[NS:S] Dynamic and Dramatic Music
Zenzou
Join Date: 2005-01-07 Member: 33462Members, Constellation
<div class="IPBDescription">Urgent music plays when hive or cc is dying</div>A more urgent and desperate music file will start to play when the hive or cc is either under attack or is close to dead. This will make it seem more exciting to players and would be much better than the normal ambience music playing in the bg.
Also other possible situations dynamic music could take effect:
- low health
- dying
- big fights
- creepy music when a marine is ramboing
- weird alien music when in a hive/infected area
- marine music when in cc area
Also other possible situations dynamic music could take effect:
- low health
- dying
- big fights
- creepy music when a marine is ramboing
- weird alien music when in a hive/infected area
- marine music when in cc area
Comments
Even new players to the game that come on ask how they disable the music. Also, can you imagine how humoursly odd it would be to hear the music switch every 10-15 seconds?
I imagine this scenario:
You get bit by a lerk and get taken down into red - panicky fast death music starts playing
You get 2 meds from the comm - ambient music returns
1 second later a skulk that you kill takes you down to red again, death music starts again.
2 meds later, the ambient music doesn't return, but fighting music comes on since your in a big battle, then continues to switch between songs every 20 seconds, and every time you get damaged or killed.
Although I'm one of those people who disables music, I think the idea has potential.