<!--QuoteBegin-SLizer+May 25 2004, 05:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ May 25 2004, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sry for grammar dont have time for it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> [nitpick]Then how do you POSSIBLY have time to post this? Couldn't you at least edit your mistakes later? If you're just lazy, telling people you're lazy doesn't fix the problem. Please either learn English, or stop using it.[/nitpick]
I put the figures for level 2 weapons, as from experience in clan play that's the average weapons level you have when fades are appearing with a regular upgrade route.
I've not commed since 2.0 but I tried this out tonight and it worked very well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Rue+May 31 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 31 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've not commed since 2.0 but I tried this out tonight and it worked very well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Great!
I would much rather have A3, W1 than A1, W3 as I often see. This is simply because those that can aim.. will still kill regardless of damage. Those that can't aim aren't helped out by damage, but they do live alot longer. Being able to kill a Skulk with one less bullet isn't as great as having an extra 2 seconds to pump that extra round (or many others) into him.
if you think the armour gives you an added advantage there is no reason(in14-20 players with 4-5 rts) you cant fork out another 25 res on a second arms lab and an additional 20 on weap1 until your arm3 is finished, but of course that creates a logic loop where arm3 would give an imbalanced advantage... why not go arm2 then weap1 ;/
~edit~ Nevermind. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>Answered</a> my own question. Btw the damage calculator on the manual is correct and better than the older outdated one.
<u>The simple solution is this:</u> W1 though W3 costs 110 res and 270 seconds (4:30) A1 then W1 through W3 costs 230 res and 330 seconds (5:30)
<span style='color:orange'>The difference is 20 res & 1 min, so I would say that always use the rush to w3 unless your team has bad teamwork and/or aim is poor.</span>
Not to mention that extra 20 res can be used to drop 2 shotguns, some medpacks & ammo, etc. and that <i>full minute </i>can be used to get the edge on the enemy even before they get a second hive up allowing you a better chance to control the map's resource nodes which then gives you more resources to get more upgrades, etc etc...
A whole other option is that instead of dropping lots of meds, sentry turrets, and/or new guns you drop a second IP and a second arms lab! Double up on research and make your troops come in faster.
theres a damage calculator built into the game manual on the front page <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Armor 3 is great in the field. The problem is when the chips are down and you're at a siege spot trying to destroy something, you spend lots of time mucking around and that means easy spores for lerks.
<!--QuoteBegin-D.C. Darkling+May 25 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ May 25 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would make that lvl2 armor lvl1 weapon. Simply cause armro2 vs skulk keeps you alive aslong as armor3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> huh?
a1 and a2 take the same number of bites from a skulk and fade. Tech weapons first as a standard.
<!--QuoteBegin-Niteowl+Jul 28 2005, 08:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Jul 28 2005, 08:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-the x5+Jul 20 2005, 10:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the x5 @ Jul 20 2005, 10:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ~edit~ Nevermind. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>Answered</a> my own question. Btw the damage calculator on the manual is correct and better than the older outdated one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Thanks! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Your welcome.
And awesome job on the manual btw!! Before my few month haitus you were finishing it up I recall but now it's all done and wicked looking. I just wish they made it the offical manual and got rid of the outdated one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
[nitpick]Then how do you POSSIBLY have time to post this? Couldn't you at least edit your mistakes later? If you're just lazy, telling people you're lazy doesn't fix the problem. Please either learn English, or stop using it.[/nitpick]
I was in the library as Im now too!! and it looks ppl have got my point so please behave.....
36 pellets or 4 full blasts.
Level 0 shotty versus 2 hive fade:
40 pellets or 5 full blasts.
Level 2 shotty versus 1 hive fade:
30 pellets or 4 full blasts.
Level 2 shotty versus 2 hive fade:
34 pellets or 4 full blasts.
<a href='http://www.nonoobs.com/damage.php' target='_blank'>http://www.nonoobs.com/damage.php</a>
I put the figures for level 2 weapons, as from experience in clan play that's the average weapons level you have when fades are appearing with a regular upgrade route.
Great!
<u>The simple solution is this:</u>
W1 though W3 costs 110 res and 270 seconds (4:30)
A1 then W1 through W3 costs 230 res and 330 seconds (5:30)
<span style='color:orange'>The difference is 20 res & 1 min, so I would say that always use the rush to w3 unless your team has bad teamwork and/or aim is poor.</span>
Not to mention that extra 20 res can be used to drop 2 shotguns, some medpacks & ammo, etc. and that <i>full minute </i>can be used to get the edge on the enemy even before they get a second hive up allowing you a better chance to control the map's resource nodes which then gives you more resources to get more upgrades, etc etc...
A whole other option is that instead of dropping lots of meds, sentry turrets, and/or new guns you drop a second IP and a second arms lab! Double up on research and make your troops come in faster.
A1 then W1 through W3 costs <b>130</b> res and 330 seconds (5:30)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
120 res for armour1 ftl. XD
huh?
a1 and a2 take the same number of bites from a skulk and fade.
Tech weapons first as a standard.
Thanks!
Thanks! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Your welcome.
And awesome job on the manual btw!! Before my few month haitus you were finishing it up I recall but now it's all done and wicked looking. I just wish they made it the offical manual and got rid of the outdated one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->