Ns Randomly Crashes...
KEWL_Amander
Join Date: 2002-11-10 Member: 7965Members
in Tech Support
I have a Compaq Persiro desktop with 376 MB of RAM, AMD Athlon Processor 1.2 GHz, XP Pro, Service Pack 1 OS, S3 Graphics ProSavage Display Adapter and a SoundMAX Intergrated Digital Audio or a Legacy Audio sound card (Can't tell, says I have Legacy Audio drivers, but a SoundMAX Intergrated Digital Audio...)
Anyway, I have to play in Software mode because OpenGL shoots my ping from around 100 to 3000-4000.... And I know Software is not supported, but hear me out and see if the two are related...
I'll just be walking around, and suddenly I'm back to the last open program I had. No Half-Life in the taskbar, and HLSW doesn't come back up (like it does when I exit HL normally). If I go to my computer processes, I see hl.exe is still 'running', as far at the computer is concerned, but I can never bring it back up. I usually end up termiating the process from that window. It happens randomly. Any ideas?
Anyway, I have to play in Software mode because OpenGL shoots my ping from around 100 to 3000-4000.... And I know Software is not supported, but hear me out and see if the two are related...
I'll just be walking around, and suddenly I'm back to the last open program I had. No Half-Life in the taskbar, and HLSW doesn't come back up (like it does when I exit HL normally). If I go to my computer processes, I see hl.exe is still 'running', as far at the computer is concerned, but I can never bring it back up. I usually end up termiating the process from that window. It happens randomly. Any ideas?
Comments
Hmmmm.... why can't you help him? TriAPI works fine in software...
(have you tried D3D, it's always better than software)
I thought, though, that D3D had some side effects to it... Does it? And is it supported?
The code has some functions called TriAPI that developpers une to draw polygons, and this works well in all display modes.
NS wouldn't work well in D3D if they used directly OpenGL functions, but I don't think they use them.
I know some side effects of D3D:
- The fog: You can only display very dense fog in D3D and it's horrible (look at the screenshot below)
- FPS: Since HL is based on the Quake engine (that works only in OpenGL), D3D has worse framerates.
- A HL engine bug: the sky doesn't display correctly in D3D in the new version (the sky was ok in old versions)
- Perhaps you won't see anything on the water but a blue screen: it's the fog problem.
D3D fog problem:
<img src='http://hlpbm.free.fr/fs/env_fog.jpg' border='0' alt='user posted image'>