Textures For My Map
Parasite
Join Date: 2002-04-13 Member: 431Members
<div class="IPBDescription">someday...</div> Ok...yes...most of them are made from photos in some way or another...So plz dont give me "photo rip" flames.
I am going for a long abandoned ship where everything is rusted over.(Actually I'll post my idea for the story after this so as not to confuse the issue) Kinda like the old generator area in Hera. No architecture is done yet and Im still brainstorming layout. Anyway what do ya think...do they fit the NS style? (actually if I could get the opinion of dev/mod/playtester/official mapper on that plz)
BTW...that um..."thing" at bottom righ....um...yeah...juuust might not make it into the map. That happens when you dont slep for 48 hours <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I am going for a long abandoned ship where everything is rusted over.(Actually I'll post my idea for the story after this so as not to confuse the issue) Kinda like the old generator area in Hera. No architecture is done yet and Im still brainstorming layout. Anyway what do ya think...do they fit the NS style? (actually if I could get the opinion of dev/mod/playtester/official mapper on that plz)
BTW...that um..."thing" at bottom righ....um...yeah...juuust might not make it into the map. That happens when you dont slep for 48 hours <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Comments
They could do with being a bit dirtier, more pitted, higher contrast to fit in with the NS textures. Do try re-posting this in the arkwork forum, that's where the resident photoshop guru's hang out.
haha i like everything but.
The top left texture has nothing really wrong with it, the only thing I can suggest is that you make sure all your textures are power of two, to avoid any blurring when they are viewed in-game.
The middle left texture, all I can find wrong with this is the top edge that borders the pipes looks sharp and clean, whereas the bottom edge looks like it curves in, rather than being sharp. It might look better if all the edges were sharp.
The bottom left texture has got only one problem, that is the water stains. If on a wall water only goes one direction in one area, normally downward. On floors it just tends to puddle, rather than streaking like you have it.
The top right texture is really good, apart from the distortion. It would be a really good texture if you could straighten up those lines, especially the bottom one.
The bottom right texture needs a little depth. If this was done in Photoshop, and all those parts are different layers, I would suggest stroking or shadowing the circular grates to make them have more depth. I would also suggest choosing between the blue color of the background, or the brown of the barred circular thingy. Adjust the hue and saturation on one or the other to make the color match, so it looks as though the lighting is uniform.
Well, that’s it, That is all I noticed that could be changed, that in my opinion would make the textures better.