A Reverse Converter, From .bsp To .map

LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
I need a converter that can convert .bsp to .map so i, well ya know, edit it.
ive used the bspviewer and converted map and when i save after editing, it freezes and microsofts error thing pops up askng if my pc can send the errror to their servers

Comments

  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    They exist. The result is poor and they are extremly frowned upon.
  • KazaQKazaQ Join Date: 2003-06-24 Member: 17667Members
    Hes leaking the maps the the MICROSOFT MAN!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    May we ask why you want to decompile a map. It is extreamly frowned upon and is considered extreamly disrepectful ( and often thievery ) without getting explicit permission from the maps author.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    and if you can get permission from the author to decompile their map you may as well just ask them for the actual source.

    really only 2 reasons to decompile a map.

    1, your stealing someone elses work
    2, you lost the source to your map.

    you can see why people here arn't exactly receptive to the idea of giving people decompilers.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    most of the mappers know about the decompiler.

    Im glad noone is mentioning it here without thinking.

    if someone asking for the decompiler who is mapping for years and OBVIOUSLY lost his source, it would be something different. but he would most likely ask someone via pm.

    once I had a discussion with someone, regarding the decompiler. he couldnt understand why everyone handles it as some kind of secret. but I for my part dont want to see any eclipse, hera or whatever hack anywhere! NEVER!!!

    so please try to learn by tutorial or ask some more professional mappers how they did something. I would prefer to explain how to do something one hourlong instead of giving out the decompiler in 20 seconds.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    A certain someone got into ALOT of trouble around these parts due to asking certain questions and performing certain actions.
    You really have no need to decompile. It is a big waste of time, and requires alot of work to get it working again anyway.
    If you are trying to figure out how to do something, ask here. If its not your map, tisk tisk. If it is your map, man, make a backup. And your probably better off redoing alot of it anyway, it could save time.
  • LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
    ive been working on a map for awhile.
    till the other day i had to reformat a new hard drive and make my old one a slve.

    so i copied over what i wanted andearased the hard drive.

    then it dawned on me that i got the test .bsp and not the .map of it.

    even thogh its not my best work of map making on the map, i still like to play on it with my freinds over a lan in my house. we all like to add something new and exciting funny traps here and there ect.

    if no one would like to help me with this, then go ahead and lock this thread. *PERIOD*

    *END OF STORY*
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    There are 2 that do exist, and both are not very good at all. I don't think anyone will be able to tell you their names in here, but someone might PM you it. Sorry, i won't be. You have to realise though, they do give very bad results, and 99% of the brushes and textures need to be re-done.
    Sucks you grabbed the wrong file, i suppose this is one of those cases you actually need this program for good.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    if you decompile a map, you have to use completly new brushes. you cannot use the old brushes, even if you expand / remodify them, because the compiler will have a fit if you do.

    again there are two decompiling utilities that are known of for hl1. one of them is bsptwomap, and the other i cant remember. but bsptwomap is your best bet, because the other does a really bad job of it, and usually crashes before its done.

    just dont go decompiling others maps like *cough*nz-nexus*cough* did. im pretty sure thats why he was banned from the forums on 4 (?) different occasions.
  • LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
    ya i understand, the one im using is a bsp viewer and it veiws nicely but when i decompile it, there is usaully walls thats split into peices with like 3 layers of its self.

    the viewer is, um i think it's nemesis or something to that name.

    id thought it would keep the names for what brushes and if you have them, the map editor/maker would load them up, but i got a few of the brushes working and im currently working on re-brushing it and redoing atleast half of the map <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

    well thanks for the help
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited August 2005
    It's not so big a deal - you can open up Doom3, Unreal, and Serious Sam maps in their editors. It's what you <i>do</i> with the maps that matters. IE don't rip someone elses work off and call it your own. Simple as that.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Merkaba+Aug 5 2005, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Merkaba @ Aug 5 2005, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not so big a deal - you can open up Doom3, Unreal, and Serious Sam maps in their editors. It's what you <i>do</i> with the maps that matters. IE don't rip someone elses work off and call it your own. Simple as that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... thats why we stick to halflife <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin-Lt Gravity+Aug 5 2005, 01:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Aug 5 2005, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Merkaba+Aug 5 2005, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Merkaba @ Aug 5 2005, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not so big a deal - you can open up Doom3, Unreal, and Serious Sam maps in their editors. It's what you <i>do</i> with the maps that matters. IE don't rip someone elses work off and call it your own. Simple as that. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ... thats why we stick to halflife <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then your going to cry when you start mapping for source. theres a map decompiler that can convert a bsp into 99.9% of what the rmf looked like.

    on the garrysmod website, some idiot ripped off a map and called it his own. but there was a huge black flag waving around for that, the map was a remake of the titanic, and this guy was a noob mapper, and the titanic map looks like the real thing, not some non radded poorly detailed piece of crap.

    in the end he was banned from the forums for purgery and exiled from the garrys mod community.

    if your going to decompile someones map, at least give them the credit for the original design, geez.
  • LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
    so if im blowing my own trumpet but, <b>DUH!</b>
    I knew that for a very long time, reasone, i got ripped off at school assignment group things and im not going to do something like that at anyone!
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I've always wanted to decompile the old Hera to look at the HoloRoom

    I've always wondered how to get a hologram to work like that, but now it seems that it's a model and not an in map design
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    its a model with the rendermode set to distort.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-BulletHead+Aug 6 2005, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Aug 6 2005, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've always wanted to decompile the old Hera to look at the HoloRoom

    I've always wondered how to get a hologram to work like that, but now it seems that it's a model and not an in map design <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have a dancing girl in one of my maps - was my first hologram. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-Merkaba+Aug 5 2005, 06:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Merkaba @ Aug 5 2005, 06:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not so big a deal - you can open up Doom3, Unreal, and Serious Sam maps in their editors. It's what you <i>do</i> with the maps that matters. IE don't rip someone elses work off and call it your own. Simple as that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I fully agree, if you want to decompile a map to see how something works fair enough, but like others have said don't go and call it your own.
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