Textures For My Map

ParasiteParasite Join Date: 2002-04-13 Member: 431Members
<div class="IPBDescription">someday...</div> Ok...yes...most of them are made from photos in some way or another...So plz dont give me "photo rip" flames.
I am going for a long abandoned ship where everything is rusted over.(Actually I'll post my idea for the story after this so as not to confuse the issue) Kinda like the old generator area in Hera. No architecture is done yet and Im still brainstorming layout. Anyway what do ya think...do they fit the NS style? (actually if I could get the opinion of dev/mod/playtester/official mapper on that plz)

BTW...that um..."thing" at bottom righ....um...yeah...juuust might not make it into the map. That happens when you dont slep for 48 hours <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

Comments

  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
  • Red_KoopaRed_Koopa Join Date: 2002-11-15 Member: 8725Members
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    I think they fit the NS theme well. I really think the dev team should create a whole new wad with textures that 'fit' the NS theme, give everyone a bit more variety, and make the levels vary a bit. I'm not saying that all the levels look the same in NS, they just look like a family of levels..... oh I don't even know what the hell I'm talking about..... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> *Shoots himself in both feet*
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Ohh... nice textures. I like photo based textures (did you know most of the textures in max payne were from digital photos?). I like the mesh thing in the top-left.

    They could do with being a bit dirtier, more pitted, higher contrast to fit in with the NS textures. Do try re-posting this in the arkwork forum, that's where the resident photoshop guru's hang out.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    i like the bottom right thing...
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    <!--QuoteBegin--BiTMAP+Nov 23 2002, 06:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BiTMAP @ Nov 23 2002, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i like the bottom right thing...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    haha i like everything but.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Nice job Parasite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Did yuo use photoshop or Infinity Textures for the ons you created?
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Well, as for the textures suiting NS, I’d say they do. The textures are great, but if you want feedback, I’ll tell you what I think you could improve.

    The top left texture has nothing really wrong with it, the only thing I can suggest is that you make sure all your textures are power of two, to avoid any blurring when they are viewed in-game.

    The middle left texture, all I can find wrong with this is the top edge that borders the pipes looks sharp and clean, whereas the bottom edge looks like it curves in, rather than being sharp. It might look better if all the edges were sharp.

    The bottom left texture has got only one problem, that is the water stains. If on a wall water only goes one direction in one area, normally downward. On floors it just tends to puddle, rather than streaking like you have it.

    The top right texture is really good, apart from the distortion. It would be a really good texture if you could straighten up those lines, especially the bottom one.

    The bottom right texture needs a little depth. If this was done in Photoshop, and all those parts are different layers, I would suggest stroking or shadowing the circular grates to make them have more depth. I would also suggest choosing between the blue color of the background, or the brown of the barred circular thingy. Adjust the hue and saturation on one or the other to make the color match, so it looks as though the lighting is uniform.

    Well, that’s it, That is all I noticed that could be changed, that in my opinion would make the textures better.
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