NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
Tomorrow when i have enough points saved up i'm gonna make my way over to oram walker as well, if we can build up a big enough baricade in a PD, we should be safe.
Well my guy somehow went from 44 hp to zero hp in less than an hour. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Player 1: Crotalus 02, NecroTech, Lv 0 Player 2: Crotalus 03, FireFighter, Lv 1, Hand-to-hand combat +40%
This whole barricade business sounds like a bunch of cockysticks and fiddlepops to me. Sure you can defend yourself, but that seems to be all it's used for. At the end of the day, when you get into a building to rest, you can protect yourself from zombies with the barricade. However, other players can't get in!!! I was hoping that it would be more player-cooperation friendly...give me a reason my I should get barricade, and how much AP on average for a 'medium' barricade?
Also, how are you guys dying so much? I never had a huge zombie problem, except that one time when the PD was assaulted by 10 zombies...are you like, ending your turn in middle of the streets or something? I recommend hiding in a random building for the night, I usually stay away from PDs unless there are like 6+ people inside.
The NecroTech is doing crappy, no EXP flow. The firefighter is doing awesome, 40% accuracy, I got 70 EXP with my first 50 AP when I started the game, and he only had 25% accuracy. I strongly reccomend this class.
On the topic of being eventually taken over, it's gonna happen if nothing is done about it. They will rot their brains, we can't revive them, and we slowly dwindle. Maybe when that happens, the server resets...
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
Do we know for certain that barricades mean that players cant get in either? surely the person whom built the barricade is intelligent enough to take a peek out the window to see that the person banging on the door is in fact a person, and that those zombies chasing him are still rather far away and there should theoteritcally be enough time to save him. but meh.
well incase you guys hadn't noticed the previous posts here by those actually using barricades; light barricades let humans through but not zombies. We're not sure about heavier ones yet.
It doesn't really matter how the humans get past while the zombies don't; it's just a game after all and it wouldn't be very fun if barricades just totally sealed areas off for everyone. To be honest it wouldn't be that useful either :p
I'm fairly sure that all humans can come and go through barricades, no matter how strong it is. That's only a problem when dealing with other humans who kill us, though. Zombies will have to kill the barricade before getting in.
Lightly barricaded buildings allow humans to enter. Heavy barricades don't unfortunately. My NecroTech is outside a well guarded safehouse, took him out to go look for Zombos to extract DNA from. My hunt didn't go so well unfortunately and I did not know heavy barricades would prevent me from going back in. Now I'm kinda in deep crap. I spotted something like 5-7 zombies nearby Oram Walk PD (the safehouse). They may be hordeing to mount an attack on the safehouse. I need to take my character away from that are but I'm low on AP <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I was trying to get to a safehouse or to the fort, but I hit the access limit somehow. Well, if anyone wants to join me, the school's barricades are still light.
Well try to keep them light until the zombies catch on to us, then I guess we'll have to find another place or keep building and destroying the baricade to get in.
Anyway, I have 7 pistol clips now, so I'll just save up some action points so I can go and help to kill all the zombies in the armory, then we can start baricading it.
Yeah, I'll learn first aid soon so I can keep you healed within the armory. We might have to heavy barricade the armory, but I hope not. That would keep out all humans. It'd probably be best to keep it at a light level, re-barricading only when zombies attack it.
Theres a few levels of barricade. I knew about lightly barricaded, heavily barricaded and completely barricaded. I guess strongly barricaded lets you go in too.
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
If anyone happens to be in or very near to Roftwood, I need a zombie-killing favor. My character Micheal McAwesome is currently stuck in the Herbert Building (a necreotech building 1 block south of Swansborough Park in Eastern Roftwood coordinates 68, 54) I killed 2 of the zombies that were in this building and dragged them outside, but the last one is at almost full health and I have no means to run away. Anyone who could stop by and take care of him would be appreciated.
ok a little update on my guy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> hes been in the Police Department the entire time stocking on ammo, 2 zombos dared enter and i killed both, so im lvl 2 now and and nearly got enough exp for lvl 3
whats the grid coordinates for Oram Walker... I'd like to get in before you guys totally wall up in there.
Edit: nm... i see the map i got here has a search feature...
82,23 for you people to lazy to search
Edit2: NOOOOOOOOOOO <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I get there... kill the zombie outside for you to only find you already walled in to heavily! ;_;
I'm taking shelter in the Bradnam Arms just down and left one. Bunch of people in there and its lightly barricaded.
Comments
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Player 2: Crotalus 03, FireFighter, Lv 1, Hand-to-hand combat +40%
This whole barricade business sounds like a bunch of cockysticks and fiddlepops to me. Sure you can defend yourself, but that seems to be all it's used for. At the end of the day, when you get into a building to rest, you can protect yourself from zombies with the barricade. However, other players can't get in!!! I was hoping that it would be more player-cooperation friendly...give me a reason my I should get barricade, and how much AP on average for a 'medium' barricade?
Also, how are you guys dying so much? I never had a huge zombie problem, except that one time when the PD was assaulted by 10 zombies...are you like, ending your turn in middle of the streets or something? I recommend hiding in a random building for the night, I usually stay away from PDs unless there are like 6+ people inside.
The NecroTech is doing crappy, no EXP flow. The firefighter is doing awesome, 40% accuracy, I got 70 EXP with my first 50 AP when I started the game, and he only had 25% accuracy. I strongly reccomend this class.
On the topic of being eventually taken over, it's gonna happen if nothing is done about it. They will rot their brains, we can't revive them, and we slowly dwindle. Maybe when that happens, the server resets...
It doesn't really matter how the humans get past while the zombies don't; it's just a game after all and it wouldn't be very fun if barricades just totally sealed areas off for everyone. To be honest it wouldn't be that useful either :p
My zombie is now level 6.
I am a flesh eating MACHINE!
/me jumps through a window
Anyway, I have 7 pistol clips now, so I'll just save up some action points so I can go and help to kill all the zombies in the armory, then we can start baricading it.
Edit: nm... i see the map i got here has a search feature...
82,23 for you people to lazy to search
Edit2: NOOOOOOOOOOO <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I get there... kill the zombie outside for you to only find you already walled in to heavily! ;_;
I'm taking shelter in the Bradnam Arms just down and left one. Bunch of people in there and its lightly barricaded.