Cant Get My Siege Doors To Work
slexman
Join Date: 2005-07-27 Member: 56901Members
<div class="IPBDescription">makin a siegemap and time dors wont work</div> im almost done with my siege map but i cant get my main door to open at a specific time and my siege door to open at a specific time. anyone think they can help me out. what to do to set up the doors so they work. what entities i need to use and what settings for them all. names and functions
preferably the main door opens up at 360seconds. and the siege door opens up at 1000secs.
right now both are func_door and set on a trigger_random but that doesnt seem to work. i tried a multi_manager but that doesnt work.
HELP!!!!
thanks, slex <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
preferably the main door opens up at 360seconds. and the siege door opens up at 1000secs.
right now both are func_door and set on a trigger_random but that doesnt seem to work. i tried a multi_manager but that doesnt work.
HELP!!!!
thanks, slex <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Comments
but anyway..
for the trigger_random to work properly, you need to add a key to the trigger_random entity itself that is the TARGETNAME of the door or whatever your trying to trigger.
example of a trigger_random
targetname: gamestartedsequence
max wait time: 300
min wait time: 300
delay untill reset: gameendedsequence
siegedoor: 300
the targetname and the delay untill reset must be the values as shown, or the trigger_random will not be activated on round start and will cause wierd / interesting problems.
also the flag "START ON" on the trigger_random must be checked, else it wont work either.