Open Source Maps Pack
Minotaur0
Join Date: 2004-09-30 Member: 32017Members
So Im realeasing all my HL stuff. This pack includes:
* 15 .rmfs, including CO_PARAGON, TS_SHADY, DM_FETID, SW_COLDSTONE and many more...
* 181 custom made textures
* Many custom made skyboxes, models and sprite
* .rad files
<b>Download:</b>
<a href='http://birozzastudios.brlogic.com/fergo_var/mino_opensourcepack.rar' target='_blank'>http://birozzastudios.brlogic.com/fergo_va...nsourcepack.rar</a>
<a href='http://www.leveldesign.com.br/minotauro/maps/mino_opensourcepack.rar' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...nsourcepack.rar</a>
<b>Preview:</b>
<img src='http://www.leveldesign.com.br/minotauro/maps/opensource1.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/opensource3.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/opensource2.jpg' border='0' alt='user posted image' />
have fun <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
* 15 .rmfs, including CO_PARAGON, TS_SHADY, DM_FETID, SW_COLDSTONE and many more...
* 181 custom made textures
* Many custom made skyboxes, models and sprite
* .rad files
<b>Download:</b>
<a href='http://birozzastudios.brlogic.com/fergo_var/mino_opensourcepack.rar' target='_blank'>http://birozzastudios.brlogic.com/fergo_va...nsourcepack.rar</a>
<a href='http://www.leveldesign.com.br/minotauro/maps/mino_opensourcepack.rar' target='_blank'>http://www.leveldesign.com.br/minotauro/ma...nsourcepack.rar</a>
<b>Preview:</b>
<img src='http://www.leveldesign.com.br/minotauro/maps/opensource1.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/opensource3.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/maps/opensource2.jpg' border='0' alt='user posted image' />
have fun <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Comments
Don't go kill yourself.
not paragon, its too nice to just give it away <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Textures I can understand and skyboxes, even unfinished maps. But whole playable maps???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????THEQUESTIONMARKSWONTSUFFICE?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Thanks for releasing this. Theres really some good stuff in this.
Good to see another mappers mapping-style <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Textures I can understand and skyboxes, even unfinished maps. But whole playable maps? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*quoted for emphasis*
its against the mappers "codex", isnt it? shall we burn him?
he must be really sad...
not even with a gun at my head I would release anything out of my "might come in handy"-rmf-folder
Textures I can understand and skyboxes, even unfinished maps. But whole playable maps? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
*quoted for emphasis*
its against the mappers "codex", isnt it? shall we burn him?
he must be really sad...
not even with a gun at my head I would release anything out of my "might come in handy"-rmf-folder <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There are plenty of mappers that do it. There was one particularly impressive mapper for single player HL that released all of his sources.
Personally, I wouldn't be that opposed to releasing mine, but I doubt anyone could learn from them. And I would be kinda embarassed to have people seeing how messy I am. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
About co_paragon: my aim was to try and make it official but it needed too many tweaks and I wasnt willing to work on that anymore. If any of you guys want to fix what needs to be fixed that would be superb~
much luv 4 ya guys <3
much luv 4 ya guys <3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I really should take a look at it at least.
Im allways interested how other people do similar things. and you can easily judge a mapper by his architecture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
-EDIT-
Heh, typo.
I'd want credit for my work and try to advise new mappers to imitate and not cut and paste. You haven't learnt anything properly until you can do it yourself.
So by all means, use this work as reference. The textures can be used for mapping and used in turn as reference for aspiring 2D artists. I don't disagree with sharing experience and assets or I would never give any constructive criticism on these Forums. The more open this information is, the stronger the mapping community (one of the main reasons I'm -slowly- working on the Mapping Guidelines thread), but everyone who maps knows that its a long, hard process and that there are no shortcuts. Or if there are, they don't get you anywhere, really.
What really needs some serious work is this part:
<img src='http://www.snarkpit.net/maps/HL/images/2108_3.jpg' border='0' alt='user posted image' />
Marines have too much advantage. Just stuff like that mostly.