Parasite

freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
I noticed that I have been having problems as a skulk namely, since marines now have more armor you have to parasite them. well that also leaves a skulk with 25% less energy and even though they only really bite and leap, if you the miss the parasite that means you have to get 3 bites in...

I think maybe lowering the energy cost of parasite would be a welcome effect, right now its seems you can parasite 3 times at the cost of roughly 75% energy. then the fourth parasite takes about a second to rejuveunate it seems.

I don't know its just been annoying me to be up on a marine and notice i have 0 energy

Comments

  • xKrazYxxKrazYx Join Date: 2004-05-19 Member: 28762Members
    I've always thought parasite costed a little too much. I think lowering the cost about 25% would be good.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I agree, but this really should be in the I&S forum. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    edited July 2005
    Yeah, both Leap and Parasite have too high energy costs to be used in tandem with each other. But for what it's worth to take Celerity or Silence, Adrenaline still isn't that attractive an option. Only a slight decrease is necessary (30% to 25 sounds a bit much, as the number should still take in the rate of energy regenation).

    But yeah, I&S.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I think parasite is fine. Yes, it's expensive, but that just means you can't afford to miss if you're going in for the kill; if it were cheapened then the RoF would have to be slowed down anyway so it wouldn't make much difference. Take your time and aim; you know you're doing something wrong if parasite drains your entire energy bar.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    It's free wallh4x. It's fine.
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    From the description of General discussion:
    "General Discussion
    Give feedback on features, ask questions, learn and contribute.\"


    That sort of like feedback is it not? New feature of more marine armor...
  • HeliocentricHeliocentric Join Date: 2005-04-24 Member: 49650Members
    if parasite had lowered adren cost? add a level 3 adren upgrade and get the skulk version of spikes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TalTal Join Date: 2005-02-23 Member: 42223Members
    that would be dumb, rine with no armor takes 3 paras and a bite.
  • FlyingcowFlyingcow Join Date: 2005-02-16 Member: 41451Members
    personally, i hate whoever thought of the 30 armor idea and posted in the suggestion forum.

    Rushing no longer works and resupply is more overpowered than it was before.

    NOT to mention focus doesnt kill a marine in one hit anymore. that was the whole point of focus. now its a waste of 2 points. same with classic ns
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Agree with original idea, and move please mod!
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--QuoteBegin-Zek+Jul 16 2005, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 16 2005, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think parasite is fine. Yes, it's expensive, but that just means you can't afford to miss if you're going in for the kill; if it were cheapened then the RoF would have to be slowed down anyway so it wouldn't make much difference. Take your time and aim; you know you're doing something wrong if parasite drains your entire energy bar. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed.

    Moreover the high energy cost is a tradeoff, imho, because marines can't counter the main purpose of parasite without dieing.
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    parasite is a powerful weapon. i don't think the energy cost is too high
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    <!--QuoteBegin-Flyingcow+Jul 17 2005, 08:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flyingcow @ Jul 17 2005, 08:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> personally, i hate whoever thought of the 30 armor idea and posted in the suggestion forum.

    Rushing no longer works and resupply is more overpowered than it was before.

    NOT to mention focus doesnt kill a marine in one hit anymore. that was the whole point of focus. now its a waste of 2 points. same with classic ns <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    focus was always pointless, espcially in ns mode, it lowers your average damage over time (your refire rate is reduced by more half while ur damage is only doubled).
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Not to get off topic, but focus is FAR from useless. Aliens by nature are hit and run, and shouldn't really be sticking around often for more than 1 bite/swipe/spit anyways. That initial hit is still instant, so for that instant it gets damage out at double the speed. Furthermore, it negates medpacks, forces welding, and isn't so bad for killing structures with the skulk or lerk as it still conserves energy.
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
    But then again if you can leap, parasiting the marine won't save the day. In fact, by the time you get your second hive, the marines will at least have A1, which parasite can't negate.

    So.. aim better and use only one parasite.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    And this is why suggestions need to clarify whether they are referring to combat or classic. The complaint only has to do with combat (where a skulk can get leap before a marine has a1), yet half of the replies refer to classic. As it has been made clear enough, this doesn't matter in classic. While marines are waiting for a1, it's simple enough to use parasite twice, then have enough adrenaline for at least 10 bites. If you haven't run away and neither of you is dead yet, then there is a serious problem.

    In combat, aliens are DEFENDING, just like the message says at the beginning of the game. That means you parasite the marine(s), then retreat, and wait for them around another corner. If you play defensively as a skulk, you shouldn't have any adrenaline problems caused by parasite.
  • Mac1OManMac1OMan Join Date: 2004-10-29 Member: 32510Members, Reinforced - Supporter
    <!--QuoteBegin-freebirdpat+Jul 16 2005, 05:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (freebirdpat @ Jul 16 2005, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I noticed that I have been having problems as a skulk namely, since marines now have more armor you have to parasite them. well that also leaves a skulk with 25% less energy and even though they only really bite and leap, if you the miss the parasite that means you have to get 3 bites in...

    I think maybe lowering the energy cost of parasite would be a welcome effect, right now its seems you can parasite 3 times at the cost of roughly 75% energy. then the fourth parasite takes about a second to rejuveunate it seems.

    I don't know its just been annoying me to be up on a marine and notice i have 0 energy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this is something for the I&S forum buddy... but yea i agree that a slight decrease in energy should take place however... if it was to far great to where a skulk became a ranged unit and could shoot para every 2 seconds and never run out that wouldnt be good
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-freebirdpat+Jul 16 2005, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (freebirdpat @ Jul 16 2005, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think maybe lowering the energy cost of parasite would be a welcome effect <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Choose adrenaline as your upgrade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Mac1OManMac1OMan Join Date: 2004-10-29 Member: 32510Members, Reinforced - Supporter
    <!--QuoteBegin-Thaldarin+Jul 18 2005, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Jul 18 2005, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-freebirdpat+Jul 16 2005, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (freebirdpat @ Jul 16 2005, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think maybe lowering the energy cost of parasite would be a welcome effect <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Choose adrenaline as your upgrade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea really...
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