Lvl3 Armor Lvl0 Weps

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Comments

  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited May 2004
    <!--QuoteBegin-SLizer+May 25 2004, 05:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ May 25 2004, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sry for grammar dont have time for it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    [nitpick]Then how do you POSSIBLY have time to post this? Couldn't you at least edit your mistakes later? If you're just lazy, telling people you're lazy doesn't fix the problem. Please either learn English, or stop using it.[/nitpick]
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Calm down man!
    I was in the library as Im now too!! and it looks ppl have got my point so please behave.....
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Armor 3 is only useful if you get med support (as armor is left over if you die without meds) and as a great buffer for lerk spores
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    edited May 2004
    Level 0 shotty versus 1 hive fade:
    36 pellets or 4 full blasts.

    Level 0 shotty versus 2 hive fade:
    40 pellets or 5 full blasts.

    Level 2 shotty versus 1 hive fade:
    30 pellets or 4 full blasts.

    Level 2 shotty versus 2 hive fade:
    34 pellets or 4 full blasts.

    <a href='http://www.nonoobs.com/damage.php' target='_blank'>http://www.nonoobs.com/damage.php</a>

    I put the figures for level 2 weapons, as from experience in clan play that's the average weapons level you have when fades are appearing with a regular upgrade route.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    I've not commed since 2.0 but I tried this out tonight and it worked very well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Rue+May 31 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 31 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've not commed since 2.0 but I tried this out tonight and it worked very well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Great!
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    This is really old too! this start is still quite valid though
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    If your pub rine team is organized enough to weld, then they would probably win no matter what strat you used. <.<
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    I would much rather have A3, W1 than A1, W3 as I often see. This is simply because those that can aim.. will still kill regardless of damage. Those that can't aim aren't helped out by damage, but they do live alot longer. Being able to kill a Skulk with one less bullet isn't as great as having an extra 2 seconds to pump that extra round (or many others) into him.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited July 2005
    if you think the armour gives you an added advantage there is no reason(in14-20 players with 4-5 rts) you cant fork out another 25 res on a second arms lab and an additional 20 on weap1 until your arm3 is finished, but of course that creates a logic loop where arm3 would give an imbalanced advantage... why not go arm2 then weap1 ;/
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    for pubs i can say: the larger the server is, the better this strategy works
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited July 2005
    ~edit~ Nevermind. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>Answered</a> my own question. Btw the damage calculator on the manual is correct and better than the older outdated one.



    <u>The simple solution is this:</u>
    W1 though W3 costs 110 res and 270 seconds (4:30)
    A1 then W1 through W3 costs 230 res and 330 seconds (5:30)

    <span style='color:orange'>The difference is 20 res & 1 min, so I would say that always use the rush to w3 unless your team has bad teamwork and/or aim is poor.</span>

    Not to mention that extra 20 res can be used to drop 2 shotguns, some medpacks & ammo, etc. and that <i>full minute </i>can be used to get the edge on the enemy even before they get a second hive up allowing you a better chance to control the map's resource nodes which then gives you more resources to get more upgrades, etc etc...

    A whole other option is that instead of dropping lots of meds, sentry turrets, and/or new guns you drop a second IP and a second arms lab! Double up on research and make your troops come in faster.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    theres a damage calculator built into the game manual on the front page <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Armor 3 is great in the field. The problem is when the chips are down and you're at a siege spot trying to destroy something, you spend lots of time mucking around and that means easy spores for lerks.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    glad some ppl agree atleast on pubs its good
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-x5+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    A1 then W1 through W3 costs <b>130</b> res and 330 seconds (5:30)
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    120 res for armour1 ftl. XD
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    <!--QuoteBegin-D.C. Darkling+May 25 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ May 25 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would make that lvl2 armor lvl1 weapon. Simply cause armro2 vs skulk keeps you alive aslong as armor3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    huh?

    a1 and a2 take the same number of bites from a skulk and fade.
    Tech weapons first as a standard.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-the x5+Jul 20 2005, 10:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the x5 @ Jul 20 2005, 10:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ~edit~ Nevermind. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>Answered</a> my own question. Btw the damage calculator on the manual is correct and better than the older outdated one. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks!
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Niteowl+Jul 28 2005, 08:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Jul 28 2005, 08:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-the x5+Jul 20 2005, 10:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the x5 @ Jul 20 2005, 10:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ~edit~ Nevermind.  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>Answered</a> my own question. Btw the damage calculator on the manual is correct and better than the older outdated one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Your welcome.

    And awesome job on the manual btw!! Before my few month haitus you were finishing it up I recall but now it's all done and wicked looking. I just wish they made it the offical manual and got rid of the outdated one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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