[rel] Mp5/10
Drfuzzy
FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">Sure-fire grip</div> Resized the barrel and new animations for this conversion. Small skin edits also.
<img src='http://www.hosting.nsagames.com/drfuzzy/ns/models/mp510/screenshot.jpg' border='0' alt='user posted image' />
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/mp510/v_mp5.rar' target='_blank'><img src='http://drfuzzy.nsarmslab.com/pic/download.gif' border='0' alt='user posted image' /></a>
<img src='http://www.hosting.nsagames.com/drfuzzy/ns/models/mp510/screenshot.jpg' border='0' alt='user posted image' />
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/mp510/v_mp5.rar' target='_blank'><img src='http://drfuzzy.nsarmslab.com/pic/download.gif' border='0' alt='user posted image' /></a>
Comments
And please, enough with "Just do it yourself, it's easy" when infact, it's not. Especially when you don't have any modeling program that hasn't already expired on your system.
It's done really well, but imo it just doesn't <i>look</i> right. The mag well in particular looks weird geometry-wise.
sigh.
i'm sorry i'm just tired and i hate my job.
that is all.
This model is the l33tsauce tbh.
ps, snake's skin>cjs
And as usual, feel free to use my animations as long as credits are given <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The mp5 looks so weird to you perhaps because most people dont do it right, they leave the top part of the barrel rather skinny when its actually not that small at all, along with the bolt lever being larger than depicted as usual too. Go go cs nubs ^_^
*edit* oh css? Only the non-surefire that I know of has been done for source yet.
1) "40 poly shapes with the skin" is how w_ models are supposed to be. the difference is whether someone just makes a flat cutout or gives it some character.
2) 3rd person reload anims are on the player model, not the p_ model.
3) "firing animations" are also on the player model.