[NS:S] Have up to 64 players!
Zenzou
Join Date: 2005-01-07 Member: 33462Members, Constellation
<div class="IPBDescription">Big Battlefield 2-like games!</div>It can be done because there's CS:S servers out there that have that many slots... of course a massive amount of effort would have to go into network optimization and graphics compromises... but think of huge 32 vs. 32 player games that will create huge battles!
Comments
I honestly think 8v8 games are the most fun games for ns now.
You've posted *a lot* of ideas, whilst I'm sure the devs appreciate your enthusiam, they must be thinking that many of them are not practical. For one thing- they want to make a Source version of their own game, not clone ideas from other games.
64 player works well for BF2 as we can all be effective in that game. But just picture it in NS- aliens wouldn't have fades until the 40 minute mark, and they would be easily crushed by a 63-man marine squad that could LMG a hive in no time. Also- how would you make maps to accomodate this many people?
As for the whole no fades until 40 minutes perhaps a specific gameplay type for this many people could be made called "Epic Battle" or something like that. Then different package upgrades would be made available after a certain amount of time which will evolve both team's technology. Also sub-research categories will also be made available after each stage in evolution/research. This way game balances and differences in technology can better be fixed.
As for the size of maps to accomodate this many players. If two different servers were to be used then each server would have a different map each map for each team's side. The two servers' maps would use the same textures and everything so that loading times would be very fast.
As for my "non-practical" ideas. It's better to try and shoot beyond in possibilities so that the end product will be above other's expectations. Furthermore, some people might actually get another idea from mine that'll eventually catch the devs attention.
I would rather they use this "flashyness" to improve upon the story driven forumla that is seen in NS. Really flesh out the creaky indoor enviroments theme that has already been established, with the new tech and rendering capabilities. Leave the big experimental outdoor stuff for mod makers, as I just don't see it fitting into NS:S.
Now, if NS2 the retail singeplayer game ever came out, that would be a better avenue to experiment with larger enviroments, but I still only seeing that work in a singleplayer enviroment, rather than multiplayer.
I do value your opinions, but they're still based on the assumption that NS:S will be a direct port from NS into the Source engine
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Based on information released, this is the only viable assumption that can be made at this time.
Imagine 32 aliens for 12 RTs. Or 20 fades, 3 gorgs, 3 lerks, 3 onos and 1 skulk against 32 jetpacks with HMG... OMG MULTI, MONSTER, ULTRA KILL,
¬¬
Maybe special maps for 64 players, but the lag will be terrible and possible server crashes becouse the number of entity in the map...
NS isn't a soft game, even the source.
Let's see what the equip give us <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
The most boring part of public NS is the last 35 min of a one hour game, nothing hapends, all you do is defending base till you get enough res, then siege down the hives one by one after some fades/onos levaves.
it's like starting with a normal map, and the last 40 min is like playing ns_some_######_ass_siege_map_beta_rc1
i have no problem with alot of players. jsut make a larger map. and with the possibiliy of new marines/ lifeforms then the teams could be more diverse and it woudl be fun. idont know just an opinion
But never change the great classic game mode (hope it will be comming)
Its hard to start off on NS, large battles in CO make it all the more fun to play/start on it