Gun Modeling Vids

frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
<div class="IPBDescription">thought you might be interested</div> aspiring modelers would find these videos useful.

<a href='http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/004014.html?00002' target='_blank'>http://dynamic.gamespy.com/~polycount/ubb/...4014.html?00002</a>

cheers

Comments

  • Waffles_of_Mass_DeliciousnessWaffles_of_Mass_Deliciousness Join Date: 2004-06-17 Member: 29362Members
    edited July 2004
    Awesome,thanks frosty! I've needed something like this. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    omg.. lol this guy is the bob ross of 3d modelling <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ive really enjoyed this videos. he got a really strange but effective way to model complex shapes.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    I like Ichi's stuff, it's very clean

    Here's an example of a rifle he's done for a mod. Why don't we see concepts like that around here? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Too bad the videos are in .rar format <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ah well
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Burncycle+Jul 8 2004, 07:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Jul 8 2004, 07:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why don't we see concepts like that around here? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    because everybody is still using the m$-paint ! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this guy has a wierd method of modeling but it seems very affective very nice tutorial
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    if i have never modelled anything before, ever, would these be a good a start to learn the basic tools? cuz ive read other tutorials but nevr got the drift. i draw, not model, and this technique kinda combines the too. would this help me start modeling?
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    it doesnt hurt to try fatal <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    I hadn't watched them when I posted them, but I can't really figure out how this was a weird method. I don't use max, so I can't totally relate, but this didn't really seem out-of-the-ordinary to me. I have to say, though the optimization part was pretty funny.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i find it wierd cuz hes starting from a plane and creating vertexes i dunno its just not the way i do it
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    edited July 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hadn't watched them when I posted them, but I can't really figure out how this was a weird method.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <span style='color:white'>*be nice.*</span>

    like he said in his video he knows that "lots of people model like this" but he showed his mate off the forums and he was shocked. I would have been to. The first temptation when u model is to use box modelling and then u end up using splines and stuff to get the complicated parts, etc etc.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited July 2004
    some people said here that it was an interesting method. I didn't see how, so I asked. I'm sorry I asked a question. It was wrong of me.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    That method beats the crap out of box modelling imo. Going to give it a try tonight.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    <!--QuoteBegin-frostymoose+Jul 9 2004, 02:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Jul 9 2004, 02:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> some people said here that it was an interesting method. I didn't see how, so I asked. I'm sorry I asked a question. It was wrong of me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea you better be... silly you... going around asking questions... pffft... noob <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> j/k


    anyways, glad to see some videotuts.. many people dont wanna read, so lets hope this gets the ns comm some new modlers, so we skinners can get some work ^_^
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    edited July 2004
    <span style='color:white'>*Be nice, or at least give us a break and take it to PM*</span>
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Heh, too bad this tutorial doesn't work anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Right day, wrong year <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I've got all but video 7 on my hard drive, I'll see if I can't host them, but it will probably be tomorrow sometime.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    that would be awesome. hope to see em soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Personally I just use box modelling and face/poly extrusion.
    I find it works absolutely fine for me.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Breakthrough is the master of threadcromancy. I usually only check the date of something. Anyway, I'd like to see these too.
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    <a href='http://ftp.games.skynet.be/pub/www.filesnetwork.com/Half-Life_2/Tutorials_and_Guides/VTMs/' target='_blank'>http://ftp.games.skynet.be/pub/www.filesne...nd_Guides/VTMs/</a>

    yep.

    ...I don't find that kind of modelling weird. It's just like box-modelling but you're adding vertexes instead of extruding (which is kind of same).
    Personally I don't like to limit my capabilities to one single method. That's why when I'm modelling I use multiple different methods (that one, splines, box-modelling and so on).
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    <a href='http://www.hl2modcentral.com/tutorial.php?id=23' target='_blank'>http://www.hl2modcentral.com/tutorial.php?id=23</a>

    found.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    <!--QuoteBegin-Kaine+Jul 14 2005, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Jul 14 2005, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.hl2modcentral.com/tutorial.php?id=23' target='_blank'>http://www.hl2modcentral.com/tutorial.php?id=23</a>

    found. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thank you very much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    You too, Coltrane, although the mirror is slow for me...
Sign In or Register to comment.