[NS:S] Have up to 64 players!

ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
<div class="IPBDescription">Big Battlefield 2-like games!</div>It can be done because there's CS:S servers out there that have that many slots... of course a massive amount of effort would have to go into network optimization and graphics compromises... but think of huge 32 vs. 32 player games that will create huge battles!

Comments

  • ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
    In-fact maybe there could be some form of server coding that modifies the HLTV-type coding so that 2 different servers could be combined to create a server versus server battle... this will decrease server load by half and maybe all the servers could eventually be combined...
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    im sure that would be possible. but the lag may be terrible
  • ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
    well nothing will beat the 5000+ ping of the first public version of ns <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> that was fun! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    No way. Having big huge battles really isn't what NS is about. 32 players max is just fine (as a limit, not a recommended game size), especially on the source engine and all the other things that will be going on in the game, that will be more than PLENTY to keep the servers busy.

    I honestly think 8v8 games are the most fun games for ns now.
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    edited July 2006
    Agreed with aeroripper.

    You've posted *a lot* of ideas, whilst I'm sure the devs appreciate your enthusiam, they must be thinking that many of them are not practical. For one thing- they want to make a Source version of their own game, not clone ideas from other games.

    64 player works well for BF2 as we can all be effective in that game. But just picture it in NS- aliens wouldn't have fades until the 40 minute mark, and they would be easily crushed by a 63-man marine squad that could LMG a hive in no time. Also- how would you make maps to accomodate this many people?
  • ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
    I do value your opinions, but they're still based on the assumption that NS:S will be a direct port from NS into the Source engine and not a bigger much more flashy game. Which means bigger battles and more teamplay involvement.

    As for the whole no fades until 40 minutes perhaps a specific gameplay type for this many people could be made called "Epic Battle" or something like that. Then different package upgrades would be made available after a certain amount of time which will evolve both team's technology. Also sub-research categories will also be made available after each stage in evolution/research. This way game balances and differences in technology can better be fixed.

    As for the size of maps to accomodate this many players. If two different servers were to be used then each server would have a different map each map for each team's side. The two servers' maps would use the same textures and everything so that loading times would be very fast.

    As for my "non-practical" ideas. It's better to try and shoot beyond in possibilities so that the end product will be above other's expectations. Furthermore, some people might actually get another idea from mine that'll eventually catch the devs attention.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I do value your opinions, but they're still based on the assumption that NS:S will be a direct port from NS into the Source engine and not a bigger much more flashy game. Which means bigger battles and more teamplay involvement.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would rather they use this "flashyness" to improve upon the story driven forumla that is seen in NS. Really flesh out the creaky indoor enviroments theme that has already been established, with the new tech and rendering capabilities. Leave the big experimental outdoor stuff for mod makers, as I just don't see it fitting into NS:S.

    Now, if NS2 the retail singeplayer game ever came out, that would be a better avenue to experiment with larger enviroments, but I still only seeing that work in a singleplayer enviroment, rather than multiplayer.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2006
    <!--quoteo(post=1564432:date=Jul 24 2006, 08:00 PM:name=Zenzou)--><div class='quotetop'>QUOTE(Zenzou @ Jul 24 2006, 08:00 PM) [snapback]1564432[/snapback]</div><div class='quotemain'><!--quotec-->
    I do value your opinions, but they're still based on the assumption that NS:S will be a direct port from NS into the Source engine
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Based on information released, this is the only viable assumption that can be made at this time.
  • SLOTSLOT Join Date: 2004-03-21 Member: 27470Members, NS1 Playtester
    edited July 2006
    Thinking in size map it's impossible...

    Imagine 32 aliens for 12 RTs. Or 20 fades, 3 gorgs, 3 lerks, 3 onos and 1 skulk against 32 jetpacks with HMG... OMG MULTI, MONSTER, ULTRA KILL,
    ¬¬

    Maybe special maps for 64 players, but the lag will be terrible and possible server crashes becouse the number of entity in the map...

    NS isn't a soft game, even the source.
    Let's see what the equip give us <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    Yeah, I have to agree with smaller games. I'm all for gigantic epic battles, but, after seeing how Dystopia evolved into large games and now the entire community is sick of those same games and much prefer the smaller ones, I have to believe that this would be a bad move. 32 players is more than enough for a very large game. And remember that numbers are relative to space. Have a gigantic outdoor map and 32 players will seem small, but you need to step back from what a 32 player Battlefield server feels like and think about what 16 players in tanith feels like. Hectic enough already I think.
  • ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
    well since this seems like an unpopular idea... I think when NS:S comes out and the real potential is shown then maybe some modders would like to fiddle around with a server mod or map mod using this idea... it would be equivalent to the Gun Mod for CS:S which is for purely DM and fun play.
  • Hakuna_matataHakuna_matata Join Date: 2004-04-25 Member: 28179Members
    epic game is <u>not</u> equvivalent to a good game.
    The most boring part of public NS is the last 35 min of a one hour game, nothing hapends, all you do is defending base till you get enough res, then siege down the hives one by one after some fades/onos levaves.
    it's like starting with a normal map, and the last 40 min is like playing ns_some_######_ass_siege_map_beta_rc1
  • Petros IchorPetros Ichor Join Date: 2005-07-14 Member: 55917Members, NS2 Playtester, Reinforced - Shadow
    i think larger player maps would be a great idea.

    i have no problem with alot of players. jsut make a larger map. and with the possibiliy of new marines/ lifeforms then the teams could be more diverse and it woudl be fun. idont know just an opinion
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited November 2006
    i like it with new creatures/marines.
    But never change the great classic game mode (hope it will be comming)
  • DoggDogg Join Date: 2003-03-31 Member: 15063Members
    I don't see any problem with this on a CO map. Hell, I love the crazy battles in a huge CO server.
  • Petros IchorPetros Ichor Join Date: 2005-07-14 Member: 55917Members, NS2 Playtester, Reinforced - Shadow
    heck yeah. its a rush and alot of fun, plus anyone i know that wants to play ns i start them onCO. gets them used to the creatures or general upgrades.

    Its hard to start off on NS, large battles in CO make it all the more fun to play/start on it
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    I say don't limit the possibilities. Don't design the game around 64+ player games, but don't place any limits where you don't have to. Don't limit games to 32 players because any more is 'too many'. Leave the possibility for huge games open.
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