it anyway <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    judging from this wireframe you use way to much polies for holes/cylinders.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Don't patronise me thanks. I know how to model for the HL engine - it's just this model isn't gonna be used exclusively for GldSrc (or HL1 however you want to say it).
    And as I already mentioned they are 12 sided cylinders - if this was a HL1 dedicated model, I would have used 6 or 8 sided, depending on how the animations work.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Finished - 2996 polys.
    Not meshed or skinned or anything, mostly optimised but I haven't gone over it with a fine-toothed comb.

    <img src='http://blacksun.wireplay.co.uk/other/deuce_beta.jpg' border='0' alt='user posted image' />
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited July 2005
    I love it in profile, but I would make some adjustments in order to get better practical use of its length. The squiggles are cute and remind of something of a western sort of sensibility that makes me think of Trigun, though the gun itself is very different.

    Okay, so you've got all this massive length and it looks very much like an elephant gun. Comparing the width of the hole in the barrel to the width of the magazine makes me feel like it would only fit about five or six rounds. And not really very large rounds, either.

    So the modifications I propose are these:

    Make the magazine longer [I don't mean <i>taller</i>] so it looks more like it's got bigger bullets. With such a small magazine and barrel compared to the grip, I just don't see where the justification is in the amount of power behind each shot. Also make the magazine wider, so the rounds look double-stacked.

    That's really the main thing, but to make a double-stacked magazine fit, you'd also have to thicken up the body and slide. But instead of making the sides straight vertical, it might be more stylish to angle them so the top is narrower. Maybe not to the extreme of Desert Eagles, but more along the lines of the kind of foregrips sometimes used on M16s when the M206 is attached.

    Some smaller concerns include the amount of distance between the grip and the trigger: This looks a little far, so the operator would have to stretch out his hand. Also, the foregrip lacks personality. The angle is good, but make it look and feel stronger. Maybe something a bit like you see on sawed-off shotguns, maybe with RIS-style detailing. The bottom part of the body looks quite square and bland. It could use some livening up somehow. Vertical or tilted ridges, maybe?

    This last bit is pretty off-the-wall, but it's just a gut feeling I've got. What might be really interesting is a firing assembly that looks like that unique Luger acordian thing. That might just add that much more eccentricity to its already wild design. Even a Mauser Broomhandle-style mechanism might be fun.

    Some inspirational images:

    The M16 with M203: <a href='http://world.guns.ru/grenade/gl07-e.htm' target='_blank'>http://world.guns.ru/grenade/gl07-e.htm</a>

    I actually think the basic outline of the M203's sight gizmo [such as the second and third images] might make for an interesting front sight for your gun model. Have it slightly raised from the rest of the upper body.

    The RIS foregrip: <a href='http://world.guns.ru/assault/as17-e.htm' target='_blank'>http://world.guns.ru/assault/as17-e.htm</a>

    If you want to go for more of a modern feel for your model, the RIS unit on the front of the third one down might be interesting. Just remove the upper part and slant the lower part.

    The Mauser Broomhandle prototype foregrip: <a href='http://www.sturmgewehr.com/bhinton/HK_Plant_Mauser_Museum/BroomhandlePrototype.jpg' target='_blank'>http://www.sturmgewehr.com/bhinton/HK_Plan...lePrototype.jpg</a>

    Or, if you want to go for more of an older feel for the model, you might consider the foregrip on the top one. Unfortunately, that image didn't appear on a Web page, so I had to link directly to it.

    The Luger mechanism: <a href='http://www.vietnamvetsmuseum.org/newmodels.htm' target='_blank'>http://www.vietnamvetsmuseum.org/newmodels.htm</a>

    In the bottom row of images is the Luger mechanism cocked.

    Vash's "Long Colt" grip: <a href='http://www.trigun.it/gadgetsarmi.htm' target='_blank'>http://www.trigun.it/gadgetsarmi.htm</a>

    As much as you may be trying to avoid similarities, the grip for this weapon looks very nice.

    Lens sight: <a href='http://www.sviguns.com/catalog2001/page18.html#comp' target='_blank'>http://www.sviguns.com/catalog2001/page18.html#comp</a>

    For a more modern feel, the second rear sight here could do very nicely.

    You might also consider not having a gap between the upper and lower parts of the body.

    I hope something there helps make this a little more special. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • De_StijlDe_Stijl Join Date: 2005-03-15 Member: 45386Members
    MUCH too long.

    that's not even a pistol. it's a rifle without a stock.
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    #1,if this is ported for NS,more then likely,it'll be a pistol,thus double stacking really isn't nessary considering the capacity of the NS pistol is only 10 rounds.

    #2,I think the forgrip looks fine,it'll look better once it's skinned.

    #3,no.Flat out no,no luger mechanism of this...flat out no.

    #4,the grip will,as well,look better with a skin,you can put something like an ash (such as the tree) texture onto the raised portion,so it looks more like a westen style gun.

    #5,I like the sights how they are,simple yet effective.Nothing (NOTHING!) beats old fashion iron sights.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Just thiing about it, that looks scarily like a ww2 thompson without a stock.
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    kinda does,but kinda doesn't.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    you need to rework your technique in modeling

    i assume your using 3dsmax
    here is a tutorial thatll help you alot
    <a href='http://www.hl2modcentral.com/tutorial.php?id=23' target='_blank'>http://www.hl2modcentral.com/tutorial.php?id=23</a>

    and a couple tips

    1) never use boolean EVER
    2) dont use cylinders over 10-12 sides

    just watch the tutorial and try again im sure youll improve alot
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    *hugs chrono* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sign In or Register to comment.