Ready Room Exploit Impossible To Beat.
Bravo
Join Date: 2002-11-11 Member: 8149Members
<div class="IPBDescription">Just a little anger...</div> God **obscenity**, dont people realise that if they constantly spam ready room as aliens to give Gorge resources the game is totally unbalanced and not very entertaing for the marine side? I mean last game I played aliens had Fades in about 6 minutes. What the **obscenity** are the marines supposed to do about that? And its not like the marines were not working their hardest, its just that there is no way a marine side can develop fast enough to counter this exploit- aside from the mind-numbing grunt rush, which totally defeats the entire purpose of playing this game at all.
And fools think this game is balanced, what with this exploit, ready room grunt exploit and a raft of bugged weapons and abilities. Some fan boys go beyond extreme...
Dont get me wrong, this mod is fantastic... when it works.
And fools think this game is balanced, what with this exploit, ready room grunt exploit and a raft of bugged weapons and abilities. Some fan boys go beyond extreme...
Dont get me wrong, this mod is fantastic... when it works.
Comments
I've never seen a development team work quite as quick to please their fans and quite as hard to boot as the NS team.
Thanks Charlie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> good to know ya'll listen.
You people are never satisfied, are you?
Last night I was playing, and I went into the readyroom exploit to see if I could plummet to my doom in one of the deep holes, and just as I came in, the round ended, and I crashed. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
I suppose that serves me right, though.
But it *is* incredibly funny to watch 7 bobs go after a readyroom exploiter while you(me!) and your(my) team going in and decimating their last hive. For about 3 minutes.
You people are never satisfied, are you?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, wondering how something works makes you such an ingrateful SOB.
You people are never satisfied, are you?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, wondering how something works makes you such an ingrateful SOB.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
lol...
well what else would happen to them...? seriously, i think thats a dumb question.
permanently destroying resources is a disaster for a carefully balanced economy.
imagine a fully loaded Gorge quitting, taking more than hive's worth to nirwana. that can ruin a team.
no, Flayra probably has some sort of timer in mind that will delay the redistribution of resources, reinstating someone's personal resources if he immediately rejoins after going to RR
but it's hard to think up a method that CANNOT be exploited, that's why i was asking for the specifics
flayra says patch is imminent
flayra says patch is imminent
flayra says patch is imminent
flayra says patch is imminent
flayra says patch is imminent
flayra says patch is imminent
flayra says patch is imminent
flayra says patch is imminent
Or what if the commander gets mad and just quits while the marines are out fighting-- I've seen it happen.
Ultimately, every player will always have the power to damage their team...
But I'm sure that'll be fixed in v1.03 as well.
you guys beat the crap out of some *other* mod developers. (cough cough Science & Industry cough)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm, excuse PNB for having a job. Not like he needs to work for money or anything. He just runs outside to his money fields and starts up the harvester.