Sushifx Source

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Comments

  • MattWaggleMattWaggle Join Date: 2005-07-19 Member: 56325Members
    edited July 2005
    Im definitely not using anyone elses mesh, I was just citing an example of seperate head modelling
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    I understand. I was teasing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • MattWaggleMattWaggle Join Date: 2005-07-19 Member: 56325Members
    sorry, Wolf.. got all defensive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    heres an update again

    <img src='http://www.inkmafia.com/coppermine/albums/userpics/ThatHead001%7E0.jpg' border='0' alt='user posted image' />
    <img src='http://www.inkmafia.com/coppermine/albums/userpics/ThatHead002%7E0.jpg' border='0' alt='user posted image' />
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    edited July 2005
    whole backside of head looks off, and also the mic thing is black...the top of the helmet is dark grey, the back of the helmet is light blue gray camo(camo or over done grunge) And also the face is too bright now, old colour was better.
    could you post maps plz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Edit- I saw on cdg the maps...is that the actual map size?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Looks like we found a new SushiFX haha

    Stuff looks great, keep it up, we need more fresh meat ^_^
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Yah that's the maps. They're 1024x1024
  • MattWaggleMattWaggle Join Date: 2005-07-19 Member: 56325Members
    Grizzly- I wanted the back part of the helemt to be a different material than the front/top part but yeah, maybe it needs to be touched up to be more continuous.

    The mic thing is black, yes.
    How else is the head "Off" ?
    I think the face is bright because I was trying to get a sunlit look too it, I didnt change the map color.. The map is 1024x1024
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Half looks Camo, half is solid
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    I made my post at like 3 in the morning, I forgot to put in that with all the things different colours is how it looks "off". Having a camo back part would look cool i think, but the mic is way to dark imo. It should match either the dark gray or the blue back. Also imo the chin strap should be match the dark grey part as well. But the camo part at the back looks like badly done grunge brush.

    <img src='http://www.prolineskates.com/acatalog/ANCAMHELMET.jpg' border='0' alt='user posted image' /> I know its a skate helmet, but it works.

    <a href='http://img102.imageshack.us/my.php?image=fsdofjodsafodaskfosdakofa0op.jpg' target='_blank'><img src='http://img102.imageshack.us/img102/9092/fsdofjodsafodaskfosdakofa0op.th.jpg' border='0' alt='user posted image' /></a>
    your camo looks more like grunge brushs than camo.

    A camo back is cool, but it just doesnt look right right now imo.

    Btw I hope you dont feel offended or that I'm being, for lack of a better word, mean;I really like your work and I cant wait to see more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Chin guard's much better, as is the helmet, but yes, the face is much too bright. With all that matte stuff around him and the visor, I'd think not that much light would be reaching his skin.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    wait, why not go for a TSA logo on the helmet?
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    edited July 2005
    But SushiFX's model pack was a NSArmslab exclusive. Cides, who's going to know what the TSA cymbol is in CSS? It'd be cool if we could make this a NS pack too, that way we could have a good pack yet again!
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    <!--QuoteBegin-MattWaggle+Jul 20 2005, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MattWaggle @ Jul 20 2005, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As far as doing the head and body seperate? sure you can! The head and body uvs are all seperated so it no problem. You can make heads forever and sew or group them to a stock body or armour. (half life 2 citizens) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah that makes sense.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Thatamos+Jul 22 2005, 03:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Jul 22 2005, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cides, who's going to know what the TSA cymbol is in CSS? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ask people who play css if they know what that gold crossing gun and crown thing is, besides with a tsa symbol we get to all agree that ns>any other game
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    marine symbol > tsa

    it's up to matt at this point, but i say leave it on. it's something new and interesting
  • CurveCurve Join Date: 2003-12-17 Member: 24475Members, Reinforced - Shadow
    Hows about an update on progress
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Sorry, we've all been working on Caliber and NSA Games so progress has halted for a bit. I know that our CT Autosniper (SG550) is being wraped up right now though. I'll get images when that's done with and I have the model.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Spacer+Jul 20 2005, 05:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Jul 20 2005, 05:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dr X+Jul 20 2005, 03:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr X @ Jul 20 2005, 03:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shouldn't you finish the entire model before skinning..? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not if there's two people working on it, one who models and one who skins. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you mean only IF there are two people working on it. When you're the only one (matt is) then it's ok to work on the model and skin at the same time.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    He did the Head seperately from the Body, obviously. So when he fully modeled the head, he skinned it. He'll do the same with the body and then attach them. GG
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    oh sry I didn't read the whole topic and stuff, I thought this was for NS
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    I'm talking with Matt about it being for NS. Chances are it will be.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
  • MattWaggleMattWaggle Join Date: 2005-07-19 Member: 56325Members
    I dont want to keep anyone waiting, Im glad you guys want to see more, Ill try and get this done ASAP..
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