Posted Aug 17, 2006 1:58 am <!--coloro:#FF6666--><span style="color:#FF6666"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->GMT<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> The maker of Half-Life's Natural Selection turns to Zen of Sudoku to pay the bills and explains how <b>casual-game</b> development and Steam will make his next game better. <!--QuoteEnd--></div><!--QuoteEEnd-->
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
An interesting read from Flayra, nothing new, news wise, but a different viewpoint to look at. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Casual gaming is a bigger market than the 'core' gamers realise. Consider how many people out there are into Sudoku and might buy the game, it's actually way larger than those who might play Natural Selection. But it's hard to see that from the inside.
That said, historically you need to make 'big' titles to get anywhere. The problem is those fringe people who might buy something like a Sudoku title are able to be serviced by other media quite cheaply. It'll pay the bills, but it'll never create the next Peter Molyneux or John Carmack success story.
<!--quoteo(post=1565629:date=Aug 19 2006, 03:22 AM:name=SLizer)--><div class='quotetop'>QUOTE(SLizer @ Aug 19 2006, 03:22 AM) [snapback]1565629[/snapback]</div><div class='quotemain'><!--quotec--> Great thing that even some money is flowing back in now.... people harass your grandma`s mo` to buy da sizzle ya kno` wha I meeaan? <!--QuoteEnd--></div><!--QuoteEEnd-->I don't, but I have a feeling she will.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Charlie, have you ever given thought to a financial model similar to that of what Carmack is doing now, minus the "I already have millions of dollars" part? AKA, developing small, casual games alongside your big retail giants, as alternate means of revenue, even during development? And further than that, encouraging your team to do the same?
Comments
Time is now: 16th August 2006 - 07:48 PM
From Gamespot Interview:
Posted Aug 17, 2006 1:58 am
<img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
The maker of Half-Life's Natural Selection turns to Zen of Sudoku to pay the bills and explains how <b>casual-game</b> development and Steam will make his next game better.
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
That said, historically you need to make 'big' titles to get anywhere. The problem is those fringe people who might buy something like a Sudoku title are able to be serviced by other media quite cheaply. It'll pay the bills, but it'll never create the next Peter Molyneux or John Carmack success story.
Cool interview anyway Charlie. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
- Shockwave
Great thing that even some money is flowing back in now.... people harass your grandma`s mo` to buy da sizzle ya kno` wha I meeaan?
<!--QuoteEnd--></div><!--QuoteEEnd-->I don't, but I have a feeling she will.