First

nicegamemadenicegamemade Join Date: 2005-05-22 Member: 52211Members, Constellation
edited July 2005 in NS General Discussion
<div class="IPBDescription">second (third)</div> First, which do you think is more sufficent way of upgrades for rines at the beginning?
We all drop a armory and a ip when it starts (exceptions were when you relocate or went on a shotgun rush), then drop either a arms lab or a ob.
I list the possibilities here
1).drop arms lab upgrade Armor1
2).drop ob upgrade phase tech then build at least 2
3).drop ob upgrade mt
4).upgrade armory

1)is very common in both scrims and pubs, but i think 2) and 3) are better, pg enhance the advantage in early game when aliens dont have fades, i wonder why people dont estimate mt as much as 1) and 2), unless skulks settle down somewhere for ambush you can always have wallhack and i think its a distinct advantage in fighting. As for 4), it doesnt seems to benefit very much imo. Now, what do you think?

Second, in NS mode, 1alien ap = 2hp when at 1 hive, 2.5 at 2, 3 at 3, what about CO mode? Is it 2 all the time or enhanced with 3rd and 4th ability?

Third, what does "lmao" mean?

edit: i remember i saw those explanations of ingame scoreboard (admin/...) or forum (those colorful envelopes) icons somewhere when reading manual, now i cant find them, anybody knows?

Comments

  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    I don't think the second obs is necessary. Maybe it was a typo.

    Icefishing combines my two favorite things: ice and holes

    LMAO means laughing my a$$ off.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    I like upgrading the armory and building an obs for mt at first, then arms lab for wpns 1.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    edited July 2005
    I always get an obs and research phase tech immediately. The way I command is all about control of hives, so it's imperative that shortly after the marines get to the first and hopefully second hive, I can give them phase gates and make sure that the aliens don't take them.

    Territorial control first, upgrades later.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Zaggy+Jul 30 2005, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Jul 30 2005, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like upgrading the armory and building an obs for mt at first, then arms lab for wpns 1. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Getting wpns 1 before a1 isn't a mathematically defendable. 1 more dmg / bullet compared to 20 more armour :|
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    but you loose your armor very quickly when a skulk bites you... compare this to several marines shooting several bullets on a skulk <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    edited July 2005
    <!--QuoteBegin-FireStorm+Jul 30 2005, 07:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jul 30 2005, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but you lo(o)se your armor very quickly when a skulk bites you... compare this to several marines shooting several bullets on a skulk <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Uh oh, this argument is bullet proof! Wait, no, I was just sure that all that effort we expended arguing about armor 1 had actually convinced everyone. Go read the archives of the Frontiersman Strategy forums if you want to see your reasoning trashed many, <i>many</i> times. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    (Edit: and just to stay on topic - I'm not sure if many people feel like any particular starting strat is better than any other - as long as you realize that armor 1 is a necessity for fighting fades. Fades do 80 damage per swipe; skulks do 75 per bite. This means fades kill you in two swipes even with the armor buff in recent patches.)
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    armor one asap, then pg's
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin-meep+Jul 30 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (meep @ Jul 30 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uh oh, this argument is bullet proof! Wait, no, I was just sure that all that effort we expended arguing about armor 1 had actually convinced everyone. Go read the archives of the Frontiersman Strategy forums if you want to see your reasoning trashed many, <i>many</i> times. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I just found <a href='http://www.unknownworlds.com/forums/index.php?showtopic=95539' target='_blank'>this</a> and it appears that weapon upgrades are important too. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> (and yeah, I found some other arguments there: you have to give some welders to your marines if you want their armor to stay useful)
    If you want to "trash" my reasoning you'll have to try harder. Oh and please keep your irony to yourself, or refrain from posting if you really can't control yourself.

    (and I just recall the old days when most comms were getting weapons upgrades first <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    The "old" days made armor one even more set in stone then it currently is. Regardless, your linked thread proves quite nicely why you need armor one before weapons upgrades.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    The reason people go armslab first and then rush for weapons 3 (after armor 1 of course) rather then dropping obs or upgrading the armory first is pretty simply that you need higher level weapons to kill fades. Even bad fades should be able to make an escape run from L0 shotties or HMGs but you put a good L3 HMG on the feild and with a little luck he's solo fades every once in a while. The extra damage really makes a difference against higher and lower lifeforms alike.

    Going armslab armor1 first allows you to upgrade your armory, drop an obs, and get a PG and phase tech in a timely manner while still holding constant upgrades at your lab if your marines get and hold your res properly.
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    well well well,
    Depending on maps, my strats changes, also depending on how big server im playing at..

    but usually i prefer to get phase tech & 2hive lock before other upgrades..
  • TeRmInAtEr2TeRmInAtEr2 Join Date: 2005-01-07 Member: 33264Members
    As for me, I drop an IP, a Armory, up the armory, end. Maybe in the next few minutes I drop an obs, but thats if I am feeling good.
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    It completely depends on the early res flow for me. If its coming in thick and fast then I get MT then armour 1 but if its a bit too slow then I just concentrate on getting the first few armour / weap upgrades and then MT/amoury.

    btw, ammo factory is a far better name for the armoury, thats what I keep callign it by mistake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    The reason why the upgrades are so set in stone is because, <b>it works.</b>

    And untill something comes along that will knock the upgrade paths around, its most likely to stay like that. Why fix what aint broke?
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