Spinning Bug
minscus
Join Date: 2005-07-24 Member: 56647Members
<div class="IPBDescription">Its really cool!</div> This isnt a NS bug but a bug in the half life engine. I discovered this with a friend of mine while playing TFC. Just a while ago I was thinking how cool it would be for the skulk view to change according to direction of the wall its standing on but I thought it wasnt possible. This bug and a whole lot of other bugs can be achieved by changing sv_gravity and sv_maxvelocity values and jumping into water. The bug in the demo I attached was achieved with sv_gravity 999999999 and sv_maxvelocity 999999999.
Different values will give you different bugs.
Recording it fixes the bug up abit, it look even weirder when you actually do it.
Different values will give you different bugs.
Recording it fixes the bug up abit, it look even weirder when you actually do it.
Comments
It's very possible, but the NS team didn't implement it because it's easier to play without it so almost no one would use it... if I remember correctly
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*throws up*
its dis-orienting at first, but then youll get used to it.
And it actually helps you climb walls, i find it practically impossible to make a good ambush from walls or roofs in ns cause the view doesn't change according how im on the wall...
its dis-orienting at first, but then youll get used to it.
And it actually helps you climb walls, i find it practically impossible to make a good ambush from walls or roofs in ns cause the view doesn't change according how im on the wall... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
IT works remarkably well in avp2 agreed, but implementing it into the hl1 engine with the current vent systems, vast maps etc would just be a pain in the backside, and would probably spark motion sickness
P.S Please PM as mods might get angry with adverting and pwnzor me.. from behind..
what was said about view changing while wallwalking