First
nicegamemade
Join Date: 2005-05-22 Member: 52211Members, Constellation
<div class="IPBDescription">second (third)</div> First, which do you think is more sufficent way of upgrades for rines at the beginning?
We all drop a armory and a ip when it starts (exceptions were when you relocate or went on a shotgun rush), then drop either a arms lab or a ob.
I list the possibilities here
1).drop arms lab upgrade Armor1
2).drop ob upgrade phase tech then build at least 2
3).drop ob upgrade mt
4).upgrade armory
1)is very common in both scrims and pubs, but i think 2) and 3) are better, pg enhance the advantage in early game when aliens dont have fades, i wonder why people dont estimate mt as much as 1) and 2), unless skulks settle down somewhere for ambush you can always have wallhack and i think its a distinct advantage in fighting. As for 4), it doesnt seems to benefit very much imo. Now, what do you think?
Second, in NS mode, 1alien ap = 2hp when at 1 hive, 2.5 at 2, 3 at 3, what about CO mode? Is it 2 all the time or enhanced with 3rd and 4th ability?
Third, what does "lmao" mean?
edit: i remember i saw those explanations of ingame scoreboard (admin/...) or forum (those colorful envelopes) icons somewhere when reading manual, now i cant find them, anybody knows?
We all drop a armory and a ip when it starts (exceptions were when you relocate or went on a shotgun rush), then drop either a arms lab or a ob.
I list the possibilities here
1).drop arms lab upgrade Armor1
2).drop ob upgrade phase tech then build at least 2
3).drop ob upgrade mt
4).upgrade armory
1)is very common in both scrims and pubs, but i think 2) and 3) are better, pg enhance the advantage in early game when aliens dont have fades, i wonder why people dont estimate mt as much as 1) and 2), unless skulks settle down somewhere for ambush you can always have wallhack and i think its a distinct advantage in fighting. As for 4), it doesnt seems to benefit very much imo. Now, what do you think?
Second, in NS mode, 1alien ap = 2hp when at 1 hive, 2.5 at 2, 3 at 3, what about CO mode? Is it 2 all the time or enhanced with 3rd and 4th ability?
Third, what does "lmao" mean?
edit: i remember i saw those explanations of ingame scoreboard (admin/...) or forum (those colorful envelopes) icons somewhere when reading manual, now i cant find them, anybody knows?
Comments
Icefishing combines my two favorite things: ice and holes
LMAO means laughing my a$$ off.
Territorial control first, upgrades later.
Getting wpns 1 before a1 isn't a mathematically defendable. 1 more dmg / bullet compared to 20 more armour :|
Uh oh, this argument is bullet proof! Wait, no, I was just sure that all that effort we expended arguing about armor 1 had actually convinced everyone. Go read the archives of the Frontiersman Strategy forums if you want to see your reasoning trashed many, <i>many</i> times. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
(Edit: and just to stay on topic - I'm not sure if many people feel like any particular starting strat is better than any other - as long as you realize that armor 1 is a necessity for fighting fades. Fades do 80 damage per swipe; skulks do 75 per bite. This means fades kill you in two swipes even with the armor buff in recent patches.)
I just found <a href='http://www.unknownworlds.com/forums/index.php?showtopic=95539' target='_blank'>this</a> and it appears that weapon upgrades are important too. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> (and yeah, I found some other arguments there: you have to give some welders to your marines if you want their armor to stay useful)
If you want to "trash" my reasoning you'll have to try harder. Oh and please keep your irony to yourself, or refrain from posting if you really can't control yourself.
(and I just recall the old days when most comms were getting weapons upgrades first <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
Going armslab armor1 first allows you to upgrade your armory, drop an obs, and get a PG and phase tech in a timely manner while still holding constant upgrades at your lab if your marines get and hold your res properly.
Depending on maps, my strats changes, also depending on how big server im playing at..
but usually i prefer to get phase tech & 2hive lock before other upgrades..
btw, ammo factory is a far better name for the armoury, thats what I keep callign it by mistake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And untill something comes along that will knock the upgrade paths around, its most likely to stay like that. Why fix what aint broke?