Small Change To Ns_nancy
2_of_Eight
Join Date: 2003-08-20 Member: 20016Members
Remove the lip of the vent entrance in cargo on ns_nancy. Make it easier for lerks/skulks/fades to enter the vent.
Comments
EDIT: Also what is it with so many cargo locations on NS maps?
This is logical, but unfortunately wrong. To discover the real answer we have to remember Newell's Law of Half-Life Map Osmosis (Gabe's Osmosis for short). In the Half Life universe, cargo boxes are the basic unit of all matter. Gabe's Osmosis basically states that for any map to resist implosion, there must be enough cargo boxes in the interior to equal the concentration of cargo boxes in the exterior (also known as the box-iverse). The formula, if I remember correctly, is Map Volume * Mod Coefficient * (Atmospheric Intensity / 1000). Natural Selection, being a sci-fi oriented mod, obviously has a low resistance to Cargo Bays -- thus its Mod Coefficient is relatively high.
QFT.
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Choo choo
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ayumi does not have a cargo area.. neither does caged, or metal (except maybe storage d)
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Serenity has a cargo area, so does my old map glory too I believe. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> And why oh why Jezpuh do you keep coming back? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->