[rel] R12-as
Drfuzzy
FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">Compact R12a</div> <img src='http://www.hosting.nsagames.com/drfuzzy/ns/models/r12a/r12as.jpg' border='0' alt='user posted image' />
Removed the stock, added rack for shells, shortened barrel slightly, made the frame a bit skinnier, and increashed the shroud size to cover the majority of the barrel. I made the skin black and included a black shroud skin. The default r12a skin will work with this if you want the green still (peewees too) and vice versa.
<!--QuoteBegin-Credits+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Credits)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Model, skin, and UV map: Brigader Wolf
Animations, tweaks, compile, and shell hackage: DR.FUZZY!
Peewees: DR.FUZZY!
Sounds: Unknown
M3 Shorty hacked parts credits:
==================================================
Serbu Super Shorty: For CS 1.6 Recompile By #sk187 De@dMe@t.
---------------------------------------------------------------------------
Credits:
====================================================
Model & Skin = ope
Animationen = [ALLS]QMan & CS Beta 7.0
Compile = De@dMe@t a.k.a DMz
=====================================================<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/r12a/r12as.rar' target='_blank'><img src='http://drfuzzy.nsarmslab.com/pic/download.gif' border='0' alt='user posted image' /></a>
Yes, I asked for permission <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Removed the stock, added rack for shells, shortened barrel slightly, made the frame a bit skinnier, and increashed the shroud size to cover the majority of the barrel. I made the skin black and included a black shroud skin. The default r12a skin will work with this if you want the green still (peewees too) and vice versa.
<!--QuoteBegin-Credits+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Credits)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Model, skin, and UV map: Brigader Wolf
Animations, tweaks, compile, and shell hackage: DR.FUZZY!
Peewees: DR.FUZZY!
Sounds: Unknown
M3 Shorty hacked parts credits:
==================================================
Serbu Super Shorty: For CS 1.6 Recompile By #sk187 De@dMe@t.
---------------------------------------------------------------------------
Credits:
====================================================
Model & Skin = ope
Animationen = [ALLS]QMan & CS Beta 7.0
Compile = De@dMe@t a.k.a DMz
=====================================================<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/r12a/r12as.rar' target='_blank'><img src='http://drfuzzy.nsarmslab.com/pic/download.gif' border='0' alt='user posted image' /></a>
Yes, I asked for permission <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
good lookin anyway.
A good example of why you would do this is with the barrel shroud. I used alot of brown and some blue on the silver areas so that I could get contrast without having to rely purely on highlights and shadows, If you desturate it, you lose the color information, and thus any contrast.
Also, If you desaturate it, you should probably leave the areas like the logos and markings colored, and theyre supposed to be painted on, and really just look like **** in grey.
nice to see everyones still working away
just my drunken input.