Problem With Teleport
dtdesign
Join Date: 2004-09-28 Member: 31971Members
<div class="IPBDescription">Missing entity:info_teleport_destination</div> Hi there,
I'm working on the 3rd Beta of my MvM Map "co_marinehunt". Due to some spawnkill/spawncamp issues, I've decided to re-do the spawnarea and make a new spawn with a teleport to the main marine area.
I've used some tutorials to create the teleport entry but to make an exit, I have to create an aaatrigger-brush and use "tie to entity". Now I need info_teleport_destination but it's missing in vhe.
So I took a look into the ns.fgd and there is a part about it, but it seems to be disabled.
I'm a bit confused now, since I know of some maps (e.g. spacefall) which are using teleports.
If there's a way to fix it, or an alternative, I would be happy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Best regards
dtdesign
I'm working on the 3rd Beta of my MvM Map "co_marinehunt". Due to some spawnkill/spawncamp issues, I've decided to re-do the spawnarea and make a new spawn with a teleport to the main marine area.
I've used some tutorials to create the teleport entry but to make an exit, I have to create an aaatrigger-brush and use "tie to entity". Now I need info_teleport_destination but it's missing in vhe.
So I took a look into the ns.fgd and there is a part about it, but it seems to be disabled.
I'm a bit confused now, since I know of some maps (e.g. spacefall) which are using teleports.
If there's a way to fix it, or an alternative, I would be happy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Best regards
dtdesign
Comments
Sorry for the crude drawing. Basically the marine would enter the brush entity behind him (aaatrigger) and he would reappear at the point entity that is in front of him.
Can I add multiple info_teleport_destinations with the same name to make it possible to start at a random spot?
I tested my map (local) and I always get teleported at the same spot (the first info_teleport_destination I've created with the name teamone_exit). Does this just happen because I'm alone or is it impossible to add multiple exit's with the same name?
Can I add multiple info_teleport_destinations with the same name to make it possible to start at a random spot?
I tested my map (local) and I always get teleported at the same spot (the first info_teleport_destination I've created with the name teamone_exit). Does this just happen because I'm alone or is it impossible to add multiple exit's with the same name? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe that's impossible. You might be able to use a trigger_random, but I'm not sure how it'd work. Maybe someone else can explain better.
you might be able to use a multi_manager to make it random, but i wouldnt know how to accomplish that effect, because i have never thought about it.